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Season 3 Role Play Snippets

From Barbarians of Gor

Revision as of 22:49, 23 May 2024 by Branwyn (talk | contribs)

The following tale is written by an unknown scribe who's flare for the dramatic eclipses any skill he might have possessed in getting the story right.

Season Introduction

As Talina navigated the bustling markets of Turan Cove, a frantic call for aid cut through the din of merchants hawking their wares. Though not a licensed physician, her years as ship's medic and surgeon under Captain Harris on the Siren's Call had honed her skills. At the mention of a returning ship and injured crew, her instincts took over. Hastening towards the infirmary, she shed her cumbersome robes of concealment as she went.

Inside, a grim sight awaited. A man in charred clothing lay on the table, a jagged splinter of boat rigging protruding from his side. Dark-skinned Veris, clearly part of the injured man's crew, alternated between hovering anxiously and pacing the room. Talina's focus narrowed on the patient. "What happened here?" she demanded, already scrubbing her hands clean as she assessed the wound.

Veris's explanation was disjointed, but the gist was clear - an attack by Stygians on their return to the cove. But it was what came before that made Talina's eyebrows shoot up. Veris spoke of a place called Vargor, a land of abundance and contrasts, where Commander Zephon had met with a man called Tatanka and his companion Rose. They had warned of Stygian uprisings, of empty lands ripe for the taking due to false rumors of a volcano's eruption. The Stygians, it seemed, sought dominion over all they could grasp, including Vargor and World's End.

Zephon had pledged to return with aid, but the Stygians had ambushed them at sea. As Talina prepared a paste to treat the wound, she dispatched Veris to spread the word throughout the cove and to the other cities. Her attention then returned to the dying man before her. Could she save him? And what would be the cost if they failed to heed the warning he had brought? After a long day of raiding, looting, and pillaging, Sir Illicit trudged wearily through the streets. His quest for the elusive armorer whose name escaped him had proven fruitless once again. Just as he resigned himself to a night of empty-handedness, the heavenly aroma of fresh bread wafted through the air. Following the scent, he came upon a bakery, and within, the stout form of Bragoras, his flour-dusted face a picture of concentration as he worked his magic.

Illicit

Illicit's negotiations were as rough as his manners, but there was something about the promise of a warm hearth and the lure of sweet pastries that swayed the baker. Before he knew it, Bragoras had agreed to join them at the Vargor teahouse. The promise of his culinary delights for the Masters, the Free Women, and perhaps even a few lucky beasts was too great to resist.

As Illicit led the new recruit back to Vargor, he couldn't help but imagine the looks on his comrades' faces when they discovered their latest addition. Who needed arms and armor, after all, when you had the power of freshly baked bread on your side?

Kasiana

Kasiana, a woman of the Torvaldlanders, had lost much in the shipwreck that stranded her and her companions in this unfamiliar land. Raised in the harsh beauty of the north, she had been brought to the wagons as companion to the Kassarian Ubar. Now, with resources scarce and their people scattered, the task of rebuilding fell to her. She had spent precious time learning of the surrounding lands, the resources they offered, and the dangers they held. Her kailla was packed, her guard at the ready. The time had come to venture forth and prepare for the future of their tribe.

As a red-haired Torvaldlander woman with a pierced septum, Kasiana knew she would draw attention in these southern lands. But she was undaunted. With a fierce determination burning within her, she set out to find the nearest town, to forge the alliances and secure the supplies that would see her people thrive. The journey was uncertain, the challenges ahead many, but Kasiana was ready. For the sake of her companions, her son, and all the wagon people, she would not falter.

Lexis

With a clang of hammer on anvil, Lexis emerged from her forge, a sheen of sweat on her bronzed skin. Today was a day for more than just shaping metal - today, she would take her business to the people. A sturdy tent was quickly erected outside her cliffside home, her slave, Rik, positioned within. Displayed upon him was a dazzling array of Lexis's handiwork - gleaming collars, intricately wrought bracelets, swords and daggers that seemed to drink in the sunlight.

A wooden sign, freshly painted, was hung about Rik's neck. "Klink Metal Workers - Finest Steel Goods" it read, along with a list of prices that made even the most hardened warrior raise an eyebrow. Satisfied with her setup, Lexis set off into town, her voice ringing out across the dusty streets. "Metals, steel, steel goods! Collars, bracelets, blades of the finest craft! Find all your needs at Klink Metal Workers, cliffside! Lexis, the master smith, at your service!"

As she walked, her call echoed off the buildings, drawing the curious and the interested. Her mission was clear - to make the name of Klink Metal Workers synonymous with excellence, and to secure a future of prosperity amidst the fires of her forge

Krolina

After the slave uprising that ravaged Tharna, Krolina, once its Tatrix, found herself a fugitive. Hiding in the woods with a dwindling band of loyal Silver Masks, their goal was the nearest port, and escape by sea to the legendary edge of the land. There, she vowed to rebuild, to create a New Tharna with herself once more upon the throne. But the gods had other plans. A tempest seized their ship, scattering her people. Krolina and but two guards washed up on an unfamiliar shore, the rest lost to the fury of the waves.

Survival became their immediate focus. Resources were scarce, the wilderness unforgiving. Yet, it was in this desolation that they stumbled upon an abandoned silver mine, its tunnels a glinting promise. "A sign," Krolina thought, her determination reigniting. "Here, we will lay the foundations of New Tharna."

Yet, the reality of their situation was stark. Three people could not build a city. Their New Tharna would be but a shadow of the old, a small settlement eking out a living from the silver-laced rock. But even this modest dream presented challenges. Who would toil in the mines, if not slaves? And who would join the Silver Masks, now that their power was broken? Would they find new recruits to guard and rule alongside them, or would they stand alone against the dangers that lurked in this untamed land?

For Krolina, there were still more questions than answers. But she was undeterred. For she was a Tatrix, and this would be her rebirth.

Kyra

Seated in her new office, amidst the hum of a revitalized Vargor, Kyra forced her mind to the task at hand. As the newly appointed Head of Caste for the scribes, the needs of the growing community took precedence. The ghosts of her past - Drystan, Gyr, Totonka, Rose, even her beloved dire wolves Nighteyes and Warg - were firmly pushed aside. This was not their time. Chances were, they lived their lives, as she must live hers, in the here and now.

Yet, the present held its own distractions. The city pulsed with energy, a melting pot of cultures that threatened to pull her focus. But she was resolute. Vargor needed scribes, and she was but one person. As the city swelled with new arrivals, it would take far more than just herself to meet the burgeoning demand.

With a steady hand, Kyra set to work. Notices would be posted throughout the city, at caravan stops and gathering places. A call to all free persons, of or aspiring to the Blue Caste. The opportunities were many - clerk, teacher, accountant, historian, litigator, magistrate, record keeper, cartographer. Apprentices welcome. The city of Vargor was not just building structures, it was building a future, and the scribes would be its backbone.

As she finished the final notice, a sense of pride and purpose washed over her. This was her new path, one of service and leadership. And though the ghosts of her past still lingered, it was the promise of tomorrow that now drove her forward.

Tur Woods

The woods of New Sardar had lain undisturbed for so long that the birds had grown bold, their songs the only soundtrack to the stillness. The feral beasts of the hills had roamed unchecked, their dominance unchallenged. Yet, rumors began to circulate, whispers of a return, of a reclamation. It was said that a few women, those who found freedom in the wild, had established a camp deep within the forest's heart. One among them might be familiar, a figure known from journeys to the very limits of the known world and back again.

For those with ears to hear, the sounds of the forest were changing. The rustle of leaves, the snap of twigs, took on a new rhythm. The whoosh of fletched arrows, the solid thunk as they found their mark in unsuspecting flesh - these were the sounds of a hunt, of a return to a way of life thought lost. The animals of the forest would provide - their hides for leather, their bones for tools. The cycle of life and death, so long absent, stirred once more.

To some, the forest would always be a place of fear, of shadows and unknown dangers. But to others, to those who called it home, it was a cradle, a sanctuary. And they had returned, their footprints a promise etched into the earth. New Sardar was awakening, and with it, a new era would dawn.

Anchin

Through the bustling streets of Vargor, a heavily armored guard made his way, his footsteps echoing off the buildings. As he walked, he cupped his hands about his mouth, his deep voice booming out across the city. "Citizens of Vargor, hear me! Your former Ubar is no more! By the will of your warriors, Anchin Foxclaw has been chosen as your new Ubar, and Kasiana Foxclaw, his companion, shall serve as your Ubara!"

The words hung in the air, a declaration that seemed to still the very heartbeat of the city. Yet, even as shock and curiosity rippled through the populace, there was a sense of acceptance, of a new chapter being embraced. For in Vargor, strength and honor were not just ideals, but a way of life. And in Anchin and Kasiana, the people saw leaders who embodied those principles.

As the guard's words faded into the wind, the city began to stir once more. The markets hummed back to life, the clang of hammer on anvil resumed, and in the hearts of all, a spark of hope and anticipation was kindled. For though the face of leadership had changed, the spirit of Vargor remained unbroken. And under the guidance of their new Ubar and Ubara, the people knew they would continue to thrive, to grow, and to forge a future worthy of their city's name.

Krolina

After the revolt that shattered Tharna, Krolina, once its Silver Mask, found herself a survivor, clinging to life at the Edge of the Land. Alongside a handful of loyal Silver Masks, she had discovered a silver mine near the Hyperborean city of Sumer, a glimmer of promise in the wilderness. Yet, when she sent two scouts to investigate rumors of a Gorean city to the east, they vanished, leaving her alone to face the unforgiving wild.

Hunger and thirst gnawed at her, feral beasts stalked her, and still she persevered. And it was in this darkest hour that the Priest Kings extended their hand. Fleeing yet another scorpion, Krolina stumbled upon Lexis, a woman who offered her sustenance, killed the predator, and granted her a reprieve. But the aid of the Priest Kings was not yet done.

Luck, or the will of the gods, saw Krolina reunited with another survivor from her ship, a comrade who had endured as she had. Together, they built a fragile camp by the silver mine, a foothold in this untamed land. Their next quest was to find the two missing scouts, last seen in the Gorean city. The journey ended in Vargor, where Captain of the Guard Zephon revealed their men were detained, but would be released. With their band whole once more, the vision of a new Tharna could take root.

Upon their return to the camp, three veterans of old Tharna knelt before Krolina, acknowledging her as their Tatrix once more. And so, amidst the silver-laced hills, New Tharna was born. Krolina, her eyes aglow with determination, addressed her people. "This day, we lay the foundations of New Tharna, but the spirit of the old will forever live in our hearts. The Priest Kings watch over us, and with their blessing, we shall grow strong. Perhaps, one day, we will be mighty enough to reclaim our homeland from the rebels!" Her warriors met her words with a roar, their blades raised to the sky. For in this moment, they knew - as long as they stood united, their future was bright.

Malachi

After escaping the lands of his past, Malachi had managed to gather a handful of his men and a larger number of thralls. These, he had taught the art of seamanship, forging a new crew from those once bound to the earth. Their vessel built, their stores loaded, they set out upon the Thassa, their hearts set on finding the fabled Vila's Freehold. Yet, the seas beyond World's End were unforgiving, and the whims of the weather soon saw them off course, their prow pointed at the shores of yet another strange and barbarous isle.

Malachi, now a leader of a different sort, made a choice as they made landfall. He would not hide behind a false name, for in this new world, what did a name signify? He was Malachi, commander of this ship, teacher of these thralls, and it was as Malachi that he would face whatever lay ahead. The island, with its lush greenery and the distant sounds of the unknown, waited. And Malachi, his footsteps firm on the foreign sand, led the way, ready to forge a new path, free from the shadows of his former life.

Amaya

With the precision of long practice, Amaya swept the tea room, her movements a dance of familiarity. As the lamps flickered to life, their soft glow heightened the simple elegance of the space. Each item, painstakingly cleaned, shone with a spotless sheen, a testament to the care with which this sanctuary was maintained. The ancient tea caddy, its surface bearing the scars of countless journeys, rested serenely beside the brazier, a symbol of the traditions that had brought them to this place.

Once her preparations were complete, Amaya stilled, her gaze turning inward. Her breath came in gentle whispers as she centered herself, her very being attuning to the ritual that was to come. The rustle of her kimono was the only sound as she reached for the hai, adding the moist ash to the waiting firebed. Her fingers, deft and sure, lifted the aromatic wood, the tiny dragons carved into its surface seeming to stir as they took their place in the brazier. A touch of the taper ignited the kindling, a small flame springing to life, its warmth and fragrance wafting through the room.

As the scent of the wood enveloped them, Amaya spoke, her voice barely above a whisper. "The home of the Willow World is ready. I wonder, who shall be our guests this day, and what tales shall they bring to the Pani?" And with that, she and her followers waited, patience personified, as the tea room stood as an open embrace, ready to welcome all who would enter.

Krolina

Krolina returned to her camp, her mood as dark as the shadows that had nearly claimed her. Her captain was dead, slain by the Vargorians, and she herself had only just escaped the horrors of torture and violation. Her warriors, their faces set with determination, spoke of revenge, of striking back at those who had wronged them. But Krolina, her mind racing with the lessons of their recent ordeal, stayed their hands. "We must reconsider," she told them, her voice firm but measured. "We need more than vengeance, we need strength. Some of you must go out, into the cities and settlements, and spread the word - New Tharna is rising, and it seeks those who would live under the just rule of women, as is the will of the Gods."

She paused, her gaze sweeping over the faces of her men, before continuing. "We offer not the lawlessness of the wilds, but the order of a civilized settlement. Free women of the mainland, weary of being mere playthings for the reckless, Hyborian warriors who would not be collared or ravaged - they will find a home among us, as Silver Masks, with their families by their side. And we will hire men, too, those who can fight and are willing to serve under our banner, for we have silver to pay them, especially those Hyborians untainted by the misguided male dominance of the mainland. Seek out the followers of Derketo, who know the power of the female divine - if they are interested in our vision, let them send a vulo to me."

With her words, a new path was set. Scouts were dispatched, each to spread the message in a different direction. And Krolina, her resolve burning brighter than ever, stood at the heart of the burgeoning New Tharna, ready to build a future where women were not victims, but the very architects of their own destiny.

Rumors swirled like the wind, each whisper painting a different picture of the group known as New Tharna. Some claimed to have seen them among the Hyborians, their allegiance seemingly sworn to these northern warriors. Another wanderer spoke of a sighting on the east shore, of New Tharna's hands building a ship, their stores laden with tons of silver. Snatches of overheard conversation spoke of a plan - to return to the mainland, silver in hand, and hire an army to retake the Tharna that was lost.

Yet, not all rumors hinted at martial ambitions. A shadow of suspicion fell over the wells of Vargor, where some claimed to have seen members of New Tharna. Poison, it was whispered, and the deadly dar kosis disease that had begun to claim the sick from the silver mines. But these were mere rumors, and only the physicians could say for certain if there was truth to the claim of poisoning the well.

One thing, however, was clear - the camp that had once been New Tharna's stronghold now stood abandoned, a ghost town in the wilderness. And in its heart, a lone grave, a silent testament to a sacrifice made in the pursuit of a dream. But was it a dream of rebirth, or one of vengeance? Only time would tell, as the echoes of New Tharna's presence continued to ripple through the land.

Hathor

Stepping forward to the railing, a figure cut from the very granite of the North claimed the attention of all. Hafthor Wartooth, a Nordheimer of unmistakable stock, his blonde braids falling behind him like rivers of gold, stood tall. His armor, battered from countless battles with the beasts of World's End, encased his massive form, a testament to his unyielding strength. For a moment, he surveyed the gathering, his gaze meeting the eyes of those before him as he steeled himself to speak. A mug of ale, drained in swift gulps, served to wet his throat, the vessel discarded with a clang on the benches behind him.

"I am Hafthor Wartooth," his voice boomed out, carrying across the assembly. "Descendant of Kvedulf Wartooth, and his father before him. Though born of Nordheimer blood, my family adapted to the ways of Gor, making Vargor our home. My oath, when the time came, was only a matter of course. And so, I, Hafthor Wartooth, pledge my sword, my spear, my shield to the city of Vargor, and to the Scarlet Caste of Warriors. To those who would threaten our hearthstone, I vow to meet them with the edge and point of my blade. Skall!" With his oath given, the man stepped back, producing another mug from the shadows as if by magic, his celebration already begun.

Rumors of the Wartooth clan trickle throughout the city that Kveldulf Wartooth wants his son Hafthor to be the next Jarl of the Torvalds District and that a moot will soon be held at the next full moon of one of the three moons over Gor for people to put their names forward so that a vote can he held between then and the next full moon where the one with the most votes amongst the Torvaldslanders and any other Nordheimer free person will be declared as representative within Vargor. Then the District Long Hall's Jarl can see about appointing an Overseer as well seeing who qualifies as a Rune Priest to lead in the temple next door to the Long Hall.

Whispers of the Wartooth clan's ambitions began to circulate through the city's taverns and marketplaces. It was said that Kveldulf Wartooth, a man of unyielding resolve, had set his sights on the jarlship of the Torvalds District for his son, Hafthor. A moot, it was rumored, would be called at the next full moon, one of the three that hung low in the Gorean sky. It was there that any with aspirations to the leadership would be invited to step forward, to have their names entered into the running.

Between that moon and the next, the people would have their say, their votes cast for the candidate of their choice. Not just the Torvaldslanders, but any Nordheimer of free status would have a hand in shaping their future. And when the next full moon rose high, the one who had garnered the most support would be declared the representative of the district within Vargor's walls.

But the jarlship, it seemed, was only the beginning. The District Long Hall's leader would then take up the task of appointing an Overseer, a man to oversee the daily governance of the district. And more, a search would be undertaken to find one qualified to take on the mantle of Rune Priest, to lead the spiritual pursuits of the people from the temple that stood as a companion to the Long Hall. The Wartooths, it seemed, aimed not just for political power, but for a hold on the very soul of the Torvalds District.

In the wake of the violence that had claimed their guards and driven their captain to abandon his post, the group was left with little choice but to pack up what remained and seek a new place to call home. The memory of Tharna, once a beacon of promise, was now tainted by the blood that had been shed within its walls. And so, they set their sights to the northwest, their wagons leaving behind the only home they had known in this new world.

As they traveled, whispers began to circulate, carried on the wind and passed from tongue to tongue. The masked people, it was said, were building anew, their encampment a haven for those seeking a fresh start. And so, the call went out, a silent summons to all who would join them, to don the mask and take up the mantle of their shared destiny. The future, though uncertain, held within it the promise of rebirth, of a chance to forge a community untainted by the trials of the past.

Malachi

News arrived in Vargor, carried by the dusty wheels of a merchant caravan, of a ship full of mainlanders anchored near Buccaneer Bay. But Malachi, ever the opportunist, had been busy in the time since his arrival. He had spent his hands scouting the surrounding area, his small band of men striking at the camps of the local freebooters. Information had been gleaned from the defeated, and a map, procured from one of the fallen, had revealed the lay of the land. Buccaneer Bay, it seemed, was their current locale, and further inland lay the enigmatically named Refuge of the Priestking. Malachi doubted that the insectoid aliens had established a colony here, but he would not put it past a rogue brood or rebellious kin.

As he had skulked in the shadows, tales had reached his ears of ships, piloted by the less skilled, meeting their end on the unforgiving reefs and rocks. Hulls torn asunder, holds filled with treasure, sinking swiftly to the depths. Gold, he knew, was a prize without bounds, and he had begun to formulate a plan. The next camp they raided, he made sure to take a few of the animal tamers alive. After the first had been made an example of, the others were eager to cooperate. They spoke of breathing helmets, used to extend their time beneath the waves, and the potential for salvaging the sunken riches. And Malachi knew just how to make use of this knowledge.

Akira

News carried on the dusty feet of travelers to and from the Southern Aqueduct brought word of a new haven in the desert. House Jinmeiyō, of the Pani family, had opened a public waystation, a beacon of welcome for weary pilgrims and mendicants making the arduous journey between the Unnamed City and Vargor. Cool shade, soft pillows, and the alluring dances of slavegirls awaited those who sought refuge within its walls. Yet, even as travelers were drawn to this oasis, they were cautioned to be wary. The desert was not to be trifled with, and the shadows around the waystation were said to be home to spiders and salamanders, creatures whose venom was not to be underestimated.

A woman, clad in green, and her trio of guards, in the antiquated armor of Vargor, had been sighted roaming the lands that once hosted the old fair. Their journey had not been without incident, for they had fallen prey to a brutal attack. Yet, the woman and one guard had emerged unscathed, a testament to their mettle. The threat of the raiders, it seemed, still hung over the land like a sword of Damocles. And now, rumor had it that the woman in green had sought refuge, fleeing Vargor for the relative safety of the lands near Sepermeru.

Vargor

Word came from the Builder's Caste of Vargor - the dock area closest to the Town Hall had grown too crowded, its capacity strained by the burgeoning trade. To alleviate the congestion, it had been decided that additional docks would be constructed, one near to each of the three districts. And with this expansion, a shift would be required. Merchants, who had long set up their stalls in the main docks, would be expected to relocate to one of the new, smaller merchant docks, making way for the continued growth of Vargor's maritime hub.

Tur Woods

Word from the forest folk - a new En had taken the reins of a panther tribe, her name carved into the bark of a tree near the Northern Trade outpost: Se'Kehn Sadi. Yet, in the whispers that circulated, there seemed to be confusion, for it was said that Se'Kehn Sadi was not a name used in singular. Had this new En taken on multiple guises, or was her true name multifaceted as the woman herself? Only time would tell, as the panthers of Se'Kehn Sadi made their presence known in the lands around the outpost.

Vargor

A productive training session had been had by the group of warriors and spectators at the sparring arena. But their return to the village proper was met with a shocking turn of events. Screams rang out, mayhem erupted, and it was said that a slave girl was the first to fall. At least one villager was slain, and the sound of the alarm echoed through the streets. Stygians, it was rumored, had been the first to sound the warning, and at least one villager had lost his life. The exact number of native troops was unknown, but many reported seeing the aggressors encroaching from the western side of the village, their presence a dark omen. And though the warriors of the village stood ready, the threat that lurked in the shadows cast long and ominous.

Anchin

From the office of the Ubar, Anchin Foxclaw writes: “For the past few hands, I have been absent from the city, primarily training and preparing for our war against the Stygians. The attack on Vargor today may have been because of me finding out if they are indeed raiding the Stygians. Of course, we do not know for certain if it was definitely your Ubar, taking them out to shorten the number of small camps they have been setting up. But today, after finding out about our fine city being attacked, it is just a coincidence. Why would they attack so soon? We need to gather our hands in time. And plan a counter-attack. Before they start taking Vargor out again, it is time for the Warriors and I to sit down and perhaps plan a counter-attack. And plan our next move!

Hafthor

Rumors swirl through the city like a tempest, whispers that the Ubar has abandoned his duty to Vargor's homestone. They say he has chosen the savage freedom of the Kassar Wagon People over the responsibility of defending the city. As the Stygian hordes grow bolder, their raids striking ever deeper into our lands, the people's discontent grows.

Jarl Hafthor of Torvald District seems deaf to the city's cries, his ambition focused on his own power. But for how long will his pursuit of leadership blind him to the needs of Vargor? Perhaps a new warrior, one with the heart of a true Ubar, will rise to claim the mantle of command.

Among the red caste, who is more worthy to lead than Anchin Foxclaw? His name is spoken in hushed tones, accompanied by nervous glances at Taremidius and Zephon, those proud scarlet protectors. Yet eyes always return to the Captain of the Guard. They say he is lost in the haze of paga, but others claim he is the greatest warrior among us. Is it not the way of the Ubar that might makes right?

The winds of rumor howl through the city, but only time will tell if they will bear the fruit of action. To some, change will be bitter, but to others... perhaps it will be sweet indeed.

Anchin

A dark wind carries the whispers through the city: Anchin, once Ubar, has been cast down. His challenge against the Captain of Vargor's guard ended not in triumph, but in defeat and exile. But the echoes of that battle reverberate still, for Anchin's fury has not been quenched. Now, he threatens not just the Stygians, but Vargor itself. Will the city stand against two enemies, its back against the wall?

Or will the cunning of politics weave a different fate? Perhaps the tangled threads of alliance and betrayal will be spun and respun. One thing is certain: the fate of Vargor hangs in the balance, and the path ahead is shrouded in the mists of war. The gods alone know what the coming days will bring.

Morgdal

A lone figure, arm bound in leather straps, red cloak stained with the battle's legacy, has come to this forsaken place. He bears with him a weight greater than any wound: the Homestone of Arbost. They say the Warrior Captain's heart turned to stone itself after his company fell, that he alone stood firm as the waves devoured their ship. His men speak in hushed awe of his unyielding strength, of lives pulled from the jaws of the green deep.

Now, in this strange and foreboding place where Thassa crashes against the shore, they lay the groundwork for a new stronghold. The tavern rings with laughter and the clink of cups, the men of Arbost spending gold as if the mines of the Sardar themselves had opened. They lose themselves in the arms of the paga girls, their joy a defiant shout against the shadows.

But can true roots be set in this hard and unforgiving earth? Or will the Homestone of Arbost wither and die, a transient dream in this desolate land?

Araulya

Araulya's pale Torvaldslander hair dances in the wind as she lifts her gaze to the north, where the snows linger like a promise. She breathes in deeply, the crisp scent of ice and stone filling her lungs. For a moment, she forgets the whispers of war, the echoes of death that haunt her. But those echoes are part of her, woven into the fabric of her being. She knows the ways of Gor, has seen the fields run red with blood, the earth growing fat on the fallen.

With a quiet sigh, she tucks the gathered herbs into her pouch and rises, her movements economical and practiced. The winds carry the whispers of battle, the trees rustling with an ancient hunger. Araulya knows that hunger well. It is a hunger that will soon be sated.

The path home is etched into her memory like the lines on a well-loved face. She navigates it with ease, avoiding the danger that lurks in every shadow: the bandits, the merchants with eyes that linger too long, the caravans that rumble like thunder on the horizon. She is a ghost, a whisper of movement that vanishes into the underbrush.

At last, she slips back into the silence of her home, the fire's warmth a balm to her chilled skin. She settles onto her furs, her hands moving with practiced ease as she works with the gathered herbs, bundling and hanging them to dry in the fire's gentle heat. The flames dance and spit, casting flickering shadows on the walls. Outside, the wind howls like a beast, but in this small haven, there is only peace. For now, the whispers of war are muffled, held at bay by the simple rhythms of her work. But Araulya knows that peace is a fleeting thing on Gor. The winds will howl again, the battle's hunger will be sated. And when that day comes, she will be ready.

Krolina

Rumors carried on the winds from the east speak of a ship, small but deadly as a viper, that has set anchor at the Edge of the Earth. The banners of Tharna snap in the gale, and those who have shared a cup of paga with her sailors speak a name: Krolina, who would be Tatrix.

They tell tales of a mercenary host, hired swords bought with silver, that has laid siege to Tharna on the mainland. Their mission: to cast down the rebellious slaves and restore the rule of the Silver Masks. But the storming of Tharna's walls has failed, and now the mercenaries wait, a noose of steel and patience, hoping to strangle the city's resolve.

Yet a siege is a hungry beast, and it feeds on silver. The leaders of this mercenary horde must seek out new veins of wealth to keep their blades sharp. The sailors are left in the dark, but they speak of a woman, a figure of power, who has set foot on this shore. Some have seen her, a shadow attended by guards, vanishing into the west, towards the forgotten ruins of Supermeru.

What dark design draws Krolina, this would-be Tatrix, to this forsaken place? Does she seek an alliance with the whispers that haunt those crumbling stones, or some forgotten power that slumbers in the earth? One thing is certain: her coming bodes ill for all of Gor. The winds howl with the promise of steel and fire, and in their depths, a name is whispered: Krolina.

Damika

It was a day like any other in the untamed lands beyond Vargor's walls. The sun clawed its way over the horizon, painting the sky with hues of blood and fire. The birds took to the air, their songs a defiant chorus against the coming heat. In her secluded cabin, Damika stirred, her thoughts already turning to the day's mission: to drum up business in the city, to weave the threads of opportunity and alliance that would secure her place in this unforgiving world.

Her guards, a pair of grey wolves whose loyalty was as unyielding as the stone hills, had been granted a day's freedom. They had no doubt disappeared into Vargor's taverns the night before, their wild laughter and clinking cups a brief moment of joy in an otherwise deadly serious existence. The true pups, the playful cubs that were her companions, would remain behind, their antics a brief moment of light in the gathering shadows.

The path from her camp was not hidden, but nor was it obvious to the untrained eye. Damika knew it well, every twist and turn etched into her memory like the lines on a well-loved face. She jogged towards the city, her breathing steady, her senses alert. This was a moment of vulnerability, but also of freedom. She was alone, but she was never truly alone. The land itself seemed to hum with a primal energy, a reminder that on Gor, only the strongest would survive.

And then, in an instant, the tranquility shattered. Fire orbs erupted from the underbrush, blazing comets that arced towards her. The air was split by the screams of attackers, the thrum of arrows finding their mark in flesh and earth. Stygians! Damika's hand went to the quiver at her hip, her fingers closing around the familiar shape of an arrow. She notched it to her bowstring even as she broke into a sprint, her feet pounding out a deadly rhythm on the dusty path.

Ahead, a pair of wolves tore at a fresh kill, their eyes snapping up as she approached. Damika did not slow, did not look back. She could only hope that the beasts would harry her pursuers, buy her the time she needed. Her lungs burned, her heart a drum in her chest, as she skidded to a halt outside the warrior's hall. Her words tumbled out, a garbled warning that somehow, impossibly, the man on guard seemed to understand. The call to arms rang out, a brazen voice that shattered the morning calm.

Damika did not wait to see if the warriors of Vargor would heed the summons. She had a message to deliver, a warning to be given. At the Kaba of the Sablman, she found Zephon, his eyes narrowing as her words struck home. Stygians lurking at the city's edges, their intent as clear as the sun in the sky. Was her campsite, nestled in its secret place, truly secure? Or was it merely a temporary reprieve from the coming storm? One thing was certain: Damika, Tuchuk woman and huntress, would not be caught unaware. The game of war was afoot, and she would be a player, not a pawn.

Zephon

A heavy heart weighed upon Zephon as he stripped the mantle of Ubar from his predecessor's shoulders. The man's words still echoed in his mind, a venomous vow: Zephon and all of Vargor were now his enemies. It was not the declaration against himself that gave Zephon pause, but the swift and bitter turning against the people of Vargor. Were these but empty threats, spawned of anger and wounded pride? Only time would tell, but Zephon would not take the risk. A threat against Vargor was a threat against all he held dear.

In secret conclave, the Red Caste warriors of Vargor had gathered, their voices low and urgent. The decision was unanimous, every hand raised in favor: Zephon would be the acting Ubar, the protector of this fair city. He took the vow with solemn heart, swearing to place the needs of Vargor above his own, to be the shield that stood between her people and the gathering storm.

Later, his head clear and his resolve steeled, Zephon sat at the Ubar's desk, the weight of his new role settling upon him. He set his thoughts to parchment, his hand moving with swift certainty. A feast, to forge bonds with those he had yet to meet. The training of Vargor's freewomen, that they might defend their own homes when war came to their doorstep. For on Gor, a woman who could wield a sword was twice the asset of one who could only cower in fear.

The warriors, too, must hone their skills, their blades sharp and their reflexes quicker than the strike of a krael. No citizen of Vargor should march into battle armed with naught but a pitchfork. Swords and spears, well-forged and deadly, must be theirs to wield. The builders, too, must be set to task, for Vargor's defenses were woefully lacking. The walls must be strengthened, the gates reinforced. A new Captain of the Guard must be chosen... perhaps Teramedius, with his steady heart and unyielding resolve.

With a final flourish, Zephon set aside his quill, his plans laid bare on the page. Now came the harder task: to bring those plans to fruition. He rose, his step firm and purposeful, and strode out into the city. For Zephon, acting Ubar of Vargor, had a war to prepare for, and not a moment to lose.

Krolina

The tavern door burst open, admitting a whirlwind of navy blue and the glint of silver. The man who strode in wore the uniform of a sailor, but it was the emblem on his shoulder that drew the eye: a silver mask, the mark of Tharna. He made his way to the bar, his step assured, and slammed his fist on the polished wood. "Paga!" he bellowed, "And none of that watered-down swill they serve to landsmen!"

The paga arrived, and with it, the man's tales. He spoke of a ship, of a voyage from the mainland, of cargo both valuable and mysterious. And of a woman, veiled in purple like a Ubara, but with eyes that burned like dark stars. Her words were whispered to be heresy, the mutterings of a forgotten cult from Tharna's shadowed past. But the sailor cared little for the whispers of initiates. He was a man of simple tastes: silver coins, a warm berth, and the freedom of the open sea.

"Find her yourself, if you're fool enough to meddle in the affairs of gods," he growled, his words already slurring. "I'll not be the one to cross a priestess, no matter how strange her teachings." And with that, he let out a thunderous belch, and his head hit the table with a thud. The tavern's patrons looked on, a mixture of curiosity and wariness in their eyes. For on Gor, one did not lightly speak of heresy, or trifle with the gods. And yet... the sailor's words had planted a seed, a spark of intrigue that would not soon be extinguished.

Anchin

Across the sun-scorched savannah, a deadly dance was enacted. The hiss of arrows, the clash of steel, the screams of the fallen - these were the only melodies. The raiders came, a tide of fury and blades, but they were met by the unyielding walls of Vargor's stone fort, and by the warriors who defended her.

One by one, the attackers fell, their bodies broken and still. Some were left to the mercy of the scavenging birds, their corpses a feast for the circling kaiila. But a select few... a select few were chosen for a different fate. They were disembowelled, their entrails spilling into the dust, and then hung from the defensive gates like grisly trophies. A message was carved into their flesh, the letters deep and bloody. Broadsteel.

For when the sandstorms came, as they inevitably would, scouring the land with their stinging winds, it would be the name of Broadsteel that endured. Etched into the flesh of the fallen, it would remain long after the bodies themselves had been reduced to nothing more than bleached bone. It would be a warning, a declaration, a promise of the vengeance that awaited any who dared to threaten the people of Vargor. The raiders had come, and the raiders had fallen. But the true battle, the battle for dominance and survival, would never truly end. On Gor, only the strongest would endure.

Pyrnir

For days, Pyr had toiled alongside the carpenters, masons, forgers, and smiths, his will a burning fire that drove them all to the brink of exhaustion. The orders were tall, the need for resources great, but Pyr was a builder, a master of his craft. And so, as the days bled into nights and the nights into days, the first two gates began to take shape. They rose from the earth like giants, their foundations strong, their walls reinforced, their holding cells a promise of security. The North West gate boasted a warrior's keep, a stronghold from which a garrison might defend the city. And when at last the second gate was complete, Pyr allowed himself a moment's pause...

Only to realize that Nelilah, his young apprentice, was nowhere to be found. A spark of worry ignited in his chest. Nelilah was but a girl, yet Pyr had seen something in her, a glimmer of potential. He dispatched his house guard to the site of the third gate, his orders strict: find the girl, bring her back. Track her if you can, but if she cannot be found, report back to me.

The site of the third gate was...troubling. The shallow valley behind the stables was a natural flood plain, the earth saturated with minerals washed down by decades of snowmelt. The water ran off into an underground spring, Pyr surmised, that fed into the nearby river. In the early spring, the locals told him, the valley would bloom with flowers, nourished by the pooled waters. It was here that Nelilah had been sent to search for run-offs, for soft spots in the ground that would betray higher moisture levels. A simple task, or so it had seemed. Now, with the girl missing, Pyr saw the folly of his underestimation.

He would have to convince the Ubar and the Captain of the Guard to see things his way: to wall off the valley, rather than build a gate. For a gate set in this soft earth would be a constant drain on his caste's resources, a weak point in Vargor's defenses. But if he could persuade the warriors to agree to his plan, if he could set his foundations in stone and ensure proper drainage... then the walls would be strong, the maintenance minimal. The safety of Vargor, and of Nelilah, depended on it.

Neliah

Nelilah, the girl of many names, was an enigma, a riddle wrapped in the dusty leathers of a builder's apprentice. Though illiterate, her head spinning with the simplest of numbers, she possessed an uncanny affinity for the tools of the trade. It was as if she had spent years at the side of a master builder, learning the feel of wood and stone, the heft of a well-balanced hammer. But Nelilah was no prodigy. Her attention was a butterfly, flitting from task to task, never alighting for long.

Surveying, a job that required patience and precision, had devolved into a merry chase through the grasslands, her eyes fixed on some flitting creature rather than the lay of the land. And from the grasslands, she had wandered into the desert, the endless dunes stretching out before her like a sea of gold. She had not thought to leave word of her destination, so accustomed was she to following her own whims, to roaming free as the kaiila that roamed the wastes.

Back in Vargor, they would have seen her only as a figure dwindling into the distance, a flash of color against the dusty earth, until even that was swallowed by the horizon. The roads had led her north, and then, as if drawn by some unseen force, she had turned south, into the burning heart of the desert. Nelilah, the girl of many names, had walked away from the city, and into the unknown.

Krolina

Before her stood the black gate, an imposing bastion of stone and iron. And on its walls, the new banners of Tharna were being raised. Black as the night sky, they bore the emblem of the silver mask on a field of crossed swords. The black signified the shadows, the hours when the true business of the city was conducted. The silver mask, glinting in the sunlight, stood for the power of those who wore it. And the sword, its hilt shaped like the ancient symbol of the female, was a declaration of a simple truth: on this Gor, women would hold sway.

Krolina's eyes lingered on the banners, her heart swelling with pride. For Tharna was more than just a city, it was an idea. A vision of a Gor where strength and cunning were balanced, where the brutality of the male beast was tempered by the wisdom of the female. The Priest-Kings, in their infinite design, had intended a world of harmony, of complementarity. But their creation had been flawed, twisted by the very males who should have been its guardians. Tharna was the corrective, the instrument of the divine will. And Krolina was its sword.

With a final glance at the banners, she turned and strode through the gate, her footsteps echoing off the stone. Upstairs, in her new office, she settled behind the desk, her pen scratching across the parchment. The words flowed from her, a river of intent. "We are established. Now, we must seek out those who would join us, who would don the silver mask and take up the noble work of shaping this Gor anew. Warriors, male and female, and slaves... for it is in the crucible of bondage that the strongest steel is forged. Our operations will begin soon, and all of Gor will feel the ripples."

Neliah

The girl who stood before the House of Thorne was a study in contrasts. Her tunic was the bright yellow of the Builders, but the knot at her shoulder betrayed her novice status. Her hair, cropped short about her chin, was a boy's style, yet it suited her, framing her heart-shaped face and bright, anxious eyes. She clutched a scroll case to her chest, her fingers white-knuckled. The satchel at her hip seemed a bulky burden, but she wore it with a pride that belied her obvious nerves.

For all her youth, there was a spark in her, a glimmer of determination. She was a Builder, or would be, and she had come to Vargor to prove it. The city, with its stone walls and bustling streets, was a far cry from whatever village had spawned her. But she did not falter. With a deep breath, she raised a hand and rapped sharply at the door. The wood was heavy beneath her knuckles, a reminder of the solidity, the permanence, that was the hallmark of her craft. And when the door creaked open, revealing a stern-faced servant, she did not quail. "I am here to see Pyr, Master Builder," she said, her voice steady. "I am Nelilah, his new apprentice."

House of Turi

Through the winding streets of Vargor, the guards of House Turi moved like a restless tide. Their blue tunics, emblazoned with the golden shackles of their House, were a familiar sight, but today they wore their concern openly. At every market stall, every tavern door, they posed the same question: "Have you seen the Slaver Turi?" They described him meticulously: a man of medium height, with a scar above his left eyebrow and a silver earring in the shape of a shackles. "He was last seen in the company of Lady Kas, and Lady Katri," they would add, their eyes scanning the crowd. "And a man named Marcus, who suffers from allergies."

Their words sent a ripple through the populace. Turi, the cunning Slaver of House Turi, was a figure of both respect and fear. His network of agents and informants stretched across Gor, his coffers heavy with the gold of his trade. And now, he was missing. The guards of his House did not openly admit to worry, but it was there, beneath their disciplined exterior. For on a world where life was cheap, and power hung ever in the balance, the disappearance of a man like Turi could upset the delicate equilibrium of Vargor itself. And so they asked their questions, their footsteps a steady drumbeat, as they sought to unravel the mystery of the vanished Slaver.

Morgdal

The dust had settled, the echoes of that fateful day fading into the stillness of the desert air. To the west, where once a small town had stood, now only smoke remained, a noxious cloud that clung to the earth like a malignant spirit. It reeked of char and worse, of the sweet, sickly stench of burning flesh. Stygians and Goreans alike, the people of the town had been slaughtered, their bodies piled like refuse. The attackers had left nothing but death in their wake.

Days passed, the sun beating down relentlessly, and then the rumors began to circulate. A stone, it was said, had appeared beside the Home Stone of Vargor. Not just any stone, but one carved with the image of a sword and a catapult, emblems of war and conquest. Its arrival was a mystery, known only to a select few. But its meaning was clear to all: the Stygian attack on the town had been a success, a brutal and decisive victory. And yet... if none had survived to tell the tale, then how did the tale come to be known? It was a riddle, a shadowy whisper that clung to the minds of Vargor's people like a chill. For on Gor, in a world of steel and flesh, the only certainty was that the strong would always seek to grow stronger, no matter the cost in blood and bone.

Neliah

In the bustling streets of Vargor, where the sun dipped into the horizon and painted the sky with hues of blood and fire, a new face had appeared. A girl, slight and flaxen-haired, with eyes the blue of a summer sky. She wore the collar of a slave, and at her side walked a man, a northerner by the look of him, with his ruddy complexion and his accent like the crackle of ice.

There was something about the girl, a spark in her gaze that seemed to echo a face from the past. Nelilah, the apprentice of Pyr, the Builder, who had vanished into the desert like a kaiila taking flight. It was a fleeting resemblance, yet it was enough to catch the eye, to stir the curiosity. For on Gor, in a world of whip and collar, of steel and stone, the threads of fate were ever intertwined. And perhaps, just perhaps, this new slave girl, with her haunted eyes and her defiant spirit, was more than she seemed. Perhaps she was a piece of a puzzle, a whisper of a mystery waiting to be unraveled.

Hathor

The drums of invitation have sounded, echoing off the stone walls of Vargor. Jarl Hafthor, that most generous of warriors, calls all able-bodied men and women to the Mead Hall. A feast is to be laid, a bounty of meats and breads, of ales and meads, courtesy of the Wartooth family and the enterprising Hedone. And not just any feast, but one with a purpose, for an announcement regarding Torvald's District is to be made. All are welcome, even those who walk the fine line between outlaw and citizen... if they be brave enough to don a disguise!

But a Jarl's feast is not complete without games of skill and strength. And so, three rounds of javelin toss have been called. A simple enough contest, or so it would seem. Yet, there is a twist, a test not just of the arm, but of the constitution. For before each round, the participants must quaff a cup of mead... or two... or three! The judges, stone-cold sober, will score the throws, and the one who can still find his mark whilst his head spins and his steps stumble, he shall be the victor.

So come one, come all! Let the bravest warriors of Vargor step forward. Let the clash of steel on wood ring out, and the roar of approval shake the rafters. For this is the way of the North, the way of Torvald's District. And Jarl Hafthor will be watching, his eye keen for those with the mettle to lead, to fight, to conquer. The feast is set for the 25th, the sun dipping low in the sky. Will you be there, or will you be the tale told by others?

Stygians

Rumors have reached the sun-baked streets of Vargor, carried on the whispers of the wind. Stygian forces, those shadowy raiders from the black cities, are on the move. Their scouting parties, lean and deadly as kaiila, have been tracked heading east, towards the shimmering waters of the coast. And at the heart of their intent lies a prize: a large settlement, a hub of activity where the ships of New Sardar dock, disgorging their cargoes of armed men.

To the Stygians, this is a provocation, a challenge to their dominance. They see in these movements a threat to their own ambitions, their designs on the rich lands of New Sardar. And so, they have struck out, their forces dispatched to deal with these interlopers, to scout out any who would dare oppose them. They mean to send a message, etched in blood and fire: New Sardar belongs to the Stygians, and any who stand against them shall be cast down.

In Vargor, the people are urged to vigilance. In these days of strife, the eyes and ears of the Red Caste are open, waiting for any whisper of the enemy's intent. Let any who possess knowledge of the Stygians' movements come forward, let them report to the office of the Ubar himself. For it is in unity and strength that Vargor shall endure.

And to those displaced by the Stygian aggressions, Vargor offers an open hand. The Builders, those masters of stone and wood, shall labor to provide shelter for any who seek the protection of the city's walls. Let the warriors of Vargor stand as your shield, and let the people be your bastion. For in the face of the common enemy, all who would be free must stand as one.

Zephon

Through the bustling trade districts of Vargor, a rumor runs like a river of gold. The Ubar, that most cunning of leaders, has met with the Kassar, those enigmatic wanderers of the wagon people. And from this meeting, a truce has been born. A physician, skilled in the arts of healing, shall come to Vargor, a gift from the Kassar until a worthy Head of Caste can be chosen to lead the city's healers.

But the news runs deeper still. The exile status of the Kassar, that shadow that has long hung over them, is to be lifted. They shall be free to return to Vargor, to bring their exotic goods and their strange, wild magic. The people watch and wonder, their minds afire with the possibilities. What trade shall bloom from this newfound alliance? What benefits shall accrue to the citizens of Vargor?

The Kassar are known for their cunning, their knowledge of the distant lands they roam. They bring with them the spices of the far east, the fine weaves of the southern cities. And perhaps, too, they shall bring a fresh perspective, a new way of seeing the world. For on Gor, in a time of strife and upheaval, it is the adaptable who shall thrive.

So let the people of Vargor look to the future with open hearts and minds. Let them welcome the Kassar, and the opportunities they bring. For in the strength of her alliances lies the true power of a city. And Vargor, that fair and fierce daughter of the desert, shall endure long after the sands have claimed all else.

Tharna

In the smoky depths of the paga tavern, where the cups flow like the rivers of Gor, a warrior's boast has set tongues wagging. Verus, one of the Ubar's most trusted, his words slurred by the potent brew, has spoken his mind. The whispers of New Tharna, that upstart city with its pretensions of power, have reached the ears of Zephon, Ubar of Vargor. And he will not abide their claims on the silver mines, that rich vein that runs through the heart of Vargor's wealth.

"Others taking food from Vargor's mouth, in a time of war?" The words, repeated and embellished, have become a battle cry. For on Gor, in a world of steel and stone, only the strongest shall feed. And Vargor, that fierce and proud daughter of the desert, shall not be denied. The Ubar's patience, it seems, has grown thin as the new moon. Action shall be taken, and soon, should New Tharna persist in its folly.

The people of Vargor, ever pragmatic, watch and wait. They know that words, no matter how drunkenly spoken, have consequences in a world of warriors and wills. And they know that their Ubar, Zephon, is not a man to make threats lightly. New Tharna, with its dreams of power and its grasping ambitions, would do well to remember that it is not alone on this vast and unforgiving world. Vargor stands, a bastion of strength, and she shall not be trifled with.

Kasiana

In the wooded lands beyond the northern trade post, a stir of activity has set the rumor mills churning. The people of the wagons, those enigmatic Kassar, have been at work, their hands shaping something new from the wilderness. Carts laden with goods, a great wagon that serves as a stronghold, and barrels aplenty... it is a scene of bustling anticipation.

The whispers speak of a festival, a celebration in the wild heart of the forest. The Kassar, known for their love of color and music, of feasting and laughter, are preparing to throw open their doors to the people of Vargor. And all are invited, from the lowliest scribe to the mightiest warrior, to partake in the revelry.

For on Gor, in a time of war and upheaval, it is in the moments of joy that the true spirit of a people is revealed. And the Kassar, with their wild hearts and their free souls, know this well. So let the drums beat out a rhythm, let the fires burn bright beneath the stars. Let the people of Vargor leave their cares behind, and come to the festival, to taste the exotic delights of the wagon people.

For in the sharing of bread and drink, in the exchange of stories and songs, is the seed of friendship sown. And it is in friendship, in the bonds of shared joy and mutual respect, that the true strength of a city lies. So come, people of Vargor, to the Kassar's festival. Let us raise our cups together, and toast to a future bright with promise.

Stygians

From the east, where the sun rises over the shimmering waters of the coast, a shadow falls across the land. Stygian forces, those dark and deadly raiders, are on the move. Their scouting parties, lean and silent as the leopards of the desert, have been tracked heading towards a prize: a large settlement, a hub of activity where the ships of New Sardar dock, disgorging their cargoes of armed men.

To the Stygians, this is a provocation, a challenge to their dominance. They see in these movements a threat to their own ambitions, their designs on the rich lands of New Sardar. And so, they have struck out, their forces dispatched to deal with these interlopers, to scout out any who would dare oppose them. They mean to send a message, etched in blood and fire: New Sardar belongs to the Stygians, and any who stand against them shall be cast down.

In Vargor, the people are urged to vigilance. In these days of strife, the eyes and ears of the Red Caste are open, waiting for any whisper of the enemy's intent. Let any who possess knowledge of the Stygians' movements come forward, let them report to the office of the Ubar himself. For it is in unity and strength that Vargor shall endure.

And to those displaced by the Stygian aggressions, Vargor offers an open hand. The Builders, those masters of stone and wood, shall labor to provide shelter for any who seek the protection of the city's walls. Let the warriors of Vargor stand as your shield, and let the people be your bastion. For in the face of the common enemy, all who would be free must stand as one.

But the danger is not confined to the east. The Buccaneer's Bay Caravan, that vital artery of trade and communication, is under threat. Stygian forces have been seen in the area, their attacks targeted and relentless. The Caravan Master has sent out a call, a plea for assistance in these desperate times. Let the brave warriors of Vargor answer, let them march to the defense of the caravan and the freedom of the roads. For it is in the protection of her people, and the security of her trade, that a city finds true strength.

Artimisia

The smoke was the first sign of trouble, a thick, acrid pall that hung heavy over the bustling docks of Buccaneer's Bay. Artimisia, ever alert, felt a prickle at the back of her neck. This was no ordinary smoke, no drifting haze from the cooking fires. This was the smoke of destruction, of burning timber and tarred sails.

Her curiosity piqued, she made her way towards the source of the smoke, her senses on high alert. And then, the sounds of war reached her ears. Screams and shouts, the clash of steel on steel, the thunderous boom of explosions. Her heart quickened, a mix of fear and excitement coursing through her veins.

Seeking a vantage point, she spotted a nearby cliff and scrambled up its rocky face. From the top, a scene of utter chaos unfolded before her eyes. One of the pirate ships, the Bastard's Refuge, was ablaze, its sails and masts engulfed in flames. The defenders, those hardened buccaneers, were powerless against the hail of firebrands that rained down upon them from the hands of the Stygian attackers.

The upper deck was a maelstrom of destruction, a hellish scene of burning men and splintered wood. And then, the Stygians were boarding, their dark forms pouring over the sides of the ship like a deadly tide. They moved with the ruthless efficiency of seasoned raiders, looting and pillaging all in their path. Artimisia caught a glimpse of a crewman being dragged to the edge of the dock, his head rolling away from his body in a grisly arc. But she had little time to dwell on the horror of the scene.

The surviving crew of the Bastard's Refuge were fleeing, leaping into the water or scattering into the surrounding docks. And Artimisia knew she must do the same. The Stygians would not discriminate between pirate and civilian, not in the heat of their victory. With a swift glance around, she spotted a path down the far side of the cliff, a narrow track that led into the safety of the nearby woods. Without hesitation, she took it, her heart pounding in her chest.

For now, survival was the only goal. The Stygians, with their burning and their bloodshed, had brought a new level of danger to the already perilous world of Buccaneer's Bay. And Artimisia, with her quick wits and her cunning, would need all her skills to navigate these treacherous waters. But she was a daughter of the docks, a child of the sea and the shore. And she would not go quietly into the night.

Sholee

The shadow of the Stygians falls long and dark across the face of Gor. Their forces, emboldened by victory, have struck out at new targets, their strategy one of divide and conquer. Two large encampments now blight the land, command tents set up in the Northern Forest, just outside the outpost of Treve, and north of Sepermeru. The intent is clear: to split the defenders, to isolate and overwhelm.

In the midst of this chaos, Sholee Rajal, that fierce and enigmatic woman, has found herself under attack. A ruckus outside her home in White Fjord drew her forth, her hand on the hilt of her sword. And what she saw was a scene from a nightmare: fire blazing, bodies falling, the clash of steel on steel. But Sholee is not one to shy from a fight. With a fierce cry, she launched herself into the fray, her blade flashing in the sunlight.

When the dust finally settled, the carnage was evident. Bodies lay strewn about, the would-be attackers vanquished. And watching over the scene, their eyes aglow like lanterns in the dark, were massive felines, their fur as white as the snows of the far north. Sholee approached them, her hand extended. "Kill anything that gets close," she murmured, "and feast well, my sweets."

In the aftermath of the Stygian attacks, the people of Gor are feeling the pinch. Prices are rising, goods growing scarce. And most notably, the cost of travel to Vargor, that bastion of freedom, has increased. The roads are no longer safe, the caravans and Merchant Houses forced to hire ever more guards to ensure their safe passage. It is a dangerous time, a time of upheaval and uncertainty. But on Gor, it is in just such times that opportunity arises. For those with the courage to seize it, the rewards shall be great.

Taremedius

To the City Council Hall, that seat of power and decision, has come a report from Captain Taremedius, a man of honor and experience. His words, penned with the stark simplicity of a warrior, lay out the truth of the situation in the Outer Regions. The Stygian raids, once mere pinpricks, have grown in frequency and ferocity. They strike now with the brazen confidence of the beast that has caught the scent of fear.

Thus far, the defenders of Vargor have held strong, repelling the attackers and preserving the safety of the Home Stone. But fortune, as every warrior knows, is a fickle mistress. And the outer regions, with their scattered settlements and vulnerable caravans, are a weak point in the armor of the city.

It is here that the problem lies: in the delay between the sighting of the enemy and the rallying of the defense. In the time it takes for a messenger to ride from the outer regions to the city, lives may be lost, and ground conceded to the foe. Action, swift and decisive, is needed to counter this threat, to take the fight to the very gates of the Stygians.

And so, Captain Taremedius proposes a solution, born of his years of experience and his knowledge of the land. Let a crier be stationed at each and every caravan stop, those vital hubs of communication and trade. Let them be the eyes and ears of Vargor, ever vigilant, ever ready to sound the alarm at the first sign of the enemy.

With this system in place, the defenders may respond swiftly, rallying to the threat before it is upon them. The Stygians, with their relentless attacks and their brazen intent, shall be met with the steel and the will of Vargor. And it is Vargor, that proud and unconquerable city, that shall emerge victorious from this trial by fire.

This is the proposal of Captain Taremedius, a man of honor and a soldier to his core. Let the Council, in their wisdom, see the sense in his words, and act to secure the future of Vargor. For on Gor, in a time of war and upheaval, it is in the proactive and the bold that shall endure.

Damika

Rumors circulate Vargor that the Kasbah is under new management, there will definitely be pastry's on the menu, the hope is the Tuchuck wench will not eat them ALL!

Her boots were gone! Someone took them. It wasn’t like they could walk out on their own. Why would anyone take her boots? They were not fancy and while they were not overly worn, they were functional and somewhat scuffed from her daily escapades yet perfect for riding her kaiila. She doubted it was HIM who took them. They would not fit his or any man’s feet. They had been made for her own dainty female foot. And she didn't have a replacement pair, she hadn't even started, sorting the hides, leather, buckskin and cords. Nor had she cut the shapes or started sewing anything. She was left with the highly impractical (at least for the kind of work she did) slippers, a pair of fur lined snow boots and some sandals. And they simply would not do! The slippers were not sturdy enough, the fur lined boots too hot and the sandals afforded no protection.

It wasn't like she could walk around bare foot either. She had already been challenged on her bare arms, called a slut, her freedom called into question at her lack of attire. Bare feet and lower legs would surely upset the natives even more! There was nothing for it Damika would need to craft new footwear. And that task was going to throw her current plans in disarray! She sighed deeply as she looked around her half packed campsite whilst munching on a piece of sa tarna bread slathered with honey as she took stock. She had the leather to craft footwear but time wasn’t on her side, not with HIM so close. Even if he had not recognized her yet. She needed to get moving!

The wolves had arrived back in camp not long after she started, hunger sated by the buck they killed. The scene in the camp was haphazard at best, chaos was possibly a better explanation as she frantically searched her pack for leather, cords, buckskin and the cloth she had already reinforced by stewing in a bosk broth. Damika made her footwear in the traditions of her people, and it meant the process was slow. She took many trips back and forth, hobbling across the beach, fetching water, or wood to bank her fire. With her daggers she cut the leather, and hides into the shapes she needed, and using her awl, had sewed bits to bobs and this to that. Every so often she stopped to place the leather on her foot, or as a boot finally materialized out of her pieces she pulled it on, removing it from her person and adding more stitches, punching holes so she could lace the cord. By the time dusk fell she had almost completed her task, Her fingers and hands ached, her back was stiff from remaining crouched over her work all day, and she was hungry. She hadn't stopped for lunch, OR snacks! It was a complete disaster. Now she was hangry! Leaving the newly made boots, left over scraps of leather, buckskin, cloth, cord and her tools discarded on the rug she rose to her feet, groaning as she stretched the kinks out of her back, shoulders and neck. The cut on the bottom of her foot ached when she put weight on it, so she hobbled back to the water's edge, unwrapping it and with a hiss eased the foot into the cold lake waters, the sound of her moan as the water eased the ache was clearly audible!

Dinner had been simple, some cold roasted bosk meat, a slap of cheese, and the last of her bread, meaning would need to go via the town, and that meant she would need to finish her boots, hopefully before HE and his lackies came back this way. Unfortunately the lack of sleep the night before was catching up on her, and instead of finishing lacing the cords in the boots, she drifted off to sleep amongst the chaos she had rendered, her wolves finding a less chaotic space to sprawl and sleep. Damika woke the next morning with a stiff neck and feeling like she had drunken way more than her share of paga! She hadn't, and that was the rub! Her pets had gone for their morning foray, the mostly finished boots and her tools lay scattered around her tent and the food she had left out, uneaten and exposed had been eaten by the resident urts who had a nest nearby. These were the pitfalls of falling asleep before one cleaned up, or even tidied up. On the plus side, the cut on her foot was healed enough it wasn't aching. Breakfast had ended up being a fish she landed, after the boots were laced and the final stitches placed. She had pulled the footwear on delightedly. Her old boots would now no doubt show up, and the sun position suggested it was now closer to lunch than breakfast. Thankfully the fish were biting and her growling belly was sated once she gutted and cleaned her catch, roasting the flesh over a fire.

It was an ahn later that she had tidied up, her dishes, her gear packed away and the belongings that had been scattered around her tent in the chaos, was now back where it belonged, saddle bags packed.

She decided against kaiila, her plan was to walk over to the trappers encampment and talk about her /visitors/ perhaps her neighbors had more to share on where they went. As usual they were neither friendly or interested in answering her questions, so she headed toward the trade post. Perhaps she could trade, if nothing else, information. Her sojourn had been halted by the sighting, ....Stygians. Boskshit! Her visit to the trade camp would have to wait, the run to the city was long and of course, today, she had left her kaiila at camp! Wolves and other besties were ignored as gave her brand new boots the best of workouts, running across the grasslands, up the paths, and through the city much like a pack of starving sleen were chasing her.

Damika was breathless by the time she arrived at the Kasbah. Sucking in great gasps of air as she climbed the stairs....the oh so many fucking stairs to the building. By the skies, what fool put all the stairs there! A hand command ensured her beasts would not follow her inside though they did stand on guard at the door, looking between their trainer and any potential danger the woman might encounter. She did not expect the Ubar to be around, but she COULD leave a message for him, the enemy grew bolder! Indeed she was about to summon the guard seated amongst the cushions when she realized ...it was Zephon and the fingers she clicked, were instead directed at one of the passing slave girls "water" she had gasped and then settled on a couch, quite gratefully when the Ubar invited her to join him.

Bad news does not get better when you delay the telling, so she had blurted out her sightings, once her breathing was back to normal and she chugged half the water the slave had provided her. She thought she portrayed cool, calm. collected without a care in the world to her friend, but in truth she was on edge, not just the Stygians, there was more at play.

The bastard Taharian was sniffing far too close to her encampment. The butcher had arrived as had a warrior, a slaver and a slave as well. All who knew her, knew her past. By the skies the world was shrinking at an alarming rate. Fight or flight had kicked in, and perhaps Zephon recognized this in her. Did he even realize, her camp was all but packed up, she could leave with ihn.....she was planning to........yet the scouting Stygians offered a whole new set of challenges. Damika was feeling caged, and as anyone who knew her, would know, she was not so good with cages.......If it weren't for her missing boots, and the time it taken to replace them, if it weren't for the Stygians, she would now be deep in the forest, hidden from enquiring bastards and the past that was catching up with her all too quickly. The offer had been a surprise, although the surprise was probably Zephon's when she had accepted the proposition and agreed to be the man's business partner. Sometimes hiding in plain sight offered better protection than in the shadows. It would not be expected she would be there. IN the city, behind damn walls, running a business in plain sight.

Neliah

Talk amongst the guardsmen is that the body of a Tahari guardsmen was recovered along with the a young woman in builder's yellow. A butchered corpse of a kailla was noted and the woman was taken to the infirmary as she had not regained consciousness. Word was sent to her family as the Kassar healer recognized the girl.

House of Turi

After arriving back to Vargor, a small, rustic town nestled among the rolling hills and verdant forests of Gor's countryside, after a long day of games in the south rivers, people speak of the slaver of the house of turi , coming out victorious in the Catch girl games, a time-honored tradition on Gor where a girl is caught, stripped, bound hand and foot, and carried to the Girl Pit of the capturing village, into which she is thrown. If she cannot free herself, she is claimed as a slave. This was a show of respect when the slaver Corso of Vargor, a man renowned for his cunning and ruthless tactics in the slave trade, gave his winning slave to Lestat, a gesture that spoke volumes about the shifting alliances between the powerful slave houses of the region. The House of Turi, a merchant family known for their wealth and influence, had clearly made a significant move in the intricate game of power and prestige that defined the slave trade on Gor, even in the smaller settlements like Vargor.

Kal Merrymont

Lestat's winning slave, a lithe, raven-haired girl with the fire of the southern forests in her eyes, went missing only to reappear at the second set of games by the side of her owner, a grizzled, battle-hardened man with the scars of countless campaigns etched into his sun-weathered skin. He said nothing, his silence speaking volumes, but when he finally did act, his "accidental" blow to the panther girl, known for her ferocity and deadly precision with a spear, was anything but. He hadn't missed his target by a hair's breadth. The punch had been aimed squarely at the woman's head, a calculated move designed to make a point without jeopardizing their hard-won victory in the games. The tension between the slaver and the panther was palpable, their alliance for the games clearly strained by undercurrents of rivalry and mistrust. Yet, they had emerged triumphant, their names on the lips of the cheering crowds, their prowess acknowledged by the very authorities of Vargor. But as they stood basking in the adulation of the moment, it was clear that this was only the beginning of a far more complex and dangerous game.

Banshee

It may be heard amongst those in the forest that Banshee, a Panther girl feared across the lands for her unparalleled ferocity and lightning-quick reflexes, has returned. It could be a rumor, it could be the truth... but the only way to know for sure is to see her with your own eyes, otherwise she might remain a local cryptid... the boogeyman that parents tell their children of at night. "Don't be wild and reckless or Banshee will seek you out and add you to her band of untamed women!" Men need not concern themselves. Banshee's interest in men is unknown but she prefers the company of those who would shirk the conventions of settled society and embrace the freedom and danger of the wilds. Her very name sends shivers down the spines of even the hardened hunters, for they know that to cross a Panther girl is to invite death. Yet, there are those who would seek her out, driven by a thirst for adventure and a desire to walk the thin line between life and death. For to be chosen by Banshee is to be chosen by the forest itself, to be claimed by the primal power that lurks just beyond the flickering firelight of civilization.

Caravan Masters

The caravan masters threaten to raise their prices - again! You may hear rumors of ongoing discussion between the leaders of Vargor, a small but fiercely independent town nestled in the heart of the island's thick wilderness, and the New Sardar Caravan Company, a powerful and far-reaching merchant entity with tendrils stretching across the known world. Whispers carried on the desert winds suggest that the prices for travelling the ancient, dusty caravan routes that bind the cities and towns of Gor together may be increasing yet again, a potentially crippling blow to trade and communication. However, it seems that the skilled Vargor Merchant Caste, renowned for their cunning and tenacity, may negotiate reduced rates for Vargor residents, citizens and members of Vargor Protectorates. This could be a lifeline for the people of Vargor, allowing them to maintain their vital connections to the wider world. But at what cost, and for how long? The caravan masters hold the reins, and those who would travel must eventually pay the toll.

Sylvia

The green ship, its hull gleaming in the sun reflecting off the water, had been almost invisible amidst the tumultuous sea. Crewed by a ragtag group of Port Kar pirates, the vessel had been a place of restless energy and danger. Sylvia, a free woman, had been captured by the pirates and subjected to weeks of servitude and humiliation. As tensions rose and plans were made to sell their captives, disaster struck. "Rocks!" The boat splintered beneath her feet and she was hurled into the foaming sea. A strong swimmer, Sylvia barely managed to surface before being dragged under again. Arms flailing, she managed to grab a plank of wood and was lifted above the waves, gulping precious air. By some miracle, she washed up onto the rocky shore of the very island that had torn the ship to pieces.

Damika

Word is spreading that Damika from the Kasbah is still seeking kajirae to serve during Story night this coming weekend. There is rumor that the Tuchuk woman might even be convinced to tell a story unless a bard can be found. Bring a story, share some food, drinks and tall tales. The promise of a night by the fire, surrounded by the warmth and camaraderie of fellow warriors and hunters, is a potent one. The opportunity to hear the tales of a Tuchuk woman, renowned for their fierce independence and unyielding spirit, is a rare and precious thing. And for those who would seek to serve as kajirae, to don the bonds of service and offer their strength and loyalty for the duration of the night, the reward may be more than they ever could have imagined. For in the world of Gor, where the strong survive and the weak fall, the bonds of service and dominance can be a powerful and transformative thing. So saddle up your kaiila, sharpen your spear, and ride into the sunset. For this Story night, you are summoned. The fire will be burning, the meat will be roasting, and the tales will be told. Will you be there to add your voice to the chorus?