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Stealing (Rules): Difference between revisions

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Stealing is an acceptable part of the role-play on this server. With such tools as Unlock Plus and Ravencrest stealing has both role-play and mechanical options. <includeonly> [[Stealing (Rules)|<Read More>]] </includeonly><noinclude>[[category:TOC]][[category:Rules]]
'''Season 4: Lockpicking and Breaking down doors now functions as part of the RPR Dice system.''' While stealing does happen in the fiction of Gor, and while we are interested in game items and materials having value, we are opting not to implement mechanical stealing on this server. This will include taking items out of ''open'' containers but NOT from stealing items off players as part of PvP. Role-play (only) stealing is acceptable and we have tools such as Ravencrest mod to support it. <includeonly> [[Stealing (Rules)|<Read More>]] </includeonly><noinclude>[[category:TOC]][[category:Rules]]


;We are in the process of re-evaluating our process, until then, only ROLE-PLAY only stealing is allowed, not actual mechanical or item theft should be done.
;What do I need to know for RP Stealing
* If you wish to role-play steal, please leave a Ravencrest note or Highmane's note AT the location. Consider the surroundings and the number of thralls in play and address them in your role-play note.


=Rule Design=
;Can I RP burn something down or damage it?
''So far below is the first draft of the rules, this is the second and is more of a thinking out loud.
* Yes, same rules as stealing apply - consider the surroundings and the number of thralls in play and address them in your role-play note.


On discussion regarding role-play vs mechanical stealing combined with the players goal to be caught or not be caught, we conclude that the bulk of stealing moderation (and ooc hurt feelings) comes in the combination of "mechanical theft + thieves who wish to control the narrative about being caught". Consequently, our first rule is this:
;If you want to acquire actual game items from another clan, please see ransoming in [[Capture (Rules)]]
* By default, when placed, storage containers are "unlocked" and not everyone remembers to "lock" them. The clan event log is turned on, with player names, for everyone to see.
* Open containers are there for clans to make resources available to allies (with the use of Egress Doors). There are open containers out in the open world that have been marked as 'free/available to take" for new players. Unless you KNOW something in an open container is available to be taken, DO NOT take it. Further, do not take more then just what you need. This means a few things with a stack amount under 50.
* If someone has taken items from your offered open chests and you feel it was egregious please open a ticket. However, new players don't read rules, and the damage may already be done. Consider what and where you offer open chests/benches.


*If you wish to control the narrative about being discovered you may not steal mechanically. Instead, you may only steal with role-play, inviting the player to participate in the storyline without having lost items.
;Can I take items off a player that is unconscious?
 
* Yes, as per the [[Capture (Rules)]] you can take items off a players body.  
*If you steal mechanically, you must either "plant a raid flag" or leave such a clear description, that finding you is possible. You may not steal mechanically using a disguise. If the victim can not find your clan or person within 3 days of reasonable searching, they may open a ticket to get the thief's name.
* The community, in general, only takes items such as lock picks, keys or other RP relevant items.  
 
* In addition to that, you may only KEEP two items such as a single stack of items, a weapon or an armor piece.
*If you wish to war with another clan it will be considered a siege and will be negotiated between both parties.
* More then this can be removed for the purpose of the RP, but we expect you to return it.
* This point can be negotiated as part of a siege.


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Latest revision as of 12:33, 13 June 2024

Season 4: Lockpicking and Breaking down doors now functions as part of the RPR Dice system. While stealing does happen in the fiction of Gor, and while we are interested in game items and materials having value, we are opting not to implement mechanical stealing on this server. This will include taking items out of open containers but NOT from stealing items off players as part of PvP. Role-play (only) stealing is acceptable and we have tools such as Ravencrest mod to support it.

What do I need to know for RP Stealing
  • If you wish to role-play steal, please leave a Ravencrest note or Highmane's note AT the location. Consider the surroundings and the number of thralls in play and address them in your role-play note.
Can I RP burn something down or damage it?
  • Yes, same rules as stealing apply - consider the surroundings and the number of thralls in play and address them in your role-play note.
If you want to acquire actual game items from another clan, please see ransoming in Capture (Rules)
  • By default, when placed, storage containers are "unlocked" and not everyone remembers to "lock" them. The clan event log is turned on, with player names, for everyone to see.
  • Open containers are there for clans to make resources available to allies (with the use of Egress Doors). There are open containers out in the open world that have been marked as 'free/available to take" for new players. Unless you KNOW something in an open container is available to be taken, DO NOT take it. Further, do not take more then just what you need. This means a few things with a stack amount under 50.
  • If someone has taken items from your offered open chests and you feel it was egregious please open a ticket. However, new players don't read rules, and the damage may already be done. Consider what and where you offer open chests/benches.
Can I take items off a player that is unconscious?
  • Yes, as per the Capture (Rules) you can take items off a players body.
  • The community, in general, only takes items such as lock picks, keys or other RP relevant items.
  • In addition to that, you may only KEEP two items such as a single stack of items, a weapon or an armor piece.
  • More then this can be removed for the purpose of the RP, but we expect you to return it.
  • This point can be negotiated as part of a siege.
See Also
  • PvP Combat (Rules) - As of Season 3 we are only a "RP before PvP" server, read the rules.
  • Capture (Rules) - You've been captured? What are your RP rights? How long can it last, how do you escape?
  • How to Capture - Capture in our game has mechanical functionality that you are expected to use, read this guide on the mechanics, how to set them up and how to use them.
  • Mechanical Death - What does it mean if you die a mechanical death, is your character dead? Do you need to recreate your character?
  • Perma-death/Maiming (Rules) - Your character can not be killed or maimed in an unplayable way without Admin agreement. See how this works.
  • Stealing (Rules) - There are limits on what you can take after PvP. Otherwise, mechnical stealing from containers is disallowed. You may role-play stealing as long as you leave a note/clue.
  • Sieging (Rules) - The storyline has developed to the point where our basic PvP Combat rules don't work? Learn how to start this process.

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