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| Our server has building damaged restricted to when at least one member of a clan is online. The ability to "break open" doors, containers and crafting stations via partial damage is active. And we have a capture system in addition to [[Death|mech death]] -- this allows for the intentional capture of a player. Intentional capture should drive more purposeful capture role-play and address the challenges when winner either does not have the time nor inclination to role-play out a capture. Sportsmanship is required of all players. <includeonly> [[PvP Raid |<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]
| | '''Updated 12/6/23:''' Season Three saw the end of attack on sight as an option for PvP. Consequently, attacking another base without role-play is acceptable and this page has been removed. If you want to do something that can not be covered by the [[PvP Combat (Rules)|basic RP before PvP rules]] please open a ticket and we will discuss the best way to implement your idea. <includeonly> [[PvP Raid |<Read More>]]</includeonly><noinclude>[[category:TOC]] |
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| =Building Damage=
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| It is possible to damage a players building when at least one of the players is online. Damage via melee weapon is pretty useless against most building materials. The cost of building and arming siege equipment is not a casual process. We expect Player vs Building to be a dedicated activity involving storyline/resource gathering, and not used for casual raiding.
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| =Unlock Plus=
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| In fact, we encourage you to "break open" locked doors, locked storage containers and locked crafting stations. We have the server set to allow access to crafting stations and storage containers unless locked. With Unlock Plus players CAN lock crafting stations and storage containers which forces a raider to do partial damage to the object and thus "break it open" with out destroying the item and dumping all the items on the ground to decay. We expect this will be the norm for general looting -- as there is no real need to just destroy more then you can even loot and carry with you.
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| Further, Unlock Plus allows the same feature to be set on doors. By default, with Unlock Plus installed doors are set to locked so that only clan members (and allies from the [[Barbarians Of Gor Mod]]) can open doors. With Unlock Plus the doors can now be partially damaged and thus "broken open". This allows raiders access to their quarry without forcing them to completely take down your front gates to get in. ''Unlock Plus does allow you to set the doors to always open if you wish.''
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| =Can't Access Restraints!=
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| If you have not '''Set allow restraints to "always" for [[Devious Desires]]''' then you are obligated to put your captor on your white list immediately and given them time to lock, bind, and restrain you without an escape attempt. If you want the chance to wiggle out of the collar before its locked and/or leashed you much have '''Allow restraints to "always" for Devious Desires''' set on <font color="red">PRIOR</font> to the encounter.
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| If a player fails to accept the capture by means of ignoring this rule please open a moderation ticket. (If the base functionality of collar, leash and dragging is acceptable to you as a captor and the role-play proceeds then no need to report it.)
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| =Death=
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| {{: Death}}
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| {{:CombatDeathLinks}}
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| {{:BottomBar}}
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Latest revision as of 23:27, 6 December 2023
Updated 12/6/23: Season Three saw the end of attack on sight as an option for PvP. Consequently, attacking another base without role-play is acceptable and this page has been removed. If you want to do something that can not be covered by the basic RP before PvP rules please open a ticket and we will discuss the best way to implement your idea.