Talk:Torvaldsaer: Difference between revisions
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(Created page with "''A copy of this New Player Starter Guide can be found pinned to the top of the notice board at each of the hub's starter locations. =Role-play= Torvald's Landing is a typical Torvaldsland (Viking/Norse) Town with a lower dock and town center. The "city walls" extend all the way to map coordinates L12-13 & M12-13. Torvald's Landing is not a new settlement and likely grew up around one of the earliest Thing-fairs as a central trade port for those Goreans of Torvaldsland...") |
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''A copy of this New Player Starter Guide can be found pinned to the top of the notice board at each of the hub's starter locations. | <noinclude>''A copy of this New Player Starter Guide can be found pinned to the top of the notice board at each of the hub's starter locations.</noinclude> | ||
=Role-play= | =Role-play= | ||
Torvald's Landing is a typical Torvaldsland (Viking/Norse) Town with a lower dock and town center. The "city walls" extend all the way to map coordinates L12-13 & M12-13. Torvald's Landing is not a new settlement and likely grew up around one of the earliest Thing-fairs as a central trade port for those Goreans of Torvaldsland who were shipwrecked on World's End. While it is clear that Torvaldsland sailors and reavers make up the bulk of the population, Torvald's Landing is home to all manner of Gorean nomad, including those of the Red Savages, Red Hunters, Alar, Wagon People and even some Tahari Nomads. Torvald's Landing is an ideal location for both nomads and villagers as there are no caste restrictions and the High Jarl rules as first among equals. A regular Thing (a democratic assembly) is held and the region is lead by the general consensus of free men. | Torvald's Landing is a typical Torvaldsland (Viking/Norse) Town with a lower dock and town center. The "city walls" extend all the way to map coordinates L12-13 & M12-13. Torvald's Landing is not a new settlement and likely grew up around one of the earliest Thing-fairs as a central trade port for those Goreans of Torvaldsland who were shipwrecked on World's End. While it is clear that Torvaldsland sailors and reavers make up the bulk of the population, Torvald's Landing is home to all manner of Gorean nomad, including those of the Red Savages, Red Hunters, Alar, Wagon People and even some Tahari Nomads. Torvald's Landing is an ideal location for both nomads and villagers as there are no caste restrictions and the High Jarl rules as first among equals. A regular Thing (a democratic assembly) is held and the region is lead by the general consensus of free men. | ||
<includeonly> [[: Talk:Torvald's Landing |<Read More>]] </includeonly><noinclude> | <includeonly>[[: Talk:Torvald's Landing |<Read More>]] </includeonly><noinclude> | ||
==Clan Alliance== | ==Clan Alliance== |
Revision as of 09:05, 10 August 2023
A copy of this New Player Starter Guide can be found pinned to the top of the notice board at each of the hub's starter locations.
Role-play
Torvald's Landing is a typical Torvaldsland (Viking/Norse) Town with a lower dock and town center. The "city walls" extend all the way to map coordinates L12-13 & M12-13. Torvald's Landing is not a new settlement and likely grew up around one of the earliest Thing-fairs as a central trade port for those Goreans of Torvaldsland who were shipwrecked on World's End. While it is clear that Torvaldsland sailors and reavers make up the bulk of the population, Torvald's Landing is home to all manner of Gorean nomad, including those of the Red Savages, Red Hunters, Alar, Wagon People and even some Tahari Nomads. Torvald's Landing is an ideal location for both nomads and villagers as there are no caste restrictions and the High Jarl rules as first among equals. A regular Thing (a democratic assembly) is held and the region is lead by the general consensus of free men.