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Barbarians Of Gor Mod: Difference between revisions

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The primary function of the BoG Mod is to introduce War Horns and Clan allies. The mod includes other random additions such as brands and a modesty layer. '''Most of this is completed now, with some items still needing to be finished before opening day.''' <includeonly> [[BoG Mod|<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]
The primary function of the BoG Mod is to introduce War Horns and Clan allies. Non-allied clans are limited to three members. The mod includes other random additions such as brands and a modesty layer. [https://steamcommunity.com/sharedfiles/filedetails/?id=2956094750 Steam Workshop Link] <includeonly> [[Barbarians Of Gor Mod|<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]


=War Horns=
=War Horns=
The base game craftable war horn (the tall white ones) now have the following functionality for use by all clans and solo players.  
The base game craftable war horn (the tall white ones) now have the following functionality for use by all clans and solo players.  
* The horn can be set to one of three statuses: passive/attack none, guard area, and agressive/attack all.
* The horn can be set to one of three statuses: passive/attack none, guard area, and agressive/attack all. The mode will display over the horn as float text.
* Once set the horn can be simply interacted with to blow a sound and set all clan NPCs and Pets to the mode assigned. The range is not unlimited but significant, some RP Hubs may require more than one horn.
* Once set the horn can be simply interacted with to blow a sound and set all clan NPCs and Pets to the mode assigned. Will ignore pets set on follow.
* This horns are accessible by clan members and allies.
* This horns are accessible by clan members and allies.


=RP Hubs (Super Clans)=
==How to Use==
The admins can set a clan to be a RP Hub upon completion of a [[Membership (Rules)|Hub Application]].
* The ally horn allows you to change the '''engagement''' setting of all the thralls in the clan NOT on follow to a player.
*The horn functions in the same way as if a player went around to all of the guards and manually changed the setting.


Once a hub has been set as a RP Hub the following functionality is available:
;To use the horn
:Press and hold the interact key on the horn, select the engagement mode, and then further select passive, guard area or attack all. This '''sets''' the mode '''to be used''' but does not issue the change.


# Hub guild master and officers can invite the guild master or officers of another clan to ally.
:Then single tap the interact key to cause the set command to activate. All thralls in "hearing" range NOT following, belonging to the clan, will be set to the engagement chosen.
# Allied clan/RP Hub guild master or officers can remove the alliance.
 
# Allied clans have access to RP Hub Clan doors even if locked.
;Note
# Allied clan members will not be attacked by RP Hub Thralls and Pets.
:Please the horn changes the engagement in the same way any player in the clan could, its always a good idea to check your thralls engagement setting after you have commanded them to follow you. 
# Allied clan members will do friendly fire between the members of other allied clans and the RP Hub.  
 
# Hub members above to move allied clan thralls/pets within the Hub clan area.
:Further, the war horn command (press and hold T) can be used to change the engagement setting of the thrall/pet at a distance.
 
=Allied Clans=
The admins can set a clan to be a leadership clan. Leadership clans can not ally to each other. To have your clan set up as a leadership clan, open a ticket in discord.
 
Once a clan has been set as a leadership the following functionality is available:
 
# Allied clan members will not be attacked by Leadership Clans Thralls and Pets.
# Allied clan members will do friendly fire between the members of other allied clans and the Leadership Clan.  
# Leadership clan guild master and officers can invite the guild master or officers of another clan to ally.
# Clan guild master or officers (either leadership or allied clan) can remove the alliance.  


;What Else
;What Else
* Damage done between players by the truncheon is not reduced to the level of friendly fire - be careful!
* Damage done between players by the truncheon is not reduced to the level of friendly fire - be careful!
* The server is set to allow everyone access to crafting stations and storage unless locked by [[Unlock Plus]], no additional functionality was needed in addition to that.
* The server is set to allow everyone access to crafting stations and storage unless locked by [[Unlock Plus]], no additional functionality was needed in addition to that.
* We are in the process of creating RP Hub chats that members will be automatically added to, until then please open a ticket with those people who need to be added to the hub chat.
* An Ally Doorbell that can be placed near clan doors. Using the bell will allow any allies to open the door even if locked. It can be crafted on the Artisan Table. This works on the door closest to the bell.
* Additional security can be acquired by using the Pippi Egress doors which have things like passwords. Egress doors can be purchased in the OOC Area.
* Shared storage can be put behind an "egress" door which can be password protected so open containers can be shared. The door can be purchased in the OOC Area.


=Misc=
=Misc=
* Modesty Layer
* Modesty Layer craftable at the dye station.
* Brand Layers
* 3 Brand Layers craftable at the dye station; kef, dina and Torvaldsland.
* Turned off corruption
* Turned off corruption
* Hit Point for T1 and T2 build parts is raised
* The recipe for Tablets of Power has been removed and Fragments do not give extra knowledge points.
* The receipt for Tablets of Power has been removed and Fragments do not give extra knowledge points.
* Removed the Cartographer feat and the map room recipe.
* Disabled the eclipse effect


;See Also
;See Also

Latest revision as of 15:37, 30 December 2023

The primary function of the BoG Mod is to introduce War Horns and Clan allies. Non-allied clans are limited to three members. The mod includes other random additions such as brands and a modesty layer. Steam Workshop Link

War Horns

The base game craftable war horn (the tall white ones) now have the following functionality for use by all clans and solo players.

  • The horn can be set to one of three statuses: passive/attack none, guard area, and agressive/attack all. The mode will display over the horn as float text.
  • Once set the horn can be simply interacted with to blow a sound and set all clan NPCs and Pets to the mode assigned. Will ignore pets set on follow.
  • This horns are accessible by clan members and allies.

How to Use

  • The ally horn allows you to change the engagement setting of all the thralls in the clan NOT on follow to a player.
  • The horn functions in the same way as if a player went around to all of the guards and manually changed the setting.
To use the horn
Press and hold the interact key on the horn, select the engagement mode, and then further select passive, guard area or attack all. This sets the mode to be used but does not issue the change.
Then single tap the interact key to cause the set command to activate. All thralls in "hearing" range NOT following, belonging to the clan, will be set to the engagement chosen.
Note
Please the horn changes the engagement in the same way any player in the clan could, its always a good idea to check your thralls engagement setting after you have commanded them to follow you.
Further, the war horn command (press and hold T) can be used to change the engagement setting of the thrall/pet at a distance.

Allied Clans

The admins can set a clan to be a leadership clan. Leadership clans can not ally to each other. To have your clan set up as a leadership clan, open a ticket in discord.

Once a clan has been set as a leadership the following functionality is available:

  1. Allied clan members will not be attacked by Leadership Clans Thralls and Pets.
  2. Allied clan members will do friendly fire between the members of other allied clans and the Leadership Clan.
  3. Leadership clan guild master and officers can invite the guild master or officers of another clan to ally.
  4. Clan guild master or officers (either leadership or allied clan) can remove the alliance.
What Else
  • Damage done between players by the truncheon is not reduced to the level of friendly fire - be careful!
  • The server is set to allow everyone access to crafting stations and storage unless locked by Unlock Plus, no additional functionality was needed in addition to that.
  • An Ally Doorbell that can be placed near clan doors. Using the bell will allow any allies to open the door even if locked. It can be crafted on the Artisan Table. This works on the door closest to the bell.
  • Additional security can be acquired by using the Pippi Egress doors which have things like passwords. Egress doors can be purchased in the OOC Area.
  • Shared storage can be put behind an "egress" door which can be password protected so open containers can be shared. The door can be purchased in the OOC Area.

Misc

  • Modesty Layer craftable at the dye station.
  • 3 Brand Layers craftable at the dye station; kef, dina and Torvaldsland.
  • Turned off corruption
  • The recipe for Tablets of Power has been removed and Fragments do not give extra knowledge points.
  • Removed the Cartographer feat and the map room recipe.
  • Disabled the eclipse effect
See Also
Original Design

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