Building and Bases (Rules): Difference between revisions
From Barbarians of Gor
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===Enforcement=== | ===Enforcement=== | ||
If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself. | If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself. | ||
;What we won't enforce | ;What we won't enforce |
Revision as of 18:21, 4 December 2023
There are limitations in place for personal and clan building. These limits include the total number of build parts, placeables (deco), crafting stations and lighting. Further aesthetic restrictions are in place for us as a role-play server.
Limits
- 200 build parts per person
- 100 placeables per person
- CraftingStations
- NO base game lighting or lighting with flame flickering
Enforcement
If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself.
- Sieging, Roleplay (Rules)
- Update 12/6/23: Season Three saw the end of attack on sight as an option for PvP, this page is extraneous and has been archived. Please see Sieging (Rules). <Read More>
Not Allowed
You are not allowed to exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.
- You are not allowed to build in naturally inaccessible locations. Specifically, if you can not be attacked during a siege you can't build there.
- You are not allowed to construct homes where the mechanical game protection exceeds what is reasonable and immersive -- such as four tile thick walls and back to back draw bridges. No more than two lockpickable gates should be used to restrict access to the main part of the base.
- All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked.
- You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means.
- If there is a road -- build along side it or at the end of it, not ON it. (Exceptions for story arcs maybe allowed.)
- All of the hubs have building aesthetic/material restrictions, know them!
- Blocking Resources
- It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource -- even if that means winning a fight to keep them from it. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line.
Aesthetics
At an absolute bare minimum your base must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.
If you are not a skilled builder and/or can not decorate -- please build away from RP Hubs, caravans and roads. Or get help!
- RP Hubs will have their building styles enforced. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
- Roads should be remain clear and usable unless they are incorporated into the build in a pleasing and logical way.
- There are some building styles in game which are pretty over the top when used predominantly in a build. Frontier and Black Ice have some useful parts but are not acceptable for an entire building. Halfling has a lot of really usable parts, but don't try and create a hobbit hole please.
Item Restrictions
We are going to have to enforce restrictions on items that cause lag, exceed reasonable need or add to the imbalencing of a trade economy. This list will grow as we get larger, for now be advised of the following.
- Too many lights cause lag, reduce to the minimum, and switch to Shani's lights.
- CraftingStations
- No bed rolls in dungeons: Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out.
Pippi Move
If you would like Pippi Move functionality added to your account, you will need to register and then open a ticket. Pippi move is not granted to everyone because it can be abused, abuse of the Pippi move function would count as a cheating. We will confirm you understand this when requested. Pippi resizing must be limited to no more then 50% larger or smaller with some exceptions. i.e. don't use it to make one of Shani's tiny tools even tinier so no one "can find it".
Building Services
If you do not have the DLC items you wish to build with, or do not have the skill to build, we will (Admin) build for you. We work best from pictures of actual builds or with good concept art. A good sized home is about 200 items which would cost you 3600 hardened brick, 600 steel reinforcements and 1000 shaped wood planks. If interested please open a ticket.
What we won't enforce
- This land is small -- 7 to 8 passings in each direction. We are not going to force a Tahari player to live in the desert nor a Red Hunter in the arctic.
- We are not going to enforced the aesthetics of deco (placeables), especially if they are behind walls.
Reporting/Enforcing
If you feel a build is breaking the rules of the server please open a ticket in discord and our team will review it. Please include screen shots and location details.
Season Three (In progress)
General Rules
Limits
- 200 build parts per person
- 100 placeables per person
- 1 type of crafting station per clan. This includes Campfires, Wheel of Pain, Stables, Deconstruction Bench and Fashionist bench. Some benches are craftable and some can be purchased at the OOC Area.
- NO base game lighting or lighting with flame flickering
Aesthetics
At an absolute bare minimum your base/home must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.
If you are not a skilled builder and/or can not decorate -- please build away from RP Hub(s), caravans and roads. Or get help!
- Our RP Hub(s) will have their building styles enforced. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
- Roads should be remain clear and usable.
- There are some building styles in game which are pretty over the top when used predominantly in a build. Frontier and Black Ice have some useful parts but are not acceptable for an entire building. Halfling has a lot of really usable parts, but don't try and create a hobbit hole please.
Pippi Move
If you would like Pippi Move functionality added to your account, you will need to register and then open a ticket. Pippi move is not granted to everyone because it can be abused, abuse of the Pippi move function would count as a cheating. We will confirm you understand this when requested. Pippi resizing must be limited to no more then 50% larger or smaller with some exceptions. i.e. don't use it to make one of Shani's tiny tools even tinier so no one "can find it".
Building Services
If you do not have the DLC items you wish to build with, or do not have the skill to build, we will (Admin) build for you. We work best from pictures of actual builds or with good concept art. A good sized home is about 200 items which would cost you 3600 hardened brick, 600 steel reinforcements and 1000 shaped wood planks. If interested please open a ticket.
Enforcement
If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself.
- What we won't enforce
- This land is small -- 7 to 8 passings in each direction. We are not going to force a Tahari player to live in the desert nor a Red Hunter in the arctic.
- We are not going to enforced the aesthetics of deco (placeables), especially if they are behind walls.
Homes within the City Limit
There is an outline for Verger on the Conan game map overlay.
If the plot can hold it, maximum size is 8x8, which is approx. 65 first floor foundation tiles - INCLUDING external patios and such.
The intention is for single family dwellings without defensive walls. Please do not try to build forts or castles in town.
- Can not go over the road. Can not crowd the road. Leave at least one tile between the road and the foundation of your home.
- Do not build into the lake over the water.
- Most of the town of Vargor is single story, if you want two story, build near the edges of the city limits so it you don't loom over town buildings. Houses in the districts are 2.5 stories - see next.
- Can not exceed two and a half **wall** heights. This is typically a first floor of 1.5 high and a second floor of 1 tile with an peeked roof. Roof is additional, but think cottage not english estate or castle.
- Must match the district walls, this means tavern, poor and bank in Vargor. Greek/Roman and Asian in Argentum. Viking in Torvald and Arabic/Desert in Turan. There are lots of styles for each them, please compliment.
- No boring square buildings - no need for Tier 1 sandstone as building kits are free. Must be medieval town appropriate buildings.
- Limit storage chests to no more then 3 per person in town - chests generate lag.
- Please avoid base game lighting and use Shani's lighting which is significantly less laggy.
We will build for you. We will roof for you. The town is the FIRST place players arrive. And while we WANT you to build in town - it has to look nice or we will drive people off. Most role-players require attractive areas to role-play in. We have to enforce this for the good of the server.
If your idea does not work in town, we CAN try and move the build for you.
Bases outside of the Town
It is our preference that players build modest homes within or near the role-play hub of Vargor. However if you wish to build some thing else some where else that is acceptable, as long as you stay within the limits and rules.
Not Allowed
You are not allowed to exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.
- You are not allowed to build in naturally inaccessible locations. Specifically, if you can not be attacked during a siege you can't build there.
- You are not allowed to construct homes where the mechanical game protection exceeds what is reasonable and immersive -- such as four tile thick walls and back to back draw bridges. No more than two lockpickable gates should be used to restrict access to the main part of the base.
- All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked.
- You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means.
- If there is a road -- build along side it or at the end of it, not ON it. (Exceptions for story arcs maybe allowed.)
- All of the hubs have building aesthetic/material restrictions, know them!
- Blocking Resources
- It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource -- even if that means winning a fight to keep them from it. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line.
- See Also