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Talk:Building and Bases (Rules): Difference between revisions

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(Created page with "=Limits= # 200 build parts per person # 100 placeables per person # {{:CraftingStations}} # NO base game lighting or lighting with flame flickering =Enforcement= If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself. ;Sieging, Roleplay (Rules) :{{...")
 
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There are limitations in place for personal and clan building. These limits include the total number of build parts, placeables (deco), crafting stations and lighting. Further aesthetic restrictions are in place for us as a role-play server. <includeonly> [[Building and Bases (Rules)|<Read More>]] </includeonly><noinclude>
==About Building on BoG==
It is important that we maximize role-play opportunities and thus request everyone to build within the preferred build zone. This is not a requirement unless you are intending to recruit players to your location.
You are not allowed, in anyway, to divide the player base. This includes, but is not limited to, attempting to create/recruit a new/separate/independent outpost/village/town/city <u>outside of the preferred building area</u>. (Personal homes and small clans which are not drawing traffic or role-play are fine. Expansion is planned by the server team based on the current <b>server population</b> and server storyline.) <br><br>Our goal and needs are clearly explained here:
{{:Category talk:Server Setting}}
=== Build Restrictions ===
You are not allowed to exploit the game mechanics at the expense of game play and fiction.  It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.
# You are not allowed to build in naturally inaccessible or unrealistic locations such as on top of a tower or giant cliff. ''Specifically, if you can not be attacked during a [[Sieging (Rules)|siege]] you can't build there. [[image:buildstupid.jpg|300px|right]]
# You are not allowed to construct homes where the mechanical game protection exceeds what is reasonable and immersive -- such as four tile thick walls and back to back draw bridges.  No more than two lockpickable gates should be used to restrict access to the main part of the base.
# All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked.
# You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means.
# If there is a road -- build along side it or at the end of it, not ON it. (Exceptions for story arcs maybe allowed.)
# '''No bed rolls in dungeons:''' Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out.
;Blocking Resources
:It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource -- even if that means winning a fight to keep them from it. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line.
===Build Size===
# '''Where to build''' - Small builds should go closer to Vargor and larger builds closer to the edge of the preferred build area. This is a request until large homes near the center begin to cause lag and we have to do something.
# '''Two Bases per clan.''' That's a home and a shop. Do not scatter items all over the map. They cause lag and restrict other players from building in the area.
# '''200 build parts per person'''.
# '''100 placeables per person'''.
# With a MAXIMUM of 2500 build parts and 750 placeable per clan. (Note: this is a lot of building parts and can generate a lot of lag, we reserve the right to require changes if this interferes with other players playability.)
# '''One of each type of crafting station per clan'''. This includes Campfires, Wheel of Pain, Stables, Deconstruction Bench, Preservation Box and Fashionist bench. Some benches are craftable and some can be purchased at the OOC Area. <br>(Additional preservation boxes can be obtained at the expense of the overall container count. Giving up five (5) general containers in exchange for each individual preservation box. Update 03/16/24.)
# '''Three containers per person''' - just having containers causes lag.
# '''NO base game lighting or lighting with flame flickering'''. Too many lights cause lag, reduce to the minimum, and switch to Shani's lights. Most crafting benches are not available to players for use in their homes/bases.
===What should it look like===
At an absolute bare minimum your base/home must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.
''If you are not a skilled builder and/or can not decorate -- please build away from caravans and roads. Or get help!''
# Vargor has building styles enforced - please match the surrounding buildings. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
# There are some building styles in game which are pretty over the top when used predominantly in a build. Frontier and Black Ice have some useful parts but are not acceptable for an entire building. Halfling has a lot of really usable parts, but don't try and create a hobbit hole please.
;Update to Aesthetics since the Tax Changes
: ''We rearranged the regions in April so new build aesthetics are being published. They should be self evident as this is not so much a change as it is clarification.''
* Torvaldsaer - Viking Style in both build parts and build style.
* Northern Trade Post - Medieval in Wood, Stone and Tudor build style.
* Argentum Hills - Greco Roman walls and building style.
* Turan Cliffs - Desert/Arabic style
* Vagon Plains - Nomadic Tents, Wagons, Desert
* Karian Outpost - Ramshackle Wood as well as Desert
* Mizu Valley - Asian
===Pippi Move===
If you would like Pippi Move functionality added to your account, you will need to register and then open a ticket. Pippi move is not granted to everyone because it can be abused, abuse of the Pippi move function would count as a cheating. We will confirm you understand this when requested. Pippi resizing must be limited to no more then 50% larger or smaller with some exceptions. i.e. don't use it to make one of Shani's tiny tools even tinier so no one "can find it".
===Building Services===
If you do not have the DLC items you wish to build with, or do not have the skill to build, we will (Admin) build for you.  We work best from pictures of actual builds or with good concept art.
;Available to Own
:There are some houses that are in the clan "Available to Own". If you find one of these homes that you like, then you may open a ticket and request the home be transferred to your clan.
===Enforcement===
If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases.  Otherwise we will give you 72 hours to make the changes requested yourself.
;What we won't enforce
* This land is small -- 7 to 8 passings in each direction. We are not going to force a Tahari player to live in the desert nor a Red Hunter in the arctic.
* We are not going to enforced the aesthetics of deco (placeables), especially if they are behind walls.
==Vargor: Homes within the Village Proper==
The area within the red at the center of Vargor is the village proper. Players may not build in this area. There are no plans for new buildings in the Village Proper. If you wish to run one of the available to own shops then please open a ticket.
;See Also
* [[Building Tips & Tricks]]
{{:BottomBar}}
[[image:horizontalline.png|890px]]
=Limits=
=Limits=
# 200 build parts per person
# 200 build parts per person

Latest revision as of 11:34, 14 June 2024

There are limitations in place for personal and clan building. These limits include the total number of build parts, placeables (deco), crafting stations and lighting. Further aesthetic restrictions are in place for us as a role-play server.


About Building on BoG

It is important that we maximize role-play opportunities and thus request everyone to build within the preferred build zone. This is not a requirement unless you are intending to recruit players to your location.

You are not allowed, in anyway, to divide the player base. This includes, but is not limited to, attempting to create/recruit a new/separate/independent outpost/village/town/city outside of the preferred building area. (Personal homes and small clans which are not drawing traffic or role-play are fine. Expansion is planned by the server team based on the current server population and server storyline.) 

Our goal and needs are clearly explained here:


Build Restrictions

You are not allowed to exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.

  1. You are not allowed to build in naturally inaccessible or unrealistic locations such as on top of a tower or giant cliff. Specifically, if you can not be attacked during a siege you can't build there.
    Buildstupid.jpg
  2. You are not allowed to construct homes where the mechanical game protection exceeds what is reasonable and immersive -- such as four tile thick walls and back to back draw bridges. No more than two lockpickable gates should be used to restrict access to the main part of the base.
  3. All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked.
  4. You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means.
  5. If there is a road -- build along side it or at the end of it, not ON it. (Exceptions for story arcs maybe allowed.)
  6. No bed rolls in dungeons: Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out.
Blocking Resources
It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource -- even if that means winning a fight to keep them from it. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line.

Build Size

  1. Where to build - Small builds should go closer to Vargor and larger builds closer to the edge of the preferred build area. This is a request until large homes near the center begin to cause lag and we have to do something.
  2. Two Bases per clan. That's a home and a shop. Do not scatter items all over the map. They cause lag and restrict other players from building in the area.
  3. 200 build parts per person.
  4. 100 placeables per person.
  5. With a MAXIMUM of 2500 build parts and 750 placeable per clan. (Note: this is a lot of building parts and can generate a lot of lag, we reserve the right to require changes if this interferes with other players playability.)
  6. One of each type of crafting station per clan. This includes Campfires, Wheel of Pain, Stables, Deconstruction Bench, Preservation Box and Fashionist bench. Some benches are craftable and some can be purchased at the OOC Area.
    (Additional preservation boxes can be obtained at the expense of the overall container count. Giving up five (5) general containers in exchange for each individual preservation box. Update 03/16/24.)
  7. Three containers per person - just having containers causes lag.
  8. NO base game lighting or lighting with flame flickering. Too many lights cause lag, reduce to the minimum, and switch to Shani's lights. Most crafting benches are not available to players for use in their homes/bases.

What should it look like

At an absolute bare minimum your base/home must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.

If you are not a skilled builder and/or can not decorate -- please build away from caravans and roads. Or get help!

  1. Vargor has building styles enforced - please match the surrounding buildings. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
  2. There are some building styles in game which are pretty over the top when used predominantly in a build. Frontier and Black Ice have some useful parts but are not acceptable for an entire building. Halfling has a lot of really usable parts, but don't try and create a hobbit hole please.
Update to Aesthetics since the Tax Changes
We rearranged the regions in April so new build aesthetics are being published. They should be self evident as this is not so much a change as it is clarification.
  • Torvaldsaer - Viking Style in both build parts and build style.
  • Northern Trade Post - Medieval in Wood, Stone and Tudor build style.
  • Argentum Hills - Greco Roman walls and building style.
  • Turan Cliffs - Desert/Arabic style
  • Vagon Plains - Nomadic Tents, Wagons, Desert
  • Karian Outpost - Ramshackle Wood as well as Desert
  • Mizu Valley - Asian

Pippi Move

If you would like Pippi Move functionality added to your account, you will need to register and then open a ticket. Pippi move is not granted to everyone because it can be abused, abuse of the Pippi move function would count as a cheating. We will confirm you understand this when requested. Pippi resizing must be limited to no more then 50% larger or smaller with some exceptions. i.e. don't use it to make one of Shani's tiny tools even tinier so no one "can find it".

Building Services

If you do not have the DLC items you wish to build with, or do not have the skill to build, we will (Admin) build for you. We work best from pictures of actual builds or with good concept art.

Available to Own
There are some houses that are in the clan "Available to Own". If you find one of these homes that you like, then you may open a ticket and request the home be transferred to your clan.

Enforcement

If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself.

What we won't enforce
  • This land is small -- 7 to 8 passings in each direction. We are not going to force a Tahari player to live in the desert nor a Red Hunter in the arctic.
  • We are not going to enforced the aesthetics of deco (placeables), especially if they are behind walls.

Vargor: Homes within the Village Proper

The area within the red at the center of Vargor is the village proper. Players may not build in this area. There are no plans for new buildings in the Village Proper. If you wish to run one of the available to own shops then please open a ticket.

See Also

Horizontalline.png


Horizontalline.png

Limits

  1. 200 build parts per person
  2. 100 placeables per person
  3. CraftingStations
  4. NO base game lighting or lighting with flame flickering

Enforcement

If you do not register and we do not have a way to contact you off-line we can not be expected to wait for you to log in. We will remove items that break our rules without notification in such cases. Otherwise we will give you 72 hours to make the changes requested yourself.

Sieging, Roleplay (Rules)
Update 12/6/23: Season Three saw the end of attack on sight as an option for PvP, this page is extraneous and has been archived. Please see Sieging (Rules). <Read More>

Not Allowed

You are not allowed to exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.

  1. You are not allowed to build in naturally inaccessible locations. Specifically, if you can not be attacked during a siege you can't build there.
    Buildstupid.jpg
  2. You are not allowed to construct homes where the mechanical game protection exceeds what is reasonable and immersive -- such as four tile thick walls and back to back draw bridges. No more than two lockpickable gates should be used to restrict access to the main part of the base.
  3. All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked.
  4. You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means.
  5. If there is a road -- build along side it or at the end of it, not ON it. (Exceptions for story arcs maybe allowed.)
  6. All of the hubs have building aesthetic/material restrictions, know them!
Blocking Resources
It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource -- even if that means winning a fight to keep them from it. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line.

Aesthetics

At an absolute bare minimum your base must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.

If you are not a skilled builder and/or can not decorate -- please build away from RP Hubs, caravans and roads. Or get help!

  1. RP Hubs will have their building styles enforced. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
  2. Roads should be remain clear and usable unless they are incorporated into the build in a pleasing and logical way.
  3. There are some building styles in game which are pretty over the top when used predominantly in a build. Frontier and Black Ice have some useful parts but are not acceptable for an entire building. Halfling has a lot of really usable parts, but don't try and create a hobbit hole please.

Item Restrictions

We are going to have to enforce restrictions on items that cause lag, exceed reasonable need or add to the imbalencing of a trade economy. This list will grow as we get larger, for now be advised of the following.

  • Too many lights cause lag, reduce to the minimum, and switch to Shani's lights.
  • CraftingStations
  • No bed rolls in dungeons: Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out.

Pippi Move

If you would like Pippi Move functionality added to your account, you will need to register and then open a ticket. Pippi move is not granted to everyone because it can be abused, abuse of the Pippi move function would count as a cheating. We will confirm you understand this when requested. Pippi resizing must be limited to no more then 50% larger or smaller with some exceptions. i.e. don't use it to make one of Shani's tiny tools even tinier so no one "can find it".

Building Services

If you do not have the DLC items you wish to build with, or do not have the skill to build, we will (Admin) build for you. We work best from pictures of actual builds or with good concept art. A good sized home is about 200 items which would cost you 3600 hardened brick, 600 steel reinforcements and 1000 shaped wood planks. If interested please open a ticket.

What we won't enforce

  • This land is small -- 7 to 8 passings in each direction. We are not going to force a Tahari player to live in the desert nor a Red Hunter in the arctic.
  • We are not going to enforced the aesthetics of deco (placeables), especially if they are behind walls.

Reporting/Enforcing

If you feel a build is breaking the rules of the server please open a ticket in discord and our team will review it. Please include screen shots and location details.