Assassin on Gor: Difference between revisions
From Barbarians of Gor
(Created page with "= Guide for Experienced Role-Players in Gor: Playing an Assassin = Welcome to the world of Gor! This guide is designed to help experienced role-players effectively play an assassin within the Gorean universe. Below is an outline of the key topics that will be covered to ensure you have a comprehensive understanding of your role. == Introduction == ; Overview of the Assassin Caste : The Assassin Caste, also known as the Black Caste, is one of the most feared and enigmat...") |
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: The Caste Codes are strict and include prohibitions against subcontracting kills and the use of poison. Assassins must possess loyalty only to their Caste, and they do not have Home Stones to avoid any conflicting loyalties. This ensures that an Assassin might not hesitate or be unwilling to kill someone from their own Home Stone *Assassin Caste (Luther).txt*. | : The Caste Codes are strict and include prohibitions against subcontracting kills and the use of poison. Assassins must possess loyalty only to their Caste, and they do not have Home Stones to avoid any conflicting loyalties. This ensures that an Assassin might not hesitate or be unwilling to kill someone from their own Home Stone *Assassin Caste (Luther).txt*. | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! colspan="2" | Caste Code Quotes ... | |||
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* ''The Caste Codes are strict and include prohibitions against subcontracting kills and the use of poison. Assassins must possess loyalty only to their Caste, and they do not have Home Stones to avoid any conflicting loyalties. This ensures that an Assassin might not hesitate or be unwilling to kill someone from their own Home Stone'' *05_Assassin-of-Gor-by-John-Norman.txt*. | |||
* ''The member of the caste of assassins must make his own kill; it is in their codes'' *30_Mariners-of-Gor-by-Norman-John.txt*. | |||
* ''There are caste codes pertaining to such matters'' *30_Mariners-of-Gor-by-Norman-John.txt*. | |||
* ''The black caste, as a matter of policy, does not concern itself with members who might be slain while about their work. There is no notion of vengeance or seeking retribution involved. It might be regretted that a fee is lost, but nothing else. One who is slain in his work is regarded as having failed, and, in virtue of this, is denied any further consideration'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
* ''The black caste is jealous of what it regards as its prerogatives. It will seek out and kill other hired killers. It does not favor competition, and wishes to maintain, in effect, its monopoly in that area'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
* ''Companionship is forbidden to members of the caste. Membership, as with the Warriors, with which caste the Assassins are often compared, is not earned by birth, but by deeds'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
* ''The Assassin is to be much alone. Like the forest panther, he is commonly a solitary hunter. He is to have no associations, connections, interests, or entanglements that might distract, compromise, or impair his capacity to discharge the requirements of his office, the fulfillment of his commission. His life belongs to the caste. His allegiance is to be undivided'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
* ''He is to devote himself to his skills, and to his tools, the dagger, the quarrel, the wire noose, the dart, the brewing of poisons, to deception, patience, disguise, and ruthlessness'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
* ''One applies, one trains, one strives, and one is either accepted or rejected, and the rejected have commonly perished in trials of arms'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
* ''The black caste is generally feared, and loathed'' *34_Plunder-of-Gor-by-Norman-John.txt*. | |||
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== Equipment and Skills == | == Equipment and Skills == |
Latest revision as of 17:27, 12 July 2024
Guide for Experienced Role-Players in Gor: Playing an Assassin
Welcome to the world of Gor! This guide is designed to help experienced role-players effectively play an assassin within the Gorean universe. Below is an outline of the key topics that will be covered to ensure you have a comprehensive understanding of your role.
Introduction
- Overview of the Assassin Caste
- The Assassin Caste, also known as the Black Caste, is one of the most feared and enigmatic groups on Gor. Assassins are known for their loyalty to their Caste, emotional coldness, and proficiency in killing. They do not have Home Stones and are unlikely to form bonds of love. This detachment is essential for their role, as it ensures that their loyalty remains solely with the Caste and their mission *Assassin Caste (Luther).txt*.
Becoming an Assassin
- Selection and Training
- The training of an assassin is thorough and cruel. Only about 10% of trainees become actual members of the Caste. The training process is shrouded in mystery, but it is known to be extremely rigorous. Trainees are paired with a partner, and these pairs are encouraged to form close bonds. However, the final test involves the two partners trying to kill each other. The survivor of this test becomes an Assassin. This final test serves to make the members emotionally cold, eliminate any traces of mercy, and ensure ultimate loyalty to the Caste *Assassin Caste (Luther).txt*.
- Caste Codes
- The Caste Codes are strict and include prohibitions against subcontracting kills and the use of poison. Assassins must possess loyalty only to their Caste, and they do not have Home Stones to avoid any conflicting loyalties. This ensures that an Assassin might not hesitate or be unwilling to kill someone from their own Home Stone *Assassin Caste (Luther).txt*.
Caste Code Quotes ... | |
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Equipment and Skills
- Weapons of Choice
- Assassins are trained in the use of various weapons, including the crossbow, gladius, knife, and spear. They also use special, smaller crossbows that are more easily concealed. The training includes many weapon skills and unarmed combat, making them formidable opponents in one-on-one combat *Assassin Caste (Luther).txt*.
- Combat Training
- The combat training of Assassins is similar to that of Warriors, focusing on personal combat skills. Assassins are trained to use both arms to fight, in case their primary arm is disabled. They are also trained in unarmed combat, similar to some of the martial arts of Earth. This extensive training ensures that Assassins are highly skilled in various forms of combat *Assassin Caste (Luther).txt*.
Execution of Missions
- Planning and Strategy
- Assassinations are generally well-planned events, not impromptu killings. The Assassin will often begin by gathering information on his intended target to choose an appropriate method of assassination. This meticulous planning ensures the success of their missions *Assassin Caste (Luther).txt*.
- Mark of the Assassin
- When an Assassin takes a fee for a job, he often affixes a tiny and fine mark of a black dagger on his forehead. This mark increases the fear factor and allows easier access to cities. The dagger mark is newly affixed each morning and serves to make access to cities easier, as well as increasing the fear factor in their presence *Assassin Caste (Luther).txt*.
Role-Playing an Assassin
- Developing Your Character
- Creating a three-dimensional character is essential for effective role-playing. Assassins are often cold, silent, and frightening individuals. Their background, personality traits, and motivations should reflect their rigorous training and the emotional detachment required by their Caste *Assassin Caste (Luther).txt*.
- Thinking Like an Assassin
- Adopting the mindset of an Assassin involves focusing on their cold, calculated nature and professional pride. Assassins are merciless and take immense pride in their work. They view most people outside the Caste as employers, targets, tools, or fools *Assassin Caste (Luther).txt*.
Practical Role-Playing Tips
- Standardized Rules
- Standardized rules in role-playing are important to ensure fair and enjoyable interactions. This includes adhering to the established lore and guidelines of the Gorean universe *Gorean Role Play (Luther).txt*.
- Adventures and Storylines
- Creating engaging storylines and adventures is crucial for immersive role-playing. Ideas for assassination missions, gathering intelligence, and dealing with rivals can provide exciting and dynamic scenarios for your character *Gorean Role Play (Luther).txt*.
Conclusion
- Embracing the Challenge
- Embrace the challenges of role-playing an Assassin and continuously improve your skills and understanding of the role. The key to successful role-playing is immersion, consistency, and creativity. Enjoy your journey in the dark and thrilling world of the Assassin Caste *Gorean Role Play (Luther).txt*.
By following this guide, you will be well-equipped to step into the role of an Assassin in the world of Gor. Remember, the key to successful role-playing is immersion, consistency, and creativity. Enjoy your journey in the dark and thrilling world of the Assassin Caste!