Vargor (RP Hub): Difference between revisions
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=Visitors and Ally Clans | =Visitors and Ally Clans= | ||
Both are welcome. Inn rooms can be used for some who wish to stay for a little while. | Both are welcome. Inn rooms can be used for some who wish to stay for a little while. | ||
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Trade ideas: Hunters, Blacksmiths, Tavern Mistress or Bath house owner | Trade ideas: Hunters, Blacksmiths, Tavern Mistress or Bath house owner | ||
=Contact | =Contact= | ||
Errant or ThreadofFate | Errant or ThreadofFate |
Revision as of 18:07, 25 May 2023
The Ubar of Vargor has laid foundations following his vision to gather the true men and women of Gor together, so that they might bring civilization to New Sardar. With some of its founders hailing from Kassau, Vargor reflects a blend of northern and southern cultures, although it remains predominantly Gorean to the majority of effects and practices.
Free people of any caste are welcomed to its halls. Free men are expected to act as such, whilst Free Women -considered by the Ubar the key to build a long lasting legacy and society in the isle- are offered protection, so long as they follow expectations.
Location
H8 on Telith’s Island and surrounding area
Events/RP settings
- The Tarn’s Rest Paga Tavern, where men can come unwind and partake in drink, games, entertainment and flesh (so long as they pay).
- Women’s tea house and bath. A safe area for women to mingle, converse and relax absent the scrutiny of men.
- The Tarn’s Roost Cafe and Inn. A place for visitors to stay and dine, and where both free men and women can enjoy each other’s company in a relaxed social setting.
-Marketplace. Overseen Bring us wares, and above all, RP. You shall leave with goodies.
- Healing RP. If the player is available, we have a member of the Green offering services. If not, Vargor may still be able to provide some basic aid.
- Combat training is possible with interest. Ubar Drystan dons the scarlet, and is skilled in all forms of violence (PvP lessons).
This list may grow as our group grows and expands its services. Social nights will be hosted weekly at one of the three established rp settings.
Vargor focuses on building long lasting interpersonal and caste RP within its own walls, whilst offering political, trade, conflict and even a little slice of life to outsiders. We aim to bring a living, breathing settlement to Gor where everyone can find an excuse to come and find RP.
Visitors and Ally Clans
Both are welcome. Inn rooms can be used for some who wish to stay for a little while.
Alliances can be made with other small clans to build around the lake. RP is a must for these things, and they will be considered as an extension of Vargor itself as the Home Stone grows.
We request that all builds be created using the Nemedian and Bossonian build sets to fit the environment, and that the building spaces used are approved beforehand by the clan (we are very mindful of both keeping the area as free of lag as possible, as well as immersive and on theme). Building assistance is happily offered if desired, and we understand not everyone has nor wishes to pay for the Nemedian DLC. Allies will be offered RP, protection and gear/resources as needed.
Seeking
Warriors, artisans, Free Men and Women, limited space for Paga Girls or other city slaves.
Trade ideas: Hunters, Blacksmiths, Tavern Mistress or Bath house owner
Contact
Errant or ThreadofFate
- Season Four
- Season Four has began. We are in the process of upgrading our educational offerings, streamlining the application process, and onboarding new players. As always the wiki is a work in progress. As of Jul 9th, a significant re-organization was made.