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<includeonly>< | <includeonly>[[NextSeason|<font color="red"><CHANGING! Read More> </font>]]</includeonly><noinclude> | ||
You can read all about the next season being planned here. | |||
=Community Meeting Update= | |||
Hello again @everyone | |||
I wanted to stop in and update you all since we had our community meeting last night. We had a solid turnout, which was encouraging to see and overall I think that things went very well. We were able to discuss some of the goods and bads of the current season and sight set ourselves for the next. Some of the topics discussed and changes that you can expect in the coming season are as follows: | |||
New Season - New (old) map. Everyone agreed that the Siptah map has worn out its welcome and it was time for a change back to the familiar, stable and most reliably well working map in the offering, which is Exiled Lands. This will remove the need for any DLCs to play on the server, as well as bring us back to what the majority of the Conan RPers and players from past seasons here are used to. | |||
While the faction system as a whole was successful for what it was intended to do, the separation of the player base into three separate hubs were detrimental to the overall need to put players "On Screen" together to generate RP. As a means to correct that, we will keep the current three faction (race) set-up, but we will be moving to one centralized hub city. This city will contain all the work benches (workshops) and RP areas (taverns, bathhouse, hospital, etc) as each of the three have now, but this will bring all the roleplayers together into one area, and hopefully alleviate some of the issues with RP pockets that shifted with the populations of these various hubs. The alliance system will be removed, allowing for clan to clan conflict pvp, regardless of faction or race, general sparring, and IC PVP training without all the hassles of leaving clans and rejoining them, etc. We feel this will do a great service to overall immersion of the roleplayers and give the server a more cohesive storyline. | |||
The server as a whole will orient itself toward a Roleplay over Swordplay mentality. Attack on Sight will be removed from the server completely, and all PVP will be required to have RP initiation prior to conflict (PVP) of any kind. In addition, the hub city will be a no PVP zone. All PVP will have to occur outside of the city walls as the "city guards" will not allow it to occur inside. | |||
We are also planning to ramp up the server story and provide more involvement from a DM or Seer perspective by having staff dedicated to pushing story and RP for players, clans and the server as a whole. We are preparing to set up some daily and weekly quests for active players to allow them to earn a bit of extra coin in game as a means of repaying them for their time RPing and being active in the server, as well as a basic small stipend for players to collect daily the way they can now when they see Gambit. We will also be removing the Pippi gold exchange programs we had in place in the first two seasons, so that the way players will earn coin outside of the stipend and the static quests will be up to the roleplayers themselves. Trading with each other for goods and services to pad their pockets instead of "mining gold", which does nothing to push RP, and that is what we are here for, right? | |||
Over the coming weeks you will likely see some changes to the Discord and Roles and these changes are being made to gear ourselves up for the start of a new season here at Barbarians of Gor. So to that end, this is what I have that I can share with you, and hopefully this information will allow those of you that are still active and pursuing your stories in the server some time to wrap up loose ends and make plans to close out stories or prepare for new chapters with enough forewarning and time to plan and decide what you want to do with your Roleplay going forward, hopefully here with us. | |||
We are planning, projecting to start Season 3 here at Barbarians of Gor on the weekend of December 15-17th, so that gives everyone about 5 weeks to roleplay out the end of their current season. We will be putting out some information and server story to explain the map changes and to allow you all to incorporate some of that into your RP as we close out season 2, but we are still working on all that and will get it to you as soon as possible so you can use it in your own RP and fictions. | |||
I was so happy to have such a positive meeting and a chance to talk to all of you about our plans and hopes for the server and it was amazing to see how many of you had positive ideas and input to add throughout. I know I speak for Branwyn and Baene when I say that we are so happy that you have decided to make this place your RP homes and we will do everything we can to make sure everyone here has a great time and a truly immersive RP experience. |
Latest revision as of 13:35, 15 December 2023
You can read all about the next season being planned here.
Community Meeting Update
Hello again @everyone
I wanted to stop in and update you all since we had our community meeting last night. We had a solid turnout, which was encouraging to see and overall I think that things went very well. We were able to discuss some of the goods and bads of the current season and sight set ourselves for the next. Some of the topics discussed and changes that you can expect in the coming season are as follows:
New Season - New (old) map. Everyone agreed that the Siptah map has worn out its welcome and it was time for a change back to the familiar, stable and most reliably well working map in the offering, which is Exiled Lands. This will remove the need for any DLCs to play on the server, as well as bring us back to what the majority of the Conan RPers and players from past seasons here are used to.
While the faction system as a whole was successful for what it was intended to do, the separation of the player base into three separate hubs were detrimental to the overall need to put players "On Screen" together to generate RP. As a means to correct that, we will keep the current three faction (race) set-up, but we will be moving to one centralized hub city. This city will contain all the work benches (workshops) and RP areas (taverns, bathhouse, hospital, etc) as each of the three have now, but this will bring all the roleplayers together into one area, and hopefully alleviate some of the issues with RP pockets that shifted with the populations of these various hubs. The alliance system will be removed, allowing for clan to clan conflict pvp, regardless of faction or race, general sparring, and IC PVP training without all the hassles of leaving clans and rejoining them, etc. We feel this will do a great service to overall immersion of the roleplayers and give the server a more cohesive storyline.
The server as a whole will orient itself toward a Roleplay over Swordplay mentality. Attack on Sight will be removed from the server completely, and all PVP will be required to have RP initiation prior to conflict (PVP) of any kind. In addition, the hub city will be a no PVP zone. All PVP will have to occur outside of the city walls as the "city guards" will not allow it to occur inside.
We are also planning to ramp up the server story and provide more involvement from a DM or Seer perspective by having staff dedicated to pushing story and RP for players, clans and the server as a whole. We are preparing to set up some daily and weekly quests for active players to allow them to earn a bit of extra coin in game as a means of repaying them for their time RPing and being active in the server, as well as a basic small stipend for players to collect daily the way they can now when they see Gambit. We will also be removing the Pippi gold exchange programs we had in place in the first two seasons, so that the way players will earn coin outside of the stipend and the static quests will be up to the roleplayers themselves. Trading with each other for goods and services to pad their pockets instead of "mining gold", which does nothing to push RP, and that is what we are here for, right?
Over the coming weeks you will likely see some changes to the Discord and Roles and these changes are being made to gear ourselves up for the start of a new season here at Barbarians of Gor. So to that end, this is what I have that I can share with you, and hopefully this information will allow those of you that are still active and pursuing your stories in the server some time to wrap up loose ends and make plans to close out stories or prepare for new chapters with enough forewarning and time to plan and decide what you want to do with your Roleplay going forward, hopefully here with us.
We are planning, projecting to start Season 3 here at Barbarians of Gor on the weekend of December 15-17th, so that gives everyone about 5 weeks to roleplay out the end of their current season. We will be putting out some information and server story to explain the map changes and to allow you all to incorporate some of that into your RP as we close out season 2, but we are still working on all that and will get it to you as soon as possible so you can use it in your own RP and fictions.
I was so happy to have such a positive meeting and a chance to talk to all of you about our plans and hopes for the server and it was amazing to see how many of you had positive ideas and input to add throughout. I know I speak for Branwyn and Baene when I say that we are so happy that you have decided to make this place your RP homes and we will do everything we can to make sure everyone here has a great time and a truly immersive RP experience.