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| Within the fiction, the Home Stone is an important part of the Gorean experience. In fact, it has been referred to as one of the three pillars of Gor. And while we certainly do not want to overlook such a core point of the fiction, we have two challenges. <includeonly> [[Homestone |<Read Me>]]</includeonly><noinclude>[[Category:Gor Roleplay]][[Category:TOC]]
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| The first challenge is the simple fact that for most of our characters, our Home Stones are across Thassa and it is unlikely we will ever return — so our Home Stone is forever lost to us. Yet, in Raiders of Gor we learn that all that must be done to declare that a place has a Home Stone is for the free to agree upon it, and of course select a stone.
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| Further we know that new cities have formed, and even though rare, that people have left their Home Stone and created new cities. So, thus we have ample reason for our characters to declare a stone to be the Home Stone of our homes and towns.
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| The second challenge is the issue with how role-play groups open and close. How is one to commit to a new town or city and make oath to that place and remain committed to it for the life of their character when in a few months it may close. Or worst perhaps, leadership changes until being part of that group is no long enjoyable for the player. It would be a significant penalty for a player to have to recreate their character each time this happens or to play as an outlaw.
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| Yet, we need a Gorean fiction that feels authentic and keeps the concept of the Home Stone in a place of importance. To that I suggest:
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| We establish a process for a new Home Stone to be declared, as well as a recommended process for both joining and leaving a Home Stone. The Gorean concept of being refused bread, salt and fire gives us an excellent foundation from which to begin.
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