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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Building and Bases (Rules): Difference between revisions

From Barbarians of Gor

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# To construct homes where the mechanical game protection exceeds what is reasonable and immersive such as four tile thick walls and back to back draw bridges.
# To construct homes where the mechanical game protection exceeds what is reasonable and immersive such as four tile thick walls and back to back draw bridges.
# To construct unassailable bases such as stuck high up in cave that can't be damaged by normal game mechanical means.
# To construct unassailable bases such as stuck high up in cave that can't be damaged by normal game mechanical means.
# If there is a road -- build along side it or at the end of it, not ON it.
# If there is a caravan expect there to be a RP hub near by. RP Hubs have influence over the aesthetic seen from their walls, or along the road from their gate to the caravan.  RP hubs are intended to be places of central gathering and the aesthetic of the area is going to be important to their ability to achieve that.


=Aesthetics=
=Aesthetics=

Revision as of 13:19, 3 April 2023

Players and clans are restricted to 1000 building parts and approximate the same number of placeables. Larger settlements are reserved for those who have the time and skill to actively run a role-play hub. Further aesthetic restrictions are in place for us as a role-play server.

Not Allowed

Exploit the game mechanics at the expense of game play and fiction. It is one thing to build a defendable base, it's another to build one that is inaccessible or unassailable.

  1. You are not allowed to build in naturally inaccessible locations such as at the top of some ruined tower near the Unnamed City.
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  2. To construct homes where the mechanical game protection exceeds what is reasonable and immersive such as four tile thick walls and back to back draw bridges.
  3. To construct unassailable bases such as stuck high up in cave that can't be damaged by normal game mechanical means.
  4. If there is a road -- build along side it or at the end of it, not ON it.
  5. If there is a caravan expect there to be a RP hub near by. RP Hubs have influence over the aesthetic seen from their walls, or along the road from their gate to the caravan. RP hubs are intended to be places of central gathering and the aesthetic of the area is going to be important to their ability to achieve that.

Aesthetics

At an absolute bare minimum your base must actually look appropriate to a medieval or Gorean building. Ideally your build should be created with role-play in mind. The following guidelines are in place to maintain the immersion of the server.

If you are not a skilled builder and/or can not decorate -- please build away from RP Hubs, caravans and roads. Or get help!

  1. RP Hubs have the right to enforce building styles within sight of their walls, or along the road from the closest caravan to their gates. If you have built in such a location unintentionally, please open a ticket and we will help you find a new place and rebuild.
  2. The building styles in the game are programmed in accordance with the weather of the server. This means that sandstone in the north isn't intended by the mechanics. Please respect the intention of building styles by map location, even if a particular build style doesn't have a corresponding mechanic.

What we won't enforce

  • This land is small -- perhaps a couple dozen pasangs (km) square. We are not going to force a Tahari player to live in the desert nor a Red Hunter in arctic.
  • We are not going to enforced deco (placeables), especially if they are behind walls.


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