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| Our server has building damage off until a [[Sieging (Rules)|siege]] is negotiated. The ability to open doors via lock picking with thief tools is active. And we have a [[Dangerous Exile AHDS|knock out system]] in addition to [[Death|mech death]] which allows for the intentional capture of a player. Please note that all [[PvP Combat (Rules)|combat requires role-play]]. <includeonly> [[PvP Raid |<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]
| | '''Updated 12/6/23:''' Season Three saw the end of attack on sight as an option for PvP. Consequently, attacking another base without role-play is acceptable and this page has been removed. If you want to do something that can not be covered by the [[PvP Combat (Rules)|basic RP before PvP rules]] please open a ticket and we will discuss the best way to implement your idea. <includeonly> [[PvP Raid |<Read More>]]</includeonly><noinclude>[[category:TOC]] |
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| =Example Scenario=
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| You and your men roll up on a clan base, the first thing you should do is make sure someone from the clan is online, as if there is no one from the clan online, there is no point in raiding. (And nor will the lock picking work). Secondly, if the player is not AT their base, there is no point in raiding the base -- your goal is the player.
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| Consider the agression setting of the thralls and look for a drop box near the front door. Thralls are a pain in the ass to train and equip, if you are going to fight and kill thralls, please make an effort to drop their gear into a drop box -- unless you want to loot it for yourself, which is acceptable.
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| Then lock pick the door. You get two tries, with a cool down of 15 mins. The tools cost 1 silver each and can be purchased from the ______. You may need more then one player to get you into a base. However, if there is more then two "entrance" doors to the main part of the base, that is a build violation, please report in a moderation ticket.
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| At this point you may have been noticed and should be expecting armed response from either players or thralls, as well as prepare for slaves and free women to opt for running away.
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| Assuming you win, and everyone else is died we have some things to consider:
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| * When a player is KO'd the first time, its only a 30 second KO and they might actually take a mech death.
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| * If they take the mech death and opt not to return, it is up to you what to do with their items. Loot them, let them decay, or be nice and put them in the drop box.
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| * If they die and return to their body, they should loot their body and then lay down setting their status to wounded or unconscious. They should also, allow inventory access so that you may loot them in the same way you can loot their body.
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| At this point, you need to figure out who is taking captives and giving them role-play. At least 3/4 of your team is required to give additional role-play, either at their base or taken them somewhere else. You can not raid without RP and then loot bodies and leave. This is a rule that can be moderated.
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| =Can't Access Restraints!=
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| If you have not '''Set allow restraints to "always" for [[Devious Desires]]''' then you are obligated to put your captor on your white list immediately and given them time to lock, bind, and restrain you without an escape attempt. If you want the chance to wiggle out of the collar before its locked and/or leashed you much have '''Allow restraints to "always" for Devious Desires''' set on <font color="red">PRIOR</font> to the encounter.
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| If a player [[Devious Desires|fails to accept the capture]] by means of ignoring this rule please open a moderation ticket. (If the base functionality of collar, leash and dragging is acceptable to you as a captor and the role-play proceeds then no need to report it.)
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| =Death=
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| {{: Death}}
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| =Capture=
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| {{:Capture (Rules)}}
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| {{:CombatDeathLinks}}
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| {{:BottomBar}}
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