Capture (Rules): Difference between revisions
From Barbarians of Gor
(Created page with "This server allows for the intentional capture of a player. You are obligated to schedule at least two hours of role-play with the captured player to happen within the next 24 hours. If this can not be arranged due to time zones or scheduling conflicts, you must allow them to escape or agree to keep a clan NPC in their place. :No “capture role-play” can go beyond three days. During those three days the captured must be allowed reasonable access to the clan role-pla...") |
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This server allows for the intentional capture of a player. You are | This server allows for the intentional capture of a player. You are expected to give at least two hours of role-play with the captured player immediately. '''Don't Cap if you Can't do the RP'''. If an unexpected issue arrises you must schedule these two hours of roleplay to happen within the first 24 hours. If this can not be arranged due to time zones or scheduling conflicts, you must allow them to escape or agree to keep a clan NPC in their place. <includeonly> [[Capture (Rules)|<Read More>]] </includeonly><noinclude>[[category:TOC]][[category:Rules]] | ||
:No “capture role-play” can go beyond three days. During those three days the captured must be allowed reasonable access to the clan role-play, either by being caged in a public RP spot, given dedicated RP sessions or allowed to move around freely as a captive. Consequences are good, sitting in a cage for a week with nothing to do - is not. | :No “capture role-play” can go beyond three days. During those three days the captured must be allowed reasonable access to the clan role-play, either by being caged in a public RP spot, given dedicated RP sessions or allowed to move around freely as a captive. Consequences are good, sitting in a cage for a week with nothing to do - is not. |
Revision as of 14:55, 3 May 2023
This server allows for the intentional capture of a player. You are expected to give at least two hours of role-play with the captured player immediately. Don't Cap if you Can't do the RP. If an unexpected issue arrises you must schedule these two hours of roleplay to happen within the first 24 hours. If this can not be arranged due to time zones or scheduling conflicts, you must allow them to escape or agree to keep a clan NPC in their place.
- No “capture role-play” can go beyond three days. During those three days the captured must be allowed reasonable access to the clan role-play, either by being caged in a public RP spot, given dedicated RP sessions or allowed to move around freely as a captive. Consequences are good, sitting in a cage for a week with nothing to do - is not.
- At the end of three days, the “capture roleplay” must end and the captive must be able to fully re-engage in as much role-play as they wish, i.e. send them home or bring them into your clan (typically as a slave).
- Note that this rule only applies to two parties who aren't necessarily on page with the RP being provided. If you and your new RP partner/antagonist are having a good time and are on board with however the RP is going, it should go without saying that you should ignore this rule. This rule covers what admins will enforce and what you as players should generally expect from each other.