Building and Bases (Rules): Difference between revisions
From Barbarians of Gor
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# If there is a road -- build along side it or at the end of it, not ON it. (Exceptions maybe allowed.) | # If there is a road -- build along side it or at the end of it, not ON it. (Exceptions maybe allowed.) | ||
# If there is a caravan expect there to be a RP hub near by. RP Hubs have influence over the aesthetic seen from their walls, or along the road from their gate to the caravan. RP hubs are intended to be places of central gathering and the aesthetic of the area is going to be important to their ability to achieve that. | # If there is a caravan expect there to be a RP hub near by. RP Hubs have influence over the aesthetic seen from their walls, or along the road from their gate to the caravan. RP hubs are intended to be places of central gathering and the aesthetic of the area is going to be important to their ability to achieve that. | ||
;Blocking Resources | |||
:It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line. | |||
=Aesthetics= | =Aesthetics= |
Revision as of 13:29, 3 April 2023
Players and clans are restricted to 1000 building parts and approximate the same number of placeables. Larger settlements are reserved for those who have the time and skill to actively run a role-play hub. Further aesthetic restrictions are in place for us as a role-play server.
Not Allowed
Exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.
- You are not allowed to build in naturally inaccessible locations such as at the top of some ruined tower near the Unnamed City.
- To construct homes where the mechanical game protection exceeds what is reasonable and immersive such as four tile thick walls and back to back draw bridges.
- To construct unassailable bases such as stuck high up in cave that can't be damaged by normal game mechanical means.
- If there is a road -- build along side it or at the end of it, not ON it. (Exceptions maybe allowed.)
- If there is a caravan expect there to be a RP hub near by. RP Hubs have influence over the aesthetic seen from their walls, or along the road from their gate to the caravan. RP hubs are intended to be places of central gathering and the aesthetic of the area is going to be important to their ability to achieve that.
- Blocking Resources
- It is acceptable to build with the intention of controlling a particular resources AS LONG as you are regularly available for the role-play of trading or fighting over that resource. You must be able accommodate others access to the resource. If this does not happen we will over ride the building damage settings and allow the players to damage your building - even if you are off line.
Aesthetics
At an absolute bare minimum your base must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.
If you are not a skilled builder and/or can not decorate -- please build away from RP Hubs, caravans and roads. Or get help!
- RP Hubs have the right to enforce building styles within sight of their walls, or along the road from the closest caravan to their gates. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
- The building styles in the game are programmed in accordance with the weather of the server. This means that sandstone in the north isn't intended by the mechanics. Please respect the intention of building styles by map location, even if a particular build style doesn't have a corresponding mechanic.
- Roads should be remain clear and usable unless they are incorporated into the build in a pleasing and logical way.
What we won't enforce
- This land is small -- perhaps a couple dozen pasangs (km) square. We are not going to force a Tahari player to live in the desert nor a Red Hunter in arctic.
- We are not going to enforced deco (placeables), especially if they are behind walls.
Reporting/Enforcing
If you feel a build is breaking the rules of the server please open a ticket in discord and our team will review it. Please include screen shots and location details.
- Season Four
- Season Four has began. We are in the process of upgrading our educational offerings, streamlining the application process, and onboarding new players. As always the wiki is a work in progress. As of Jul 9th, a significant re-organization was made.