Menu1.png Menu2.png Menu3.png Menu4.png Menu5.png Menu6.png

Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Main Page: Difference between revisions

From Barbarians of Gor

No edit summary
No edit summary
Line 2: Line 2:


;List of Pages to Write
;List of Pages to Write
* [[Second Life vs Conan Exiles]]
* [[Clans and Towns]]
* [[Clans and Towns]]
* Finish the [[Icon List]]
* Finish the [[Icon List]]




=[[Second Life vs Conan Exiles]]=
Since most Gorean role-players are coming from Second Life, I feel it would behoove us to explain some of the basic differences.
Second Life is a sandbox virtual chat room which means it has a lot of custom items (millions in fact) but very little game play. This means that the options for avatar customization and decoration is extensive and far exceeds almost any other "game". Additionally, as it has a very usable programming (scripting) language it has a lot of items that are interactable and animated, especially ERP items. However, it has almost no functional crafting, game economy, resource gathering or combat systems. If you wish to restrict your time to Gorean sims, there is very little to do other then role-play. 
Further, all Second Life sims are small in comparison and have very little area to explore. It is not a vast land peppered by towns, but rather a series of towns with nothing in between. These sims are expensive and thus often difficult to justify their continuation if not successful, often before they even get a chance to build a player base. Players on a sim are allowed to decorate a home but not build one -- building is typically reserved for sim owners. Items in Second Life are purchased for real life money.
Conversely, Conan Exiles which is also defined as modifiable and a sandbox is far more a game then Second Life is. It has a sophisticated and immersive "survival game" where players must collect resources, craft food, gear and building parts. This allows players many things to do when their is no role-play to be had, as well as things to generate role-play such as having to go collect berries or rare resources. You don't just "keep house" in role-play, there are actual actions needed to grow plants, harvest wood, repair buildings, feed (NPC) thralls, defend your town from (NPC) attackers, as well as a simple but functional combat system for both PvP and PvE.
The game and items are essentially free. The game can be purchased for less then $10 (at this time) and the server owners (that's us) has to pay to host the game - but its a lot less money for much more room and many more people.
However the avatar customization, clothing options, decoration items and so on are far more limited than Second Life. While the options to build your own home, clan base and town are far easier and more sophisticated. There is a functional ERP system that works for almost everyone, as well as items such as collars and cuffs. In addition (NPC) thralls can be captured and put to work crafting or defending your home. The map is large with places to explore, creatures to hunt and special items to discover.
While nothing may compare to an active Gorean sim on second life for role-play and interaction, Conan Exiles offers smaller groups a real opportunity to build their village in an very immersive world, keep players entertained when role-play isn't available, as well as be part of a larger world with other villages and towns.
Further, a private Conan Exile server allows for both PvP and PvE to be implemented at different days and times.


{{:BottomBar}}
{{:BottomBar}}

Revision as of 18:59, 27 February 2023

Tal and Welcome to the Barbarians of Gor website. This website is a wiki and will grow as the server grows. Between now and official opening I will be adding to and reorganizing the content here a great deal as it takes time to write a complete wiki.

List of Pages to Write


Second Life vs Conan Exiles

Since most Gorean role-players are coming from Second Life, I feel it would behoove us to explain some of the basic differences.

Second Life is a sandbox virtual chat room which means it has a lot of custom items (millions in fact) but very little game play. This means that the options for avatar customization and decoration is extensive and far exceeds almost any other "game". Additionally, as it has a very usable programming (scripting) language it has a lot of items that are interactable and animated, especially ERP items. However, it has almost no functional crafting, game economy, resource gathering or combat systems. If you wish to restrict your time to Gorean sims, there is very little to do other then role-play.

Further, all Second Life sims are small in comparison and have very little area to explore. It is not a vast land peppered by towns, but rather a series of towns with nothing in between. These sims are expensive and thus often difficult to justify their continuation if not successful, often before they even get a chance to build a player base. Players on a sim are allowed to decorate a home but not build one -- building is typically reserved for sim owners. Items in Second Life are purchased for real life money.

Conversely, Conan Exiles which is also defined as modifiable and a sandbox is far more a game then Second Life is. It has a sophisticated and immersive "survival game" where players must collect resources, craft food, gear and building parts. This allows players many things to do when their is no role-play to be had, as well as things to generate role-play such as having to go collect berries or rare resources. You don't just "keep house" in role-play, there are actual actions needed to grow plants, harvest wood, repair buildings, feed (NPC) thralls, defend your town from (NPC) attackers, as well as a simple but functional combat system for both PvP and PvE.

The game and items are essentially free. The game can be purchased for less then $10 (at this time) and the server owners (that's us) has to pay to host the game - but its a lot less money for much more room and many more people.

However the avatar customization, clothing options, decoration items and so on are far more limited than Second Life. While the options to build your own home, clan base and town are far easier and more sophisticated. There is a functional ERP system that works for almost everyone, as well as items such as collars and cuffs. In addition (NPC) thralls can be captured and put to work crafting or defending your home. The map is large with places to explore, creatures to hunt and special items to discover.

While nothing may compare to an active Gorean sim on second life for role-play and interaction, Conan Exiles offers smaller groups a real opportunity to build their village in an very immersive world, keep players entertained when role-play isn't available, as well as be part of a larger world with other villages and towns.

Further, a private Conan Exile server allows for both PvP and PvE to be implemented at different days and times.

Horizontalline.png