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Barbarians Of Gor Mod: Difference between revisions

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(Replaced content with "The primary function of the BoG Mod is to introduce War Horns and Clan allies. The mod includes other random additions such as brands and a modesty layer. <includeonly> <Read More></includeonly><noinclude>category:Game Manualcategory:TOC ;See Also : Talk:BoG Mod {{:BottomBar}}")
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We are in the process of developing our own mod for the server. You can read about the current plans and status on the BoG Mod page. Last Updated: 3/19/23 <includeonly> [[BoG Mod|<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]
The primary function of the BoG Mod is to introduce War Horns and Clan allies. The mod includes other random additions such as brands and a modesty layer. <includeonly> [[BoG Mod|<Read More>]]</includeonly><noinclude>[[category:Game Manual]][[category:TOC]]


=Overall Plans for our Mod=
;See Also
 
: [[Talk:BoG Mod]]
So as we learn this game and its strengths and limitations we have determined that we clearly need to make some changes. Some significantly core issues are:
 
* Clan members have the ability to destroy their own clan’s buildings easily. This forces clans to be small simply to protect themselves.
* NPC Thrall Guards can be set either to attack everyone or only to engage if they themselves are hit or if a clan member is hit. They do not react to damage to buildings either by players or the purge.
* The Pippi merchants are considered to be placeable objects and decay if decay is active on the server.
 
Those of you who have played Conan on other servers will immediately grasp the inherent challenges with these limitations, but for those who are new I’m going to off a brief summary of the limits:  
 
* Dividing players up into small clans means they can not open the doors of other clans, are not protected from attack by guards, and will take full damage not friendly fire damage.
* Setting guards to attack everyone means visitors and player captures can’t be in your base without some very squirrelly workarounds.
* Setting guards to guard area means they will not respond if players or the purge attacks the walls.
* Turning decay off on buildings removes the resource sink and puts work on the mods to hunt down and remove abandoned clans. 
 
All of these issues and more, seem to be why most RP sims have things like the purge, decay and building damaged turned off. Unfortunately, our goals necessitate all of these things being possible, not impossible. It has taken some time for our programmer to hunt down solutions as the Dev Kit interface is unsearchable and a visual scripting solution, not real programming.
 
But we think we have solved at least two of our issues and I want to tell you about them because it could be a very exciting game changer.
 
* The war horn will be upgraded to have functionally that allows clan members to change the guards engagement settings to one of three options Guard Area, Attack All, Attack None. In this way “visiting” is going to be possible.
* We are working on a “super clan” mod that will allow clans to group together with a “parent” clan which will allow access to the main clans doors, chests, and craft stations as well as protection from the guards and friendly fire.
* Further it should allow admins to put controls on clans INDIVIDUALLY to manage item counts, pet/thrall counts and member counts instead of globally. This will allow us to keep control of lag due to items and thralls, reduce the scope of poorly designed builds, and keep non-rpers from rolling in with a group of ten to grief before we even have a chance to ban them.
* Additionally, and **hopefully** the clan system will also be expanded to allow individual settings for each clan; decay on/off, purge on/off, building damage on/off. This has not been completely prototyped but we are hopefully.
 
=In Addition=
We are working on the following approved changes:
 
* Raising the hit points on Tier 1 and Tier 2 building materials so they are a viable option with PvP Building Damage. The goal is to encourage players to make aesthetic choices over mech choices.
* A modesty layer and slave brands are on the wish list. (We will take help on this if anyone has the skill.)
* Reducing the spawn rate of female thrall warriors.
* Blocking Sorcery and Golems. (We will make an effort to implement golems in a less fiction breaking body.)
 
=Other Stuff=
* A female body upgrade mod is still being selected and tested.
* We are considering using the Unlock+ feature which allows chests and doors to be opened without being destroyed. This will allow our fellow role-players the option to just break down doors and break open chests/crafting stations without being forced by mechanics to destroy them to get in.
 
=Equipment=
A new server has been ordered and will be here this week. We will set it up and ship it off to our selected co-host location. The new server offers far more power and control then can be gained from other hosting sites. We are planning for a long term and high traffic solution.


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Revision as of 19:13, 2 April 2023

The primary function of the BoG Mod is to introduce War Horns and Clan allies. The mod includes other random additions such as brands and a modesty layer.

See Also
Talk:BoG Mod

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