Population: Difference between revisions
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:As of Season 2, the number of bench thralls can not exceed 2 per player for the profession stations, and a handful of others on the crafted stations - assuming they ARE on those stations at the clan's base. | :As of Season 2, the number of bench thralls can not exceed 2 per player for the profession stations, and a handful of others on the crafted stations - assuming they ARE on those stations at the clan's base. The current thrall count per player is set at 3 in game, that is in addition to the bench thralls mentioned here. | ||
=NPCs= | =NPCs= |
Revision as of 14:06, 4 September 2023
For most things, including population, we follow the rule of WYSIWYG which means "What you see is what you get". Consequently, the population of World's End is directly related to the number of hostile NPCs, NPC thralls and players found in the game world. All players may count their fictional clan size to include themselves, their actual player clan members, and any human thralls the clan members actually have, including those on crafting benches.
- Note
- As of Season 2, the number of bench thralls can not exceed 2 per player for the profession stations, and a handful of others on the crafted stations - assuming they ARE on those stations at the clan's base. The current thrall count per player is set at 3 in game, that is in addition to the bench thralls mentioned here.
NPCs
We feel that with the mechanics of the NPCs and their limit cap that the actual NPCs in game are the best and only viable option for the use of NPCs in our role-play. While I'm sure no one will mind hand waving the occasional slave at the local drinking establishment, all NPCs should be physically represented by in game thralls.
This means that if you are going to claim you have guards, you better actually have NPC thrall guards.