Building and Bases (Rules): Difference between revisions
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=Not Allowed= | =Not Allowed= | ||
# You are not allowed to build in naturally | Exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable. | ||
# You are not allowed to build in naturally inaccessible locations such as at the top of some ruined tower near the Unnamed City. [[image:buildstupid.jpg|300px|right]] | |||
# To construct homes where the mechanical game protection exceeds what is reasonable and immersive such as four tile thick walls and back to back draw bridges. | |||
# To construct unassailable bases such as stuck high up in cave that can't be damaged by normal game mechanical means. | |||
=Aesthetics= | =Aesthetics= |
Revision as of 12:58, 3 April 2023
Players and clans are restricted to 1000 building parts and approximate the same number of placeables. Larger settlements are reserved for those who have the time and skill to actively run a role-play hub. Further aesthetic restrictions are in place for us as a role-play server.
Not Allowed
Exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.
- You are not allowed to build in naturally inaccessible locations such as at the top of some ruined tower near the Unnamed City.
- To construct homes where the mechanical game protection exceeds what is reasonable and immersive such as four tile thick walls and back to back draw bridges.
- To construct unassailable bases such as stuck high up in cave that can't be damaged by normal game mechanical means.
Aesthetics
At an absolute bare minimum your base must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind.