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Category talk:Server Setting: Difference between revisions

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(Created page with "'''A well worded explanation of why you should play within the setting.''' I think a lot of us have missed somehow the main story. We're all in Vargor either as having built it up or because it is the only place built as a refuge. Your characters come to World's End not to conquer or find Torvaldsland. You've come here seeking refuge from the Stygians who are hunting everyone down as they seek to claim the Island for themselves and the gold, etc. This isn't mainland Gor...")
 
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'''A well worded explanation of why you should play within the setting.'''
'''A well worded explanation of why you should play within the setting.'''


I think a lot of us have missed somehow the main story. We're all in Vargor either as having built it up or because it is the only place built as a refuge. Your characters come to World's End not to conquer or find Torvaldsland. You've come here seeking refuge from the Stygians who are hunting everyone down as they seek to claim the Island for themselves and the gold, etc. This isn't mainland Gor with Torvaldsland, Red Hunters, Ar, Taharians all already existing in their own cities. There is one city with all cultures making it work in one bastion from the Stygian forces. That is why there are several distinct districts within Vargor allowing for freedom of religions even with there being a temple for Northern worship of their own gods. Anything else has missed the point of the whole season storyline. It literally does not matter if you're wagon people, that people, pani people. The starting point for everyone's story is Vargor, safety from the Stygians, mounting defenses against them and obviously eventually we take them out. Once we've gathered together, when we've established this threat is over and in the meanwhile hopefully drawn everyone in to the story. We should be well grown and possibly looking at branching out into a second city. <includeonly> [[:Category talk:Server Setting|<Read Me>]]</includeonly><noinclude>[[Category:TOC]]
<I>I think a lot of us have missed somehow the main story. We're all in Vargor either as having built it up or because it is the only place built as a refuge. Your characters come to World's End not to conquer or find Torvaldsland. You've come here seeking refuge from the Stygians who are hunting everyone down as they seek to claim the Island for themselves and the gold, etc. This isn't mainland Gor with Torvaldsland, Red Hunters, Ar, Taharians all already existing in their own cities. There is one city with all cultures making it work in one bastion from the Stygian forces. That is why there are several distinct districts within Vargor allowing for freedom of religions even with there being a temple for Northern worship of their own gods. Anything else has missed the point of the whole season storyline. It literally does not matter if you're wagon people, that people, pani people. The starting point for everyone's story is Vargor, safety from the Stygians, mounting defenses against them and obviously eventually we take them out. Once we've gathered together, when we've established this threat is over and in the meanwhile hopefully drawn everyone in to the story. We should be well grown and possibly looking at branching out into a second city. <includeonly> [[:Category talk:Server Setting|<Read Me>]]</includeonly><noinclude>[[Category:TOC]]


Until then, everything else is a jump ahead of the current main plot. Several Northern players want to set up a Torvaldsland, that's great future plans, but doing it now you're just either ignoring the whole season storyline or not wanting to be part of it which is just dividing players up while some of us are trying to push the main storyline along by making use of the city as it was intended. Hence why after being here awhile, I decided to try and get the Torvald District RP going and since no one else seemed interested I've put myself up for the position of District Jarl. People are complaining about being forced to rp in Vargor. If you read all the information you're supposed to before starting in the game between the website, discord, the in game ooc area with all it's information before you actually leave the ooc area... you'd already know that is the literal starting point for everyone's story and that your character has come there for safety as there is no where else safe.  
Until then, everything else is a jump ahead of the current main plot. Several Northern players want to set up a Torvaldsland, that's great future plans, but doing it now you're just either ignoring the whole season storyline or not wanting to be part of it which is just dividing players up while some of us are trying to push the main storyline along by making use of the city as it was intended. Hence why after being here awhile, I decided to try and get the Torvald District RP going and since no one else seemed interested I've put myself up for the position of District Jarl. People are complaining about being forced to rp in Vargor. If you read all the information you're supposed to before starting in the game between the website, discord, the in game ooc area with all it's information before you actually leave the ooc area... you'd already know that is the literal starting point for everyone's story and that your character has come there for safety as there is no where else safe.  


You want to form alliances for future builds, come to Vargor. You want to icly recruit people to your cause because you want to overthrow men's rule? Start in Vargor. You want to build a new series of villages for a new Torvaldsland? It starts in the Torvald District in our Long Hall with everyone on the same page. Want to build your own homestone and build your own city? It starts in Vargor. Otherwise, ICA has ICC [In character Actions has In character Consequences] which is about to happen and you better not come crying to the Admins about it since you all should have already known before you even started your RP what was going on. No one has said that you have to stay forever in Vargor. But, unless you're a panther or outlaw afraid to live there. There's no reason not to be there currently IC wise. If anything, you have every IC reason to not be living any where else as per the current Main Story.
You want to form alliances for future builds, come to Vargor. You want to icly recruit people to your cause because you want to overthrow men's rule? Start in Vargor. You want to build a new series of villages for a new Torvaldsland? It starts in the Torvald District in our Long Hall with everyone on the same page. Want to build your own homestone and build your own city? It starts in Vargor. Otherwise, ICA has ICC [In character Actions has In character Consequences] which is about to happen and you better not come crying to the Admins about it since you all should have already known before you even started your RP what was going on. No one has said that you have to stay forever in Vargor. But, unless you're a panther or outlaw afraid to live there. There's no reason not to be there currently IC wise. If anything, you have every IC reason to not be living any where else as per the current Main Story.</I>


:''Hafthor Wartooth — 01/23/2024 8:30 AM''
:''Hafthor Wartooth — 01/23/2024 8:30 AM''

Revision as of 16:55, 20 March 2024

A well worded explanation of why you should play within the setting.

I think a lot of us have missed somehow the main story. We're all in Vargor either as having built it up or because it is the only place built as a refuge. Your characters come to World's End not to conquer or find Torvaldsland. You've come here seeking refuge from the Stygians who are hunting everyone down as they seek to claim the Island for themselves and the gold, etc. This isn't mainland Gor with Torvaldsland, Red Hunters, Ar, Taharians all already existing in their own cities. There is one city with all cultures making it work in one bastion from the Stygian forces. That is why there are several distinct districts within Vargor allowing for freedom of religions even with there being a temple for Northern worship of their own gods. Anything else has missed the point of the whole season storyline. It literally does not matter if you're wagon people, that people, pani people. The starting point for everyone's story is Vargor, safety from the Stygians, mounting defenses against them and obviously eventually we take them out. Once we've gathered together, when we've established this threat is over and in the meanwhile hopefully drawn everyone in to the story. We should be well grown and possibly looking at branching out into a second city.

Until then, everything else is a jump ahead of the current main plot. Several Northern players want to set up a Torvaldsland, that's great future plans, but doing it now you're just either ignoring the whole season storyline or not wanting to be part of it which is just dividing players up while some of us are trying to push the main storyline along by making use of the city as it was intended. Hence why after being here awhile, I decided to try and get the Torvald District RP going and since no one else seemed interested I've put myself up for the position of District Jarl. People are complaining about being forced to rp in Vargor. If you read all the information you're supposed to before starting in the game between the website, discord, the in game ooc area with all it's information before you actually leave the ooc area... you'd already know that is the literal starting point for everyone's story and that your character has come there for safety as there is no where else safe.

You want to form alliances for future builds, come to Vargor. You want to icly recruit people to your cause because you want to overthrow men's rule? Start in Vargor. You want to build a new series of villages for a new Torvaldsland? It starts in the Torvald District in our Long Hall with everyone on the same page. Want to build your own homestone and build your own city? It starts in Vargor. Otherwise, ICA has ICC [In character Actions has In character Consequences] which is about to happen and you better not come crying to the Admins about it since you all should have already known before you even started your RP what was going on. No one has said that you have to stay forever in Vargor. But, unless you're a panther or outlaw afraid to live there. There's no reason not to be there currently IC wise. If anything, you have every IC reason to not be living any where else as per the current Main Story.

Hafthor Wartooth — 01/23/2024 8:30 AM