Building and Bases (Rules): Difference between revisions
From Barbarians of Gor
(→Rules) |
|||
(19 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
=Rules= | =Rules= | ||
Players are required to join a | Players are required to join a clan - even if it's solo for now. Players are required to build close to the starter port until the lands have been discovered via rp expeditions. [[Building and Bases (Rules)#Exceptions| Exceptions]] | ||
;Cliffs | ;Cliffs | ||
:All buildings must be accessible via walk/run from merchant road without climbing, using elevators or other man-made elevation structures requiring more than two sets of stairs. If you can not realistically reach the building by cart you should find a new location. | :All buildings must be accessible via walk/run from merchant road without climbing, using elevators or other man-made elevation structures requiring more than two sets of stairs. If you can not realistically reach the building by cart you should find a new location. | ||
; | ;Water | ||
:''Unless you are building a boat as your base, buildings should be kept predominantly on land without excessive overhang into water - shallow waters and streams are an exception. | |||
:'' | |||
=Allotment= | =Allotment= | ||
Line 43: | Line 19: | ||
# All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked. | # All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked. | ||
# You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means. | # You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means. | ||
# If there is a road -- build along side it or at the end of it, not ON it. | # If there is a road -- build along side it or at the end of it, not ON it. | ||
# '''No bed rolls in dungeons:''' Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out. | # '''No bed rolls in dungeons:''' Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out. | ||
===Residential Build Size=== | |||
===Build Size=== | |||
# '''Where to build''' - You must build within the highlighted colored area on the map. You may build (secondary) temporary structures outside of the build area for the purposes of events or story arcs. | # '''Where to build''' - You must build within the highlighted colored area on the map. You may build (secondary) temporary structures outside of the build area for the purposes of events or story arcs. | ||
# '''One Base per clan.''' All permanent buildings must be near to each other. Market areas at the Fair Grounds are built under the fair grounds clan - see the Overseer there. | # '''One Base per clan.''' All permanent buildings must be near to each other. Market areas at the Fair Grounds are built under the fair grounds clan - see the Overseer there. | ||
# '''200 build parts per person'''. | # '''200 build parts <b>per person</b>'''. | ||
# '''100 placeables per person'''. | # '''100 placeables <b>per person</b>'''. | ||
# '''Two Unlock Plus containers <b>per person</b>'''. Unlock plus containers do not require the player to be in the clan that they were in when it was placed. | |||
# ''' | # '''One Basement''' used for role-play purposes, not for the purposes of storage or crafting. (Which shouldn't be the purpose of a RESIDENTIAL clan in the first place.) | ||
# ''' | |||
# '''NO base game lighting or lighting with flame flickering'''. Too many lights cause lag, reduce to the minimum, and switch to Beyond Decor lights. Most crafting benches are not available to players for use in their homes/bases. | # '''NO base game lighting or lighting with flame flickering'''. Too many lights cause lag, reduce to the minimum, and switch to Beyond Decor lights. Most crafting benches are not available to players for use in their homes/bases. | ||
===Settlement Build Size=== | |||
# '''A MAXIMUM of 2500 build parts and 750 placeable.''' (Note: this is a lot of building parts and can generate a lot of lag, we reserve the right to require changes if this interferes with other players playability or the settlement never grows.) | |||
# '''One of each type of crafting station per clan'''. This includes Campfires, Wheel of Pain, Stables, and Deconstruction Bench. Some benches are craftable and some can be purchased at the OOC Area. | |||
# '''One each of the Highmane's Universal Crafting Benches''' | |||
# '''15 containers + 2 preservation boxes''' | |||
# '''Up to four basements.''' Please make use of basements for the purposes of storing supplies and crafting stations/workbenches. It will help lag. | |||
# '''NO base game lighting or lighting with flame flickering.''' Too many lights cause lag, reduce to the minimum, and switch to Beyond Decor lights. Most crafting benches are not available to players for use in their homes/bases. | |||
===Region Aesthetics=== | ===Region Aesthetics=== | ||
Settlements are likely to have stricter building material requirements to maintain the immersion of the settlement. Styles not listed are probably small build sets used for accent and are not restricted. Neither | Settlements are likely to have stricter building material requirements to maintain the immersion of the settlement. Styles not listed are probably small build sets used for accent and are not restricted. Neither Frontier, Stormglass or Black Ice should be used for an entire build anywhere. | ||
; | ;Northern and snow region | ||
: | :Mostly a Norse and medieval aesthetic and should be comprised of Aesir, Nemedian, Insulated Wood, Bossonian, Northern Timber, Frontier, Stable, Stockade, Flotsam, and Tavern. | ||
; | ;Eastern region | ||
: | :Mostly a medieval and Asian aesthetic and should be comprised of Insulated Wood, Bosnian, Flotsam, Murayama, Khitan, Yamatai, Stable, and Tavern. | ||
: | ;Southern and desert region | ||
:Mostly a Greco-Roman and Arabic aesthetic and should be comprised of desert town, Ardashir, Muran, Aquilonian, Arena, Argossean, and Turanian. | |||
;Use Sparingly or not at all | ;Use Sparingly or not at all | ||
: Sandstone, Stonebrick, Reinforced, Black Ice, Hyperborean | : Sandstone, Stonebrick, Reinforced, Black Ice, Hyperborean, Stormglass, Bank. | ||
=Exceptions= | =Exceptions= | ||
Currently only panther bands are exempt from the build area restriction, and may build any where that is realistic for role-play. | Currently only panther bands are exempt from the build area restriction, and may build any where that is realistic for role-play in the southern and northern jungle until the map is opened up via rp. | ||
;See Also | ;See Also |
Latest revision as of 01:02, 23 November 2024
Season 4: Private clans are being de-emphasized in favor of Gorean settlements. The build area is restricted to the COLORED highlighted areas on the map. No residential building is allowed in the Fair Grounds. There are new pre-built buildings available this season at the /warp craft area.
Rules
Players are required to join a clan - even if it's solo for now. Players are required to build close to the starter port until the lands have been discovered via rp expeditions. Exceptions
- Cliffs
- All buildings must be accessible via walk/run from merchant road without climbing, using elevators or other man-made elevation structures requiring more than two sets of stairs. If you can not realistically reach the building by cart you should find a new location.
- Water
- Unless you are building a boat as your base, buildings should be kept predominantly on land without excessive overhang into water - shallow waters and streams are an exception.
Allotment
Build Restrictions
You are not allowed to exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.
- You are not allowed to build in naturally inaccessible or unrealistic locations such as on top of a tower or giant cliff. Specifically, if you can not be attacked during a siege you can't build there.
- Elevators have been disabled.
- You are not allowed to construct homes where the mechanical game protection exceeds what is reasonable and immersive -- such as four tile thick walls and back to back draw bridges. No more than two lockpickable gates should be used to restrict access to the main part of the base.
- All doors and gates must be lockpickable. If you use a door or gate which can not be lock picked then it must be set unlocked.
- You are not allowed to construct unassailable bases -- such as stuck high up in a cave that can't be damaged by normal game mechanical means.
- If there is a road -- build along side it or at the end of it, not ON it.
- No bed rolls in dungeons: Bedrolls in dungeons have caused more issues than anything because they glitch the respawn and can cause the server to eventually start crashing out.
Residential Build Size
- Where to build - You must build within the highlighted colored area on the map. You may build (secondary) temporary structures outside of the build area for the purposes of events or story arcs.
- One Base per clan. All permanent buildings must be near to each other. Market areas at the Fair Grounds are built under the fair grounds clan - see the Overseer there.
- 200 build parts per person.
- 100 placeables per person.
- Two Unlock Plus containers per person. Unlock plus containers do not require the player to be in the clan that they were in when it was placed.
- One Basement used for role-play purposes, not for the purposes of storage or crafting. (Which shouldn't be the purpose of a RESIDENTIAL clan in the first place.)
- NO base game lighting or lighting with flame flickering. Too many lights cause lag, reduce to the minimum, and switch to Beyond Decor lights. Most crafting benches are not available to players for use in their homes/bases.
Settlement Build Size
- A MAXIMUM of 2500 build parts and 750 placeable. (Note: this is a lot of building parts and can generate a lot of lag, we reserve the right to require changes if this interferes with other players playability or the settlement never grows.)
- One of each type of crafting station per clan. This includes Campfires, Wheel of Pain, Stables, and Deconstruction Bench. Some benches are craftable and some can be purchased at the OOC Area.
- One each of the Highmane's Universal Crafting Benches
- 15 containers + 2 preservation boxes
- Up to four basements. Please make use of basements for the purposes of storing supplies and crafting stations/workbenches. It will help lag.
- NO base game lighting or lighting with flame flickering. Too many lights cause lag, reduce to the minimum, and switch to Beyond Decor lights. Most crafting benches are not available to players for use in their homes/bases.
Region Aesthetics
Settlements are likely to have stricter building material requirements to maintain the immersion of the settlement. Styles not listed are probably small build sets used for accent and are not restricted. Neither Frontier, Stormglass or Black Ice should be used for an entire build anywhere.
- Northern and snow region
- Mostly a Norse and medieval aesthetic and should be comprised of Aesir, Nemedian, Insulated Wood, Bossonian, Northern Timber, Frontier, Stable, Stockade, Flotsam, and Tavern.
- Eastern region
- Mostly a medieval and Asian aesthetic and should be comprised of Insulated Wood, Bosnian, Flotsam, Murayama, Khitan, Yamatai, Stable, and Tavern.
- Southern and desert region
- Mostly a Greco-Roman and Arabic aesthetic and should be comprised of desert town, Ardashir, Muran, Aquilonian, Arena, Argossean, and Turanian.
- Use Sparingly or not at all
- Sandstone, Stonebrick, Reinforced, Black Ice, Hyperborean, Stormglass, Bank.
Exceptions
Currently only panther bands are exempt from the build area restriction, and may build any where that is realistic for role-play in the southern and northern jungle until the map is opened up via rp.
- See Also