Category:Locations: Difference between revisions
From Barbarians of Gor
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=Vargor at Telith's Island= | =Vargor at Telith's Island= | ||
<I>Vargor, a city born from determination and necessity after the threat of the volcano's eruption emptied the lands of so many and the Stygian raiders became more brazen in their attacks on those left behind. What was molded from adversity is a hamlet nestled around the big lake whose shores touches the snow crested mountains of the North, the southern sands of the South, and the rich plains of the wagon people. It has blossomed into a place that welcomes all walks of life. | |||
Vargor has built itself into a thriving community, rich with both opportunity for those of high caste or low, as well as those with no caste at all, where conflict is kept from its holdings by an agreement among all that the prosperity of Vargor means prosperity for them. A home that offers opportunity for warrior, tradesman, and merchant alike and welcomes all to its shores. </I> | |||
;In Progress Notes | |||
* Guards are not required by either Free Women or Slaves within the city limits. | * Guards are not required by either Free Women or Slaves within the city limits. | ||
* Slaves can be punished by any free person. | * Slaves can be punished by any free person. |
Revision as of 16:33, 11 December 2023
Barbarians of Gor has one primary role-play hub with three districts. This page has a basic overview of the three districts.
Vargor at Telith's Island
Vargor, a city born from determination and necessity after the threat of the volcano's eruption emptied the lands of so many and the Stygian raiders became more brazen in their attacks on those left behind. What was molded from adversity is a hamlet nestled around the big lake whose shores touches the snow crested mountains of the North, the southern sands of the South, and the rich plains of the wagon people. It has blossomed into a place that welcomes all walks of life.
Vargor has built itself into a thriving community, rich with both opportunity for those of high caste or low, as well as those with no caste at all, where conflict is kept from its holdings by an agreement among all that the prosperity of Vargor means prosperity for them. A home that offers opportunity for warrior, tradesman, and merchant alike and welcomes all to its shores.
- In Progress Notes
- Guards are not required by either Free Women or Slaves within the city limits.
- Slaves can be punished by any free person.
- Free Women who are breaking or suspect of breaking any "conduct laws" can be restrained (coffled) and brought to the town hall for consideration.
- No fighting in town, take it out of the city limits or to the arena.
In-Character Laws
'pending
Port Argentum
Argentum Hills is home to those who hail from central Gor north of the Tahari and south of the Laurius river. The building style is strictly greco-roman. The region is ruled by a patrician when one is chosen. <Read More>
Torvald's Landing
Torvaldsaer in the far north west corner of Vargor is home to those who hail from Torvaldsland. The building style is strictly viking. The region is ruled by a High Jarl when one is chosen. <Read More>
Turan Cove
Turan Cliffs is home to any who hail from the southern deserts of Gor such as the cities of Turia, Tor and Turmas. The region is lead by a Pasha who sits in the Kasbash in the regions center. The build style of the region is desert/moroccan. <Read More>
Player Rules
- Building
- You must adhere to the building rules and aesthetics outlined on the building rules page.
- Vendors
- Vendors can be purchased from one of the NPCs in the OOC Area.
- Only staff-approved players may place a vendor in a public building. (A building without a vendor may be available for "ownership".
- All other vendors must go down at the docks in aesthetically pleasing spots near merchandise decor.
- OR in your own home. (Vendors placed in private homes should be indoors or set up near an appropriately decorated merchant "spot". This means don't just plunk him down by himself along the side of the road - he will "quit" your service.)
- Empty vendors. Misplaced vendors. Or any other vendor that would make any reasonable role-player wince and roll their eyes. Will be moved or deleted.
- Quarum
- For the purposes of Vargor's player voting system a Quorum is defined as 5 players of the requisite profession, caste or gender.
- Quarums are always based on the number of players who show up for the in game vote/discussion. Proxy holders for qualifying characters are acceptable for those who are can't make the event.
- In the absence of a quarum any free person who claims Vargor as a home, and is present at the time of the vote/discussion, will have an equal voice/vote on the issue. Only proxies from elected town leadership will be accepted in such cases when a quarum can not be met.
- Example: If a vote for Ubar requires a quarum of warriors and only 3 are present, players may bring the proxy of other warrior players. If there is still not a quarum, then all present free persons of the Home Stone may vote on the topic. In this case, only elected town officials may send a proxy.
- Available to Own
- The staff have a selection of homes in a clan called "Available to Own". Any player may request one of these buildings by opening a discord ticket.
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