WYSIWYG: Difference between revisions
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''"What you see is what you get"<br> | ''"What you see is what you get"<br> | ||
There are dozens of ways that role-players adapt their understanding of a world within online gaming communities. Some say there are as many as 10 NPCs per player, or even 100 or a 1000. Some say that every town or city in a game is more than a day from each other. The examples of this are endless and if you think for a moment I'm sure you can think of ones you've used. We use the WYSIWYG model which says that the game world as visually represented in game is open to near exact interpretation. However, there are exceptions so please: <includeonly> [[WYSIWYG |<Read Me>]]</includeonly><noinclude>[[Category: | There are dozens of ways that role-players adapt their understanding of a world within online gaming communities. Some say there are as many as 10 NPCs per player, or even 100 or a 1000. Some say that every town or city in a game is more than a day from each other. The examples of this are endless and if you think for a moment I'm sure you can think of ones you've used. We use the WYSIWYG model which says that the game world as visually represented in game is open to near exact interpretation. However, there are exceptions so please: <includeonly> [[WYSIWYG |<Read Me>]]</includeonly><noinclude>[[Category:TOC]][[Category:Gor Roleplay]] | ||
;Fair Play Exceptions | ;Fair Play Exceptions |
Latest revision as of 13:29, 9 July 2024
"What you see is what you get"
There are dozens of ways that role-players adapt their understanding of a world within online gaming communities. Some say there are as many as 10 NPCs per player, or even 100 or a 1000. Some say that every town or city in a game is more than a day from each other. The examples of this are endless and if you think for a moment I'm sure you can think of ones you've used. We use the WYSIWYG model which says that the game world as visually represented in game is open to near exact interpretation. However, there are exceptions so please:
- Fair Play Exceptions
- The clothing fabric in Conan Exiles can "break" and flutter around showing a players ass. This should be ignored and not used to "get players in trouble" for something they have literally no control over.
- NPC Guards can NOT attack nor defend a clan base when all of the clan players are off line. Do not assume this limitation means they are standing there stupidly doing nothing while you trash their house.
- Just because you can open a chest and take stuff out doesn't mean you are allowed to steal, we have rules against mechanical stealing.
- All players have some armor, clothing, weapon limitations. This limitations are not on the mechanical possession of the items, but on the WYSIWYG display of the items. If you gain access to a player's inventory you can't have a melt down if you find a skinning knife on a slave. Unless they equip it or role-play it, it doesn't count. NOTE: Please mention these items in your bio in game to save challenges.
- See Also