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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Category:Locations: Difference between revisions

From Barbarians of Gor

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:'''Empty vendors. Misplaced vendors. Or any other vendor that would make any reasonable role-player wince and roll their eyes. Will be moved or deleted.
:'''Empty vendors. Misplaced vendors. Or any other vendor that would make any reasonable role-player wince and roll their eyes. Will be moved or deleted.
;Quarum
:For the purposes of Vargor's player voting system a Quorum is defined as 5 players of the requisite profession, caste or gender.
:Quarums are always based on the number of players who show up for the in game vote/discussion. Proxy holders for qualifying characters are acceptable for those who are can't make the event.
:In the absence of a quarum any free person who claims Vargor as a home, and is present at the time of the vote/discussion, will have an equal voice/vote on the issue. Only proxies from elected town leadership will be accepted in such cases when a quarum can not be met.
:''Example: If a vote for Ubar requires a quarum of warriors and only 3 are present, players may bring the proxy of other warrior players. If there is still not a quarum, then all '''present''' free persons of the Home Stone may vote on the topic. In this case, only elected town officials may send a proxy.''


;Available to Own
;Available to Own

Revision as of 16:41, 20 December 2023

Barbarians of Gor has one primary role-play hub with three districts. This page has a basic overview of the three districts.

Vargor at Telith's Island

Vargor, a city born from determination and necessity after the threat of the volcano's eruption emptied the lands of so many and the Stygian raiders became more brazen in their attacks on those left behind. What was molded from adversity is a hamlet nestled around the big lake whose shores touches the snow crested mountains of the North, the southern sands of the South, and the rich plains of the wagon people. It has blossomed into a place that welcomes all walks of life.

Vargor has built itself into a thriving community, rich with both opportunity for those of high caste or low, as well as those with no caste at all, where conflict is kept from its holdings by an agreement among all that the prosperity of Vargor means prosperity for them. A home that offers opportunity for warrior, tradesman, and merchant alike and welcomes all to its shores.

The town itself is divided into four quarters; the village proper, Torvald's Quarter, the Argentum Quarter and the Turan Quarter. While all of the quarters are part of the city it is not unheard of for leaders who arise and are given the rank of Jarl, Patrician, or Pasha. These, mostly honorary titles, typically act as the quarters main point of contact for the town leadership.

Laws

Most Gorean behavior is dictated by tradition rather than law. Goreans are, for the most part, traditionalists and law abiding. Vargor's laws specifically address modesty, theft, property damage, assault, merchant law, submission, and slave law. Most minor issues are handled by immediate ruling or challenge, with more significant issues being brought before the court for litigation. <Read More>

Argentum Quarter

Argentum Hills is home to those who hail from central Gor north of the Tahari and south of the Laurius river. The building style is strictly greco-roman. The region is ruled by a patrician when one is chosen. <Read More>

Torvald's Quarter

Torvaldsaer in the far north west corner of Vargor is home to those who hail from Torvaldsland. The building style is strictly viking. The region is ruled by a High Jarl when one is chosen. <Read More>

Turan Quarter

Turan Cliffs is home to any who hail from the southern deserts of Gor such as the cities of Turia, Tor and Turmas. The region is lead by a Pasha who sits in the Kasbash in the regions center. The build style of the region is desert/moroccan. <Read More>

Player Rules

Building
You must adhere to the building rules and aesthetics outlined on the building rules page.
Vendors
  • Vendors can be purchased from one of the NPCs in the OOC Area.
  • Only staff-approved players may place a vendor in a public building. (A building without a vendor may be available for "ownership".
  • All other vendors must go down at the docks in aesthetically pleasing spots near merchandise decor.
  • OR in your own home. (Vendors placed in private homes should be indoors or set up near an appropriately decorated merchant "spot". This means don't just plunk him down by himself along the side of the road - he will "quit" your service.)
Empty vendors. Misplaced vendors. Or any other vendor that would make any reasonable role-player wince and roll their eyes. Will be moved or deleted.
Available to Own
The staff have a selection of homes in a clan called "Available to Own". Any player may request one of these buildings by opening a discord ticket. The process requires both you and the staff member to be online at the same time. After the building is transfer to you, you will need to wait until AFTER the next server restart to start building on it, as the tool we use can be quirky, and its best to just wait till the next day.
You may change the build as you like as long as you stay within the restrictions both in size and aesthetics for the location in town.
Leadership Positions
Leadership positions in the town; Ubar, Administrator, Head Scribe, Head Physician, Head Slaver, Head Merchant are all elected by the player base under traditional Gorean rules for each. Details above. (Only when necessary will the staff selected player to these positions, but they can be changed by the player base.). Additional positions such as captain, other physicians, other slavers, are all appointed by the corresponding head of caste/Ubar/Administrator.
Business Owner
Most of the business in Vargor or the districts can be claimed by a player who wishes to run them as their personal business. To discuss this please open a ticket in discord.
Once approved you can place and stock a vendor in the building. Name the vendor clearly with your name and/or clan, and keep it stocked. One vendor per establishment. Once a vendor is empty or the player inactive the vendor will be removed and another player can take over "ownership".
If you do not actively run your location either by being at the business regularly and/or by running events, and another player with more time wants the position, we reserve the right to change owners. The goal here is to drive RP.

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Season Four
Season Four has began. We are in the process of upgrading our educational offerings, streamlining the application process, and onboarding new players. As always the wiki is a work in progress. As of Jul 9th, a significant re-organization was made.

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