Category:Locations: Difference between revisions
From Barbarians of Gor
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=Vargor at Telith's Island= | =Vargor at Telith's Island= | ||
* Guards are not required by either Free Women or Slaves within the city limits. | |||
* Slaves can be punished by any free person. | |||
* Free Women who are breaking or suspect of breaking any "conduct laws" can be restrained (coffled) and brought to the town hall for consideration. | |||
* No fighting in town, take it out of the city limits or to the arena. | |||
Revision as of 15:42, 5 December 2023
Barbarians of Gor has one primary role-play hub with three districts. This page has a basic overview of the three districts.
Vargor at Telith's Island
- Guards are not required by either Free Women or Slaves within the city limits.
- Slaves can be punished by any free person.
- Free Women who are breaking or suspect of breaking any "conduct laws" can be restrained (coffled) and brought to the town hall for consideration.
- No fighting in town, take it out of the city limits or to the arena.
Port Argentum
Argentum Hills is home to those who hail from central Gor north of the Tahari and south of the Laurius river. The building style is strictly greco-roman. The region is ruled by a patrician when one is chosen. <Read More>
Torvald's Landing
Torvaldsaer in the far north west corner of Vargor is home to those who hail from Torvaldsland. The building style is strictly viking. The region is ruled by a High Jarl when one is chosen. <Read More>
Turan Cove
Turan Cliffs is home to any who hail from the southern deserts of Gor such as the cities of Turia, Tor and Turmas. The region is lead by a Pasha who sits in the Kasbash in the regions center. The build style of the region is desert/moroccan. <Read More>
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