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Barbarians Of Gor Mod: Difference between revisions

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(Created page with "We are in the process of developing our own mod for the server. You can read about the current plans and status on the BoG Mod page. Last Updated: 3/19/23 <includeonly> <Read More></includeonly><noinclude>category:Game Manualcategory:TOC =Overall Plans for our Mod= So as we learn this game and its strengths and limitations we have determined that we clearly need to make some changes. Some significantly core issues are: * Clan members have the abili...")
 
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We are in the process of developing our own mod for the server. You can read about the current plans and status on the BoG Mod page. Last Updated: 3/19/23 <includeonly> [[BoG Mod|<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]
The primary function of the BoG Mod is to introduce War Horns and Clan allies. Non-allied clans are limited to three members. The mod includes other random additions such as brands and a modesty layer. [https://steamcommunity.com/sharedfiles/filedetails/?id=2956094750 Steam Workshop Link] <includeonly> [[Barbarians Of Gor Mod|<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]


=Overall Plans for our Mod=
=War Horns=
The base game craftable war horn (the tall white ones) now have the following functionality for use by all clans and solo players.
* The horn can be set to one of three statuses: passive/attack none, guard area, and agressive/attack all. The mode will display over the horn as float text.
* Once set the horn can be simply interacted with to blow a sound and set all clan NPCs and Pets to the mode assigned. Will ignore pets set on follow.
* This horns are accessible by clan members and allies.


So as we learn this game and its strengths and limitations we have determined that we clearly need to make some changes. Some significantly core issues are:
==How to Use==
* The ally horn allows you to change the '''engagement''' setting of all the thralls in the clan NOT on follow to a player.
*The horn functions in the same way as if a player went around to all of the guards and manually changed the setting.


* Clan members have the ability to destroy their own clan’s buildings easily. This forces clans to be small simply to protect themselves.
;To use the horn
* NPC Thrall Guards can be set either to attack everyone or only to engage if they themselves are hit or if a clan member is hit. They do not react to damage to buildings either by players or the purge.
:Press and hold the interact key on the horn, select the engagement mode, and then further select passive, guard area or attack all. This '''sets''' the mode '''to be used''' but does not issue the change.
* The Pippi merchants are considered to be placeable objects and decay if decay is active on the server.


Those of you who have played Conan on other servers will immediately grasp the inherent challenges with these limitations, but for those who are new I’m going to off a brief summary of the limits:
:Then single tap the interact key to cause the set command to activate. All thralls in "hearing" range NOT following, belonging to the clan, will be set to the engagement chosen.


* Dividing players up into small clans means they can not open the doors of other clans, are not protected from attack by guards, and will take full damage not friendly fire damage.
;Note
* Setting guards to attack everyone means visitors and player captures can’t be in your base without some very squirrelly workarounds.
:Please the horn changes the engagement in the same way any player in the clan could, its always a good idea to check your thralls engagement setting after you have commanded them to follow you.   
* Setting guards to guard area means they will not respond if players or the purge attacks the walls.
* Turning decay off on buildings removes the resource sink and puts work on the mods to hunt down and remove abandoned clans.   


All of these issues and more, seem to be why most RP sims have things like the purge, decay and building damaged turned off. Unfortunately, our goals necessitate all of these things being possible, not impossible. It has taken some time for our programmer to hunt down solutions as the Dev Kit interface is unsearchable and a visual scripting solution, not real programming.
:Further, the war horn command (press and hold T) can be used to change the engagement setting of the thrall/pet at a distance.


But we think we have solved at least two of our issues and I want to tell you about them because it could be a very exciting game changer.
=Allied Clans=
The admins can set a clan to be a leadership clan. Leadership clans can not ally to each other. To have your clan set up as a leadership clan, open a ticket in discord.


* The war horn will be upgraded to have functionally that allows clan members to change the guards engagement settings to one of three options Guard Area, Attack All, Attack None. In this way “visiting” is going to be possible.
Once a clan has been set as a leadership the following functionality is available:
* We are working on a “super clan” mod that will allow clans to group together with a “parent” clan which will allow access to the main clans doors, chests, and craft stations as well as protection from the guards and friendly fire.
* Further it should allow admins to put controls on clans INDIVIDUALLY to manage item counts, pet/thrall counts and member counts instead of globally. This will allow us to keep control of lag due to items and thralls, reduce the scope of poorly designed builds, and keep non-rpers from rolling in with a group of ten to grief before we even have a chance to ban them.
* Additionally, and **hopefully** the clan system will also be expanded to allow individual settings for each clan; decay on/off, purge on/off, building damage on/off. This has not been completely prototyped but we are hopefully.


=In Addition=
# Allied clan members will not be attacked by Leadership Clans Thralls and Pets.
We are working on the following approved changes:
# Allied clan members will do friendly fire between the members of other allied clans and the Leadership Clan.
# Leadership clan guild master and officers can invite the guild master or officers of another clan to ally.
# Clan guild master or officers (either leadership or allied clan) can remove the alliance.


* Raising the hit points on Tier 1 and Tier 2 building materials so they are a viable option with PvP Building Damage. The goal is to encourage players to make aesthetic choices over mech choices.
;What Else
* A modesty layer and slave brands are on the wish list. (We will take help on this if anyone has the skill.)
* Damage done between players by the truncheon is not reduced to the level of friendly fire - be careful!
* Reducing the spawn rate of female thrall warriors.
* The server is set to allow everyone access to crafting stations and storage unless locked by [[Unlock Plus]], no additional functionality was needed in addition to that.
* Blocking Sorcery and Golems. (We will make an effort to implement golems in a less fiction breaking body.)
* An Ally Doorbell that can be placed near clan doors. Using the bell will allow any allies to open the door even if locked. It can be crafted on the Artisan Table. This works on the door closest to the bell.  
* Additional security can be acquired by using the Pippi Egress doors which have things like passwords. Egress doors can be purchased in the OOC Area.
* Shared storage can be put behind an "egress" door which can be password protected so open containers can be shared. The door can be purchased in the OOC Area.


=Other Stuff=
=Misc=
* A female body upgrade mod is still being selected and tested.
* Modesty Layer craftable at the dye station.
* We are considering using the Unlock+ feature which allows chests and doors to be opened without being destroyed. This will allow our fellow role-players the option to just break down doors and break open chests/crafting stations without being forced by mechanics to destroy them to get in.
* 3 Brand Layers craftable at the dye station; kef, dina and Torvaldsland.
* Turned off corruption
* The recipe for Tablets of Power has been removed and Fragments do not give extra knowledge points.
* Removed the Cartographer feat and the map room recipe.
* Disabled the eclipse effect


=Equipment=
;See Also
A new server has been ordered and will be here this week. We will set it up and ship it off to our selected co-host location. The new server offers far more power and control then can be gained from other hosting sites. We are planning for a long term and high traffic solution.
: [[Talk:BoG Mod|Original Design]]
 
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Latest revision as of 15:37, 30 December 2023

The primary function of the BoG Mod is to introduce War Horns and Clan allies. Non-allied clans are limited to three members. The mod includes other random additions such as brands and a modesty layer. Steam Workshop Link

War Horns

The base game craftable war horn (the tall white ones) now have the following functionality for use by all clans and solo players.

  • The horn can be set to one of three statuses: passive/attack none, guard area, and agressive/attack all. The mode will display over the horn as float text.
  • Once set the horn can be simply interacted with to blow a sound and set all clan NPCs and Pets to the mode assigned. Will ignore pets set on follow.
  • This horns are accessible by clan members and allies.

How to Use

  • The ally horn allows you to change the engagement setting of all the thralls in the clan NOT on follow to a player.
  • The horn functions in the same way as if a player went around to all of the guards and manually changed the setting.
To use the horn
Press and hold the interact key on the horn, select the engagement mode, and then further select passive, guard area or attack all. This sets the mode to be used but does not issue the change.
Then single tap the interact key to cause the set command to activate. All thralls in "hearing" range NOT following, belonging to the clan, will be set to the engagement chosen.
Note
Please the horn changes the engagement in the same way any player in the clan could, its always a good idea to check your thralls engagement setting after you have commanded them to follow you.
Further, the war horn command (press and hold T) can be used to change the engagement setting of the thrall/pet at a distance.

Allied Clans

The admins can set a clan to be a leadership clan. Leadership clans can not ally to each other. To have your clan set up as a leadership clan, open a ticket in discord.

Once a clan has been set as a leadership the following functionality is available:

  1. Allied clan members will not be attacked by Leadership Clans Thralls and Pets.
  2. Allied clan members will do friendly fire between the members of other allied clans and the Leadership Clan.
  3. Leadership clan guild master and officers can invite the guild master or officers of another clan to ally.
  4. Clan guild master or officers (either leadership or allied clan) can remove the alliance.
What Else
  • Damage done between players by the truncheon is not reduced to the level of friendly fire - be careful!
  • The server is set to allow everyone access to crafting stations and storage unless locked by Unlock Plus, no additional functionality was needed in addition to that.
  • An Ally Doorbell that can be placed near clan doors. Using the bell will allow any allies to open the door even if locked. It can be crafted on the Artisan Table. This works on the door closest to the bell.
  • Additional security can be acquired by using the Pippi Egress doors which have things like passwords. Egress doors can be purchased in the OOC Area.
  • Shared storage can be put behind an "egress" door which can be password protected so open containers can be shared. The door can be purchased in the OOC Area.

Misc

  • Modesty Layer craftable at the dye station.
  • 3 Brand Layers craftable at the dye station; kef, dina and Torvaldsland.
  • Turned off corruption
  • The recipe for Tablets of Power has been removed and Fragments do not give extra knowledge points.
  • Removed the Cartographer feat and the map room recipe.
  • Disabled the eclipse effect
See Also
Original Design

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