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PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

PvP Combat (Rules): Difference between revisions

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'''Season Four''' The server this season is /pvp intent using the Tot!Chat feature while within the populated build area, and attack on site (AOS was War Mode) when outside of the build zone. The fair grounds are a role-play enforced safe zone.<includeonly> [[PvP Combat (Rules) |<Read More>]] </includeonly><noinclude>[[category:TOC]][[category:Rules]]
'''Season One''' The server this season is /pvp intent using the Tot!Chat feature while within the populated build area, except for the hub. The hub is to remain a safe zone. <includeonly> [[PvP Combat (Rules) |<Read More>]] </includeonly><noinclude>[[category:TOC]][[category:Rules]]


=Rule Overview=
=The Rules=
:# /PvP Intent is to be used within the build zone
# /PvP Intent is the main form of initiation of PvP which MUST come with adequate roleplay leading up to and including the consequence stage. After PvP Intent is initiated, both parties will /pvpjoin and a courtesy ooc 'ready' or 'r?' so that it is clear both are ready for PvP countdown to start using /pvpstart.
:# Elsewhere it is attack on site.  
# Server would like to have AoS but will be discussed with a server wide vote and will be announced at a later date.  The world of Gor was very much Attack on Sight.
:# Fair ground are a role-play enforced safe-zone (not staff enforced).
# The port is a roleplay enforced safe zone.  If a disagreement occurs in the hub it is to be taken outside of the area.
:# Off map locations, including any dungeons are NO PVP. If you warp into an area and it's in the parchment edges of the map, no PvP is allowed.
# Off map locations, including any dungeons are NO PVP no matter when. If you warp into an area and it's in the parchment edges of the map, no PvP is allowed.


;Valid Gorean Reason
;Valid Gorean Reason
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;Fast Travel
;Fast Travel
: It is unacceptable to use /warp, /home, /return or any other mechanical exit during a PvP fight -- including logging off. Please wait until the scene is completed and normal IC/OOC dialog is possible. If in doubt '''ask the other players'''.
: It is unacceptable to use /warp, /home, /return or any other mechanical exit during a PvP fight -- including logging off. Please wait until the scene is completed and normal IC/OOC dialog is possible. If in doubt '''ask the other players'''.
: It is acceptable to escape via a caravan, however a full role-play post of no less then 3 sentences should be made before hand - allowing your attacker a chance to catch up and to simulate the fact that joining a caravan is not instantaneous.
: It is acceptable to escape via a caravan, however, a full role-play post of no less then 3 sentences should be made before hand - allowing your attacker a chance to catch up and to simulate the fact that joining a caravan is not instantaneous.


;Loading In
;Loading In
: It is never acceptable to attack someone while they are loading in. If an avatar logs in, warps in, or anything else that would naturally require the area to LOAD - don't attack them with out making sure they are able to respond.
: It is never acceptable to attack someone while they are loading in. If an avatar logs in, warps in, or anything else that would naturally require the area to LOAD - don't attack them without making sure they are able to respond.
: This is not to say caravans are safe zones - they are not.  But attacking someone who just arrived at a caravan point is not okay. You must give them a sporting chance and not use game lag to your advantage.
: This is not to say caravans are safe zones - they are not.  But attacking someone who just arrived at a caravan point is not okay. You must give them a sporting chance and not use game lag to your advantage.


; Down is NOT out
; Down is NOT out
:* A knock out does not imply the inability to get back up and either flee or fight. However, a knock out will generate a 5 minute wounded debuff that will take 100 points of stamina and 200 points of health. This should keep the fight from being overly prolonged.
:* A knockout does not imply the inability to get back up and either flee or fight. However, a knockout will generate a 5-minute wounded debuff that will take 100 points of stamina and 200 points of health. This should keep the fight from being overly prolonged.
:* If you want a player to '''stay down''' you are required to bind them using mechanical bindings or extend their unconscious timer.
:* If you want a player to '''stay down''' you are required to bind them using mechanical bindings or extend their unconscious timer.
:* You can also "finish the player" when they are knocked out. Note: this will issue a Conan death and send the player back to their bed/bedroll - they are NOT require to return if you do this.
:* You can also "finish the player" when they are knocked out. Note: this will issue a Conan death and send the player back to their bed/bedroll - they are NOT required to return if you do this.
:* Aiding someone while they are knocked out is also a valid part of the fight.
:* Aiding someone while they are knocked out is also a valid part of the fight.


==Role-Play Wounds==
==PvP Intent==
''Until we have a mechanized system to apply wounds intended to be role-played we are not forcing people to role-play wounds received from PvP/PvE.
# '''Significant and satisfying role-play''' is required. That means a reasonable exchange of posts. Less than three exchanges of RP posts are cause for challenging a player with a failure to role-play. (Do this by opening a ticket with screenshots/logs.)
 
# You must indicate your ooc intention to attack with /PvP Intent *intended action emote* and then wait for an agreement /PVP Accept *intended action emote*.
;What does this mean?
# Once /PvP Intent is declared all players in hearing CHAT range are required to stay in the area. The scene is considered locked and players may not leave without declaring /PvP Accept *flee intention emote*.  
* It is on each person to choose what wounds they take from being mechanically attacked via PvP/PvE.
* However, any wound attempt made in direct role-play should, within reason, be respected and responded to.
* Getting wounded in a fight HAPPENS - we will trust you to figure out how best to enjoy that. However, never getting wounded may result in a moderation call for "avoiding role-play". Please give our physicians some role-play.
* Once we have implemented the rest of the suite of ToT tools we will likely be implementing a more sophisticated wound system to server the needs of the server.
 
=AOS: Attack Mode=
* Allowed outside of the build area, but not within off map locations.
* Sportsmanship and Gorean reasons are required! (''"I'm a bad dude har har fight me."'' is NOT okay.)
 
''' Attack on sight is NOT a free pass to avoid role-play. Most of our community role-plays both before and after PvP even when utilizing Attack on Site. Match the spirit of the community that puts role-play over PvP.
 
=PvP Intent=
# '''Significant and satisfying role-play''' is required. That means a reasonable exchange of posts. Less than three exchanges of RP posts is cause for challenging a player with a failure to role-play. (Do this by opening a ticket with screen shots.)
# You must indicated your ooc intention to attack with /PvP Intent and then wait for an agreement /PVP Accept or  ((PVP Surrender)) BEFORE attacking.
# Once /PvP intent is declared all players in hearing CHAT range are required to stay in the area. The scene is considered locked and players may not leave without declaring ((PvP Flee)).
 
===Running before /PvP Intent is declared===
If /PvP Intent is not yet declared you are allowed to run at any point during the RP exchange but you must post an emote about running and finish the post with either ((PvP Flee)) or ((RP Flee)). ((PvP Flee)) gives them permission to attack you, ((RP Flee)) assumes you will run a reasonable distance and wait for them to "catch up".
; If you typed ((RP Flee)) they can chase you and continue to role-play:
:* They can't "fast post" /PvP Intent just to stop you
:* They can not just hack you down or shoot you in the back
:* If they continue to chase you, you may not log off, warp, or run full tilt across the map to avoid the role-play. You can however get to your home and lock yourself in.
; If you declare ((PvP Flee)) at the end of your post you are giving them permission to hunt you down and attack you mechanically.
:* PvP Flee comes at the end of YOUR post, not in the middle of them posting, play fair and make sure they actually saw it before you take off!
:* If they whisper and ask for RP hints such as a trail to follow, give it to them - fleeing headlong WILL leave tracks.
; Running without declaring either will assume to mean ((PvP Flee)), not ((RP Flee))
:* Please note: Running without role-play at all falls under our must role-play rules and is not allowed.
:* Incase it wasn't clear: Non of this applies if everyone is in War Mode.


===PvP Intent Declared: Scene is Locked===
===PvP Intent Declared: Scene is Locked===
Once /PvP Intent is declared you can not leave the scene until you respond with /PvP Accept. Please note that if you are in HEARING range of the chat and can see /PvP Intent declared you are obligated to respond even if you are in a building, up a tree, or at a crafting station.
Once /PvP Intent is declared you can not leave the scene until you respond with /PvP Accept *intent action emote*. Please note that if you are in HEARING range of the chat and can see /PvP Intent declared you are obligated to respond even if you are in a building, up a tree, or at a crafting station.
 
'''Please respond quickly with your declaration - do not take the time to type up a RP post. If you type fast, then adding a quick emote is fine.'''
 
* '''PVP Join''' (sometimes known as PVP Accept) - player will fight.
* '''PVP Surrender''' - player will abide by victor’s instructions without fighting. (Should emote sit to show you have surrendered and are not accidentally attacked)
* '''PVP Flee''' - player intends to run with the understanding that mechanical PVP is now in play.
* '''PVP Abstai'''n (observers and captives only) - declaring an informal intent to merely observe without fighting. You must move from the fight area and not interfere in any way in the scene or the PVP.
 
Please Note: You may no longer declare ((RP Flee)) at this time as this is used only when a player wishes to flee through RP and is not viable once ((PvP Intent)) is declared. ((RP Flee)) is generally reserved for 1 on 1 situations.


* '''PvP Hold''' - this command should be used sparingly and only when crucial OOC information is needed or the minimum rounds of RP posts has not been completed. Once someone declare's hold, PvP Go can not happen.
When all have responded then /PVP Start can be used to begin a countdown.
* '''PvP Go''' - this command is issued by the person to first declare PvP Intent and should happen after all the other's in the area have responded. Once PvP Go has been typed the fight begins.


  Play fair guys. Seriously. Don't try to game the rules, be a rules lawyer or anything of the like.
  Play fair guys. Seriously. Don't try to game the rules, be a rules lawyer or anything of the like.


=== PvP Intent Declared: Scene MOVED===
=== PvP Intent Declared: Scene MOVED===
Sometimes the scene will move from where it began to a new location. When this happens the scene is no longer locked. It is unrealistic to expect players to ignore a fight if it rolls up on them - especially if it involves a clan mate.
<!--Sometimes the scene will move from where it began to a new location. When this happens the scene is no longer locked. It is unrealistic to expect players to ignore a fight if it rolls up on them - especially if it involves a clan mate.


To be clear this situation is for when a fight already in progress moves from where it began and rolls up ONTO you. If you roll up on a fight already in play you may not join. This is to stop people from calling friends to help out of character.
To be clear this situation is for when a fight already in progress moves from where it began and rolls up ONTO you. If you roll up on a fight already in play you may not join. This is to stop people from calling friends to help out of character.


;In this case, a judgement call needs to be made.  
;In this case, a judgment call needs to be made.  
* Is it time to call a RP Hold and re-issue intent?
* Is it time to call an RP Hold and re-issue intent?
* Will a quick ((PvP Join)) by the new player be enough?
* Will a quick PvP Accept *intent action emote* by the new player be enough?
* Or will you simply acknowledge the fact that there are now valid reinforcements and retreat?
* Or will you simply acknowledge the fact that there are now valid reinforcements and retreats?-->
 
===PvP Intent Reasons===
;If /PvP Intent is issued the following scenarios are the most by the book.
* '''Free man to Free Man''' - this is assumed to be a challenge to a duel.
* '''Free man to Free Woman or Slave with NPC Thralls''' - this is assumed to be a challenge to the Free Woman's Guards (NPC Thralls) or the Free Man (NPC Thrall) who is with the slave, and it is a handled just the same as Free man to Free man with the player RPing the response of their thralls.
* '''Free man to Free Woman (or disguised panther girl) without Guards''' - Free women are protected within the influence of civic law (which is the highlighted build area) and can pretty much say and do what they wish.<br>If however, they are acting in ways that would be considered ''conduct unbecoming a free woman'', they should be coffled (collared with rope) and take to the town hall for review by the town administration. They are NOT enslaved at this point and should be treated with respect due a free woman.<br>However, if the woman and the man are not of the same civic law, either because one is from the North and the other from the South, the free woman may be captured. ''Don't dally on the high bridges!''
* '''Free man to slave without Guards''' - Slaves are not required to have guards while traveling in the build area. However, they can be punished for any infraction by any free person and are expected to submit to the punishment.
* '''Free man to suspected panther without Guards''' - They are most likely to flee and should be allowed to! They may also try and keep up the pretence they are free women and accept a coffle and trip to the magistrate.


===PvP Intent in the Build Zone along Merchant Road===
===Running before /PvP Intent is declared===
If ((PvP Intent)) is issued in town the following scenarios are the most by the book:
If /PvP Intent is not yet declared you are allowed to run at any point during the RP exchange but you must post an emote about running and finish the post with ((RP Flee)) that they may chase you and continue to role-play:
* '''Free man to Free Man''' - this is assumed to be a challenge to a duel and the two men will need to leave the city area or go to the arena to fight. ((PvP Accept))
:* They can't "fast post" /PvP Intent just to stop you.
* '''Free man to Free Woman or Slave with NPC Thralls''' - this is assumed to be a challenge to the Free Woman's Guards (NPC Thralls) or the Free Man (NPC Thrall) who is with the slave, and it is a handled just the same as Free man to Free man with the player RPing the response of their thralls. ((PvP Accept))
:* They can not just hack you down or shoot you in the back (because its functionally disabled)
* '''Free man to Free Woman (or disguised panther girl) without Guards''' - Free women are protected within the walls of the city and can pretty much say and do what they wish. If however, they are acting in ways that would be considered ''conduct unbecoming a free woman'', they should be coffled (collared with rope) and take to the town hall for review by the town administration. They are NOT enslaved at this point and should be treated with the respect due a free woman. ((PvP Surrender))
:* If they continue to chase you, you may not log off, warp, or run full tilt across the map to avoid the role-play. You can however get to your home and lock yourself in.
* '''Free man to slave without Guards''' - Slaves are not required to have guards while traveling in town. However, they can be punished for any infraction by any free person and are expected to submit to the punishment. ((PvP Surrender))
:* If they whisper and ask for RP hints such as a trail to follow, give it to them - fleeing headlong WILL leave tracks.
* '''Free man to suspected panther without Guards''' - They are most likely to flee and should be allowed to! They may also try and keep up the pretense they are free women and accept a coffle and trip to the magistrate. ((PvP Flee)) or ((PvP Surrender))
 
=Everything Else=
===Role-Play Wounds===
''After PvP intent players are to receive Gorean style consequences, after which the wounded are required to seek physicians to get their wounds cleared.
;What does this mean?
* However, any wound attempt made in direct role-play should, within reason, be respected and responded to.
* Getting wounded in a fight HAPPENS - we will trust you to figure out how best to enjoy that. However, never getting wounded may result in a moderation call for "avoiding role-play". Please give our physicians some role-play.


==Capture==
===Capture===
;See Also
;See Also
: [[Capture (Rules)]]
: [[Capture (Rules)]]


===Capture and Dueling===
====Capture and Dueling====
In Gor, you should assumed that any attack will end in the looser being captured. In the case of things like duels, which happen '''between free men only''', capture isn't as likely but the results of the duel should be negotiated before hand IN CHARACTER. Fictionally, a kill or defeat is common for duels. Formal duels between those of Torvaldsland are more complex and have associated traditions.
In Gor, you should assumed that any attack will end in the loser being captured. In the case of things like duels, which happen '''between free men only''', capture isn't as likely but the results of the duel should be negotiated before hand IN CHARACTER. Fictionally, a kill or defeat is common for duels. Formal duels between those of Torvaldsland are more complex and have associated traditions.


;Note
;Note
: NPC Thralls count as fictional free men unless they are a) female or b) wearing a collar on the NPC.
: NPC Thralls count as fictional free men unless they are a) female or b) wearing a collar on the NPC.


===Capture/Coffle===
====Capture/Coffle====
''Slaves, free men, panther girls and free women who are intended to be enslaved are COLLARED. Free Women who are being restrained awaiting punishment are COFFLED. A coffle is a rope collar that does not imply enslavement. [[Slavery is a Sliding Scale]]
''Slaves, free men, panther girls and free women who are intended to be enslaved are COLLARED. Free Women who are being restrained awaiting punishment are COFFLED. A coffle is a rope collar that does not imply enslavement. [[Slavery is a Sliding Scale]]


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'''Exception:''' If the attacker has made it clear they are here to capture the player to enact "vengeance" for your characters own aggressive actions, you can not keep taking the death to avoid the consequences - this would be a violation of the [[:Category:Rules#Must Know | Avoiding Role-Play]] rule.
'''Exception:''' If the attacker has made it clear they are here to capture the player to enact "vengeance" for your characters own aggressive actions, you can not keep taking the death to avoid the consequences - this would be a violation of the [[:Category:Rules#Must Know | Avoiding Role-Play]] rule.


===Died before Capture===
====Died before Capture====
*If for any reason the winner of the fight can not get to you BEFORE your 30 sec timer is up causing a mechanical death, and you WANT the RP. Simply message the player in '''GLOBAL''' and let them know you are returning for the RP. Go to your body, loot it, set your inventory to accessible (Shift-L or via DD) and wait for the winner to come RP you.
*If for any reason the winner of the fight can not get to you BEFORE your KO timer is up causing a mechanical death, and you WANT the RP. Simply message the player in '''GLOBAL''' and let them know you are returning for the RP. Go to your body, loot it, set your inventory to accessible (Shift-L or via DD) and wait for the winner to come RP you.
*If you do not do this, then the aggressor can assume you didn't have time for the RP and opted to take the mech death and item loss.-->
*If you do not do this, then the aggressor can assume you didn't have time for the RP and opted to take the mech death and item loss.-->


=Further Restrictions=
===New to Gor===
==New to Gor==
* If you are a man and new to Gor, there are two reasons for combat. Either the person is your enemy/target of honor or you are engaged in theft/capture. These are your only two options. You are obligated to make your reasons clear. Gor has a few examples of other causes for combat, '''however''', the new to Gor role player would not know how to use them.  
* If you are a man and new to Gor, there are two reasons for combat. Either the person is your enemy/target of honor or you are engaged in theft/capture. These are your only two options. You are obligated to make your reasons clear. Gor has a few examples of other causes for combat, '''however''', the new to Gor role player would not know how to use them.  
* Free women, with the exception of Panthers, have no cause to attack unless in a desperate situation.  
* Free women, with the exception of Panthers, have no cause to attack unless in a desperate situation.  
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If you are new to Gor and attack for any reason, other than this, be prepared to have your role-play challenged with a moderator.
If you are new to Gor and attack for any reason, other than this, be prepared to have your role-play challenged with a moderator.


==Experienced Gorean Role Players==
===Experienced Gorean Role Players===
The books detail other rare causes for combat, including assassination, however, only an experienced, Gorean role player can navigate these exceptions skillfully. However, they can still be challenged, and should be prepared to respond.
The books detail other rare causes for combat, including assassination, however, only an experienced, Gorean role player can navigate these exceptions skillfully. However, they can still be challenged, and should be prepared to respond.


==Points of Courtesy==
===Points of Courtesy===
* If you are robbing someone, and they agree to give you what you asked for, there is no need for combat.  
* If you are robbing someone, and they agree to give you what you asked for, there is no need for combat.  
* If you are intending to capture somebody, and they agree to be bound, there is no need for combat.
* If you are intending to capture somebody, and they agree to be bound, there is no need for combat.

Latest revision as of 13:28, 12 November 2024

Season One The server this season is /pvp intent using the Tot!Chat feature while within the populated build area, except for the hub. The hub is to remain a safe zone.

The Rules

  1. /PvP Intent is the main form of initiation of PvP which MUST come with adequate roleplay leading up to and including the consequence stage. After PvP Intent is initiated, both parties will /pvpjoin and a courtesy ooc 'ready' or 'r?' so that it is clear both are ready for PvP countdown to start using /pvpstart.
  2. Server would like to have AoS but will be discussed with a server wide vote and will be announced at a later date. The world of Gor was very much Attack on Sight.
  3. The port is a roleplay enforced safe zone. If a disagreement occurs in the hub it is to be taken outside of the area.
  4. Off map locations, including any dungeons are NO PVP no matter when. If you warp into an area and it's in the parchment edges of the map, no PvP is allowed.
Valid Gorean Reason
Your reason for attacking must be within Gorean guidelines. Please note below the restriction on causes for those new to Gor.
Stealing Items
Players are allowed to take items off your body when you are unconscious or bound. You are required to allow access to this. More details on what is generally taken and what isn't can be found here.
Fast Travel
It is unacceptable to use /warp, /home, /return or any other mechanical exit during a PvP fight -- including logging off. Please wait until the scene is completed and normal IC/OOC dialog is possible. If in doubt ask the other players.
It is acceptable to escape via a caravan, however, a full role-play post of no less then 3 sentences should be made before hand - allowing your attacker a chance to catch up and to simulate the fact that joining a caravan is not instantaneous.
Loading In
It is never acceptable to attack someone while they are loading in. If an avatar logs in, warps in, or anything else that would naturally require the area to LOAD - don't attack them without making sure they are able to respond.
This is not to say caravans are safe zones - they are not. But attacking someone who just arrived at a caravan point is not okay. You must give them a sporting chance and not use game lag to your advantage.
Down is NOT out
  • A knockout does not imply the inability to get back up and either flee or fight. However, a knockout will generate a 5-minute wounded debuff that will take 100 points of stamina and 200 points of health. This should keep the fight from being overly prolonged.
  • If you want a player to stay down you are required to bind them using mechanical bindings or extend their unconscious timer.
  • You can also "finish the player" when they are knocked out. Note: this will issue a Conan death and send the player back to their bed/bedroll - they are NOT required to return if you do this.
  • Aiding someone while they are knocked out is also a valid part of the fight.

PvP Intent

  1. Significant and satisfying role-play is required. That means a reasonable exchange of posts. Less than three exchanges of RP posts are cause for challenging a player with a failure to role-play. (Do this by opening a ticket with screenshots/logs.)
  2. You must indicate your ooc intention to attack with /PvP Intent *intended action emote* and then wait for an agreement /PVP Accept *intended action emote*.
  3. Once /PvP Intent is declared all players in hearing CHAT range are required to stay in the area. The scene is considered locked and players may not leave without declaring /PvP Accept *flee intention emote*.

PvP Intent Declared: Scene is Locked

Once /PvP Intent is declared you can not leave the scene until you respond with /PvP Accept *intent action emote*. Please note that if you are in HEARING range of the chat and can see /PvP Intent declared you are obligated to respond even if you are in a building, up a tree, or at a crafting station.

When all have responded then /PVP Start can be used to begin a countdown.

Play fair guys. Seriously. Don't try to game the rules, be a rules lawyer or anything of the like.

PvP Intent Declared: Scene MOVED

PvP Intent Reasons

If /PvP Intent is issued the following scenarios are the most by the book.
  • Free man to Free Man - this is assumed to be a challenge to a duel.
  • Free man to Free Woman or Slave with NPC Thralls - this is assumed to be a challenge to the Free Woman's Guards (NPC Thralls) or the Free Man (NPC Thrall) who is with the slave, and it is a handled just the same as Free man to Free man with the player RPing the response of their thralls.
  • Free man to Free Woman (or disguised panther girl) without Guards - Free women are protected within the influence of civic law (which is the highlighted build area) and can pretty much say and do what they wish.
    If however, they are acting in ways that would be considered conduct unbecoming a free woman, they should be coffled (collared with rope) and take to the town hall for review by the town administration. They are NOT enslaved at this point and should be treated with respect due a free woman.
    However, if the woman and the man are not of the same civic law, either because one is from the North and the other from the South, the free woman may be captured. Don't dally on the high bridges!
  • Free man to slave without Guards - Slaves are not required to have guards while traveling in the build area. However, they can be punished for any infraction by any free person and are expected to submit to the punishment.
  • Free man to suspected panther without Guards - They are most likely to flee and should be allowed to! They may also try and keep up the pretence they are free women and accept a coffle and trip to the magistrate.

Running before /PvP Intent is declared

If /PvP Intent is not yet declared you are allowed to run at any point during the RP exchange but you must post an emote about running and finish the post with ((RP Flee)) that they may chase you and continue to role-play:

  • They can't "fast post" /PvP Intent just to stop you.
  • They can not just hack you down or shoot you in the back (because its functionally disabled)
  • If they continue to chase you, you may not log off, warp, or run full tilt across the map to avoid the role-play. You can however get to your home and lock yourself in.
  • If they whisper and ask for RP hints such as a trail to follow, give it to them - fleeing headlong WILL leave tracks.

Everything Else

Role-Play Wounds

After PvP intent players are to receive Gorean style consequences, after which the wounded are required to seek physicians to get their wounds cleared.

What does this mean?
  • However, any wound attempt made in direct role-play should, within reason, be respected and responded to.
  • Getting wounded in a fight HAPPENS - we will trust you to figure out how best to enjoy that. However, never getting wounded may result in a moderation call for "avoiding role-play". Please give our physicians some role-play.

Capture

See Also
Capture (Rules)

Capture and Dueling

In Gor, you should assumed that any attack will end in the loser being captured. In the case of things like duels, which happen between free men only, capture isn't as likely but the results of the duel should be negotiated before hand IN CHARACTER. Fictionally, a kill or defeat is common for duels. Formal duels between those of Torvaldsland are more complex and have associated traditions.

Note
NPC Thralls count as fictional free men unless they are a) female or b) wearing a collar on the NPC.

Capture/Coffle

Slaves, free men, panther girls and free women who are intended to be enslaved are COLLARED. Free Women who are being restrained awaiting punishment are COFFLED. A coffle is a rope collar that does not imply enslavement. Slavery is a Sliding Scale

Players are required to have and use the game tools to bind and collar another player. It can not JUST be in role-play as the mechanics of the equipment are considered part of the role-play of restraint and escape.

  • If you can not get the items on the player before they wake up and they CAN run, they are allowed to run or re-join the fight.
  • If the player has declared ((PvP Surrender)) then it is assumed you have the time you need to get the items on them - or just go with the role-play. To restate: If you PvP Surrender, you must give the player binding you the time to do it and not try and run half way thru it.

New to Gor

  • If you are a man and new to Gor, there are two reasons for combat. Either the person is your enemy/target of honor or you are engaged in theft/capture. These are your only two options. You are obligated to make your reasons clear. Gor has a few examples of other causes for combat, however, the new to Gor role player would not know how to use them.
  • Free women, with the exception of Panthers, have no cause to attack unless in a desperate situation.
  • Panther Girls are well known to attack for theft/capture reasons.
  • Female slaves only attack the free if ordered to by their owners, but may still be perma-deathed if their owners can't defend them.
  • Male slaves only attack to earn their freedom, or to defend their owners, but may still be perma-deathed if their owners can't defend them.

If you are new to Gor and attack for any reason, other than this, be prepared to have your role-play challenged with a moderator.

Experienced Gorean Role Players

The books detail other rare causes for combat, including assassination, however, only an experienced, Gorean role player can navigate these exceptions skillfully. However, they can still be challenged, and should be prepared to respond.

Points of Courtesy

  • If you are robbing someone, and they agree to give you what you asked for, there is no need for combat.
  • If you are intending to capture somebody, and they agree to be bound, there is no need for combat.
  • If you are unsure if the attack was intended or accidental it is best to have a polite OOC dialog to see what happened - and not assume.
  • If you do not WANT the items acquired during a PvP encounter (for any reason) offer to return the items to the player.

Q & A

Can I play a mass murderer or serial killer?
No
Can I play an assassin?
We have some active black caste players, as well as rules for the caste. If you wish to play an assassin please say so in your application.
Does attacking a base or thralls/pets count as PvP?
First, attacking a base is more properly considered a Siege, however even intentional minor damage to a build would constitute a PvP attack and the rules here for role-play apply. Secondly, yes, an attack on a player's thralls/pets, either following a player or guarding a base, also constitutes a PvP attack and these rules would apply.
NOTE: Do not leave your pets, mounts or thralls unattended, especially where they can block the use of areas, as this is a valid reason to kill said unattended pet/mount/thrall. Further, it's a good idea to put your name or clan on the pet/mount/thrall so people CAN contact you. If you pet/mount/thrall IS killed in this manner for these reasons, you DO have the right to request the RP.
Is the clan event log considered IC knowledge?
Yes it is. It is assumed to be available knowledge to the character, likely from the local NPCs/thralls.
What if the attack was an accident?
It happens, and most of the time everyone will say no problem and handle it ooc. But they do not have to, in which case, you are responsible for the RP, as outlined here, as the agressor.
See Also
  • PvP Combat (Rules) - As of Season 3 we are only a "RP before PvP" server, read the rules.
  • Capture (Rules) - You've been captured? What are your RP rights? How long can it last, how do you escape?
  • How to Capture - Capture in our game has mechanical functionality that you are expected to use, read this guide on the mechanics, how to set them up and how to use them.
  • Mechanical Death - What does it mean if you die a mechanical death, is your character dead? Do you need to recreate your character?
  • Perma-death/Maiming (Rules) - Your character can not be killed or maimed in an unplayable way without Admin agreement. See how this works.
  • Stealing (Rules) - There are limits on what you can take after PvP. Otherwise, mechnical stealing from containers is disallowed. You may role-play stealing as long as you leave a note/clue.
  • Sieging (Rules) - The storyline has developed to the point where our basic PvP Combat rules don't work? Learn how to start this process.

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