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Icewind: Difference between revisions

From Barbarians of Gor

(Created page with "''Just south of the bustling Fair Grounds, where the people of Nordhagen and Aurumvale gathered in a celebration of commerce and tradition, lay the rugged expanse of Broken Pass. Known as Kowareta Hashi in the lyrical tongue of the Pani, this was a realm of contrasts, where the vibrant green of hardy flora clung tenaciously to the rocky soil, and small, sheltered valleys nestled amidst the imposing grandeur of sheer white stone. The air would be crisp and clean, carrying...")
 
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''Just south of the bustling Fair Grounds, where the people of Nordhagen and Aurumvale gathered in a celebration of commerce and tradition, lay the rugged expanse of Broken Pass. Known as Kowareta Hashi in the lyrical tongue of the Pani, this was a realm of contrasts, where the vibrant green of hardy flora clung tenaciously to the rocky soil, and small, sheltered valleys nestled amidst the imposing grandeur of sheer white stone. The air would be crisp and clean, carrying the scent of blooming wildflowers and the distant tang of the lake that gave the area its lifeblood.'' <includeonly>[[Broken Pass |<Read Me>]]</includeonly><noinclude>[[Category:Server Setting]][[Category:Season Four]][[Category:TOC]]
''Farther north than Hulneth, where the inland lake's icy waters lapped against the shore, stood the village of Issvindr. The name, given by the village's founders, meant Icewind in the old tongue, a testament to the biting gales that howled down from the unseen vastness of the Arctic wilderness. Issvindr was a place of hardy trappers and hunters, their homes built low to the ground in the manner of Torvaldsland. Smoke would curl from the central longhouse, where the village's heartfire burned, a beacon of warmth in the depths of the long, dark winters.'' <includeonly>[[Icewind|<Read Me>]]</includeonly><noinclude>[[Category:Server Setting]][[Category:Season Four]][[Category:TOC]]


<I>This lake, now known as Deep Reed Lake, glittered like a shard of fallen jade, its waters reflecting the ever-changing moods of the sky above. Its shores, a mix of smooth pebble beaches and jagged rockface, gave way to the broken landscape of the Pass, a testament to the untamed power of the ancient forces that had shaped this land. It was a place of beauty and danger, where the very earth seemed to have been torn asunder, leaving behind a labyrinth of valleys and ridgelines that only the most surefooted of travelers could navigate with ease.
Icewind is currently outside of the build zone.


Yet, despite the inherent perils of Broken Pass, this had once been a place of thriving habitation. The village that stood here, nestled within the natural shelter of the valleys, had been ruled by a Shogun from the distant Twelve Islands. This was a leader unlike any other, a warrior-poet whose wisdom was as deep as the ocean and whose strategic mind was as sharp as the katana he wore at his side. The Shogun had brought with him the unique culture of the Pani, a blending of martial discipline and philosophical introspection that had left an indelible mark on the people of Broken Pass.
<I>The people of Issvindr were a breed apart, their bloodlines forged in the crucible of the far north. They moved with a quiet confidence, their eyes narrowed against the glare of the snow, their hands ever-ready to grip the hafts of their ice-tipped spears. They were ruled by the indomitable Chieftain Keld, a man whose beard was as white as the snows he called home, and whose gaze could pierce the very soul. Keld had led his people for nigh on twenty winters, his wisdom and strength unquestioned.


Those who lived beneath the Shogun's rule were a distinct breed, their lives shaped by the stark beauty of their surroundings and the guiding principles of their leader. They moved with a quiet grace, their footsteps barely disturbing the stillness as they went about their daily routines. They were a people of deep respect, not just for their Shogun, but for the very land that gave them sustenance. It was a place where the teachings of the Pani were woven into the fabric of everyday existence, where the pursuit of balance and harmony was as important as the planting of crops or the defense of the village.
Issvindr's existence was a delicate dance with the unforgiving land. The villagers were masters of the hunt, their prey the great snow panthers that stalked the treeline, their fur as white as the drifts, their eyes burning green in the dark. These were beasts of legend, their strength enough to tear a man asunder. Yet, it was in hunting these fearsome creatures that the warriors of Issvindr proved their worth, returning to their village with pelts that would fetch a king's ransom in the markets of Hulneth and beyond.


Yet, as with all things, change came to Broken Pass. The Shogun, his years advanced and his wisdom unparalleled, had departed this life, leaving behind a power vacuum that would shake the very foundations of the village. His successor, though well-intentioned, lacked the vision and strength of the man who had come before. Slowly but surely, the village began to decline, its people drifting away in search of new opportunities or greater stability. And though the legacy of the Shogun and the Pani could still be seen in the carefully tended gardens and the intricately carved wooden buildings, Broken Pass was a shadow of its former self, a hauntingly beautiful monument to a time when a unique culture had thrived in this green and rocky corner of Aurumvale.</I>
Yet, even the prowess of Issvindr's hunters could not diminish the ever-present threat of their northern neighbors, the Hyperboreans. These were giants thought native to the area, a Hyborean people unseen by those of New Sardar. Their kind said to have shaped the very earth in days long past. They roamed the unseen wilderness, their footsteps causing the ice to shudder, their voices like thunder on the horizon. It was said that any man who gazed upon a Hyperborean would be forever changed, his soul imprinted with the memory of a power that dwarfed all human endeavor.


[[image:BrokenPass.jpeg|890px]]
Despite the dangers, the people of Issvindr would not be swayed. For in this place of ice and wind, they had forged a life of unyielding beauty, their spirits as hard as the land that gave them birth. And as long as the heartfire of Issvindr burned, so too would the indomitable will of its people endure, a beacon of humanity against the crushing vastness of the Arctic wilderness.</I>
 
[[image:icewind.jpg|890px]]

Latest revision as of 17:02, 12 June 2024

Farther north than Hulneth, where the inland lake's icy waters lapped against the shore, stood the village of Issvindr. The name, given by the village's founders, meant Icewind in the old tongue, a testament to the biting gales that howled down from the unseen vastness of the Arctic wilderness. Issvindr was a place of hardy trappers and hunters, their homes built low to the ground in the manner of Torvaldsland. Smoke would curl from the central longhouse, where the village's heartfire burned, a beacon of warmth in the depths of the long, dark winters.

Icewind is currently outside of the build zone.

The people of Issvindr were a breed apart, their bloodlines forged in the crucible of the far north. They moved with a quiet confidence, their eyes narrowed against the glare of the snow, their hands ever-ready to grip the hafts of their ice-tipped spears. They were ruled by the indomitable Chieftain Keld, a man whose beard was as white as the snows he called home, and whose gaze could pierce the very soul. Keld had led his people for nigh on twenty winters, his wisdom and strength unquestioned.

Issvindr's existence was a delicate dance with the unforgiving land. The villagers were masters of the hunt, their prey the great snow panthers that stalked the treeline, their fur as white as the drifts, their eyes burning green in the dark. These were beasts of legend, their strength enough to tear a man asunder. Yet, it was in hunting these fearsome creatures that the warriors of Issvindr proved their worth, returning to their village with pelts that would fetch a king's ransom in the markets of Hulneth and beyond.

Yet, even the prowess of Issvindr's hunters could not diminish the ever-present threat of their northern neighbors, the Hyperboreans. These were giants thought native to the area, a Hyborean people unseen by those of New Sardar. Their kind said to have shaped the very earth in days long past. They roamed the unseen wilderness, their footsteps causing the ice to shudder, their voices like thunder on the horizon. It was said that any man who gazed upon a Hyperborean would be forever changed, his soul imprinted with the memory of a power that dwarfed all human endeavor.

Despite the dangers, the people of Issvindr would not be swayed. For in this place of ice and wind, they had forged a life of unyielding beauty, their spirits as hard as the land that gave them birth. And as long as the heartfire of Issvindr burned, so too would the indomitable will of its people endure, a beacon of humanity against the crushing vastness of the Arctic wilderness.

Icewind.jpg