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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Category:Locations

From Barbarians of Gor

List of role-play towns in Barbarians of Gor and how to start your own.

About Clans

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In Conan Exiles the basic method of grouping is within a clan. Clans are designed to be small and include only those who trust each other. Everything in a clan is shared between all members. In Barbarians of Gor, we view clans as family units comprised of just those players who know each other and are comfortable sharing a home and resources.

In base game Conan this is the only option. However, a custom mod for our server will allow clans to "ally" with another clan which is set up as a role-play town. A town is intended to be ran as a dedicated and accessible role-play location where allied clans can visit, access the doors, the resources, the crafting stations and not get attacked by the NPC guards.

Clans

A reasonably sized home with decorations should be possible with just 1 or 2 people, and you should have enough pets and thralls to defend the home. <Read More>

  • Are restricted to 4 member players, 5 pet/thrall for each player and a building part item count of 1000.
  • Can build (almost) anywhere including in locations that avoid the purge and are difficult to attack by players.
  • However, RP Towns (see below) will have the right to approve/disapprove clan builds within a reasonable range of their walls.
Towns (RP Hubs)
  • Must be applied for and approved. You can open a ticket in discord to discuss.
  1. Needs to be a town.
  2. Needs to be a needed fiction for the community, we can’t have 12 people and 5 hubs. We can’t have two Port Kars.
  3. Ran by experienced BtB Gorean RPers with leadership experience.
  • Are for those who are dedicated to running a role-play location with regular events.
  • Will be restricted to on the ground locations near a caravan (fast travel) locations.
  • They can not circumvent the purge nor make their location unassailable.
  • They will have to be visual pleasing and builder help is available in the form of build kits to support RP hubs.
  • Can exceed the 4 clan member maximum if necessary.
Alliance
  • If you are looking to create a more casual role-play area based around a group of families in an area working together, we can accommodate that as well.
  • This option will allows small clans to ally under a designated clan, but will not have the expectations of a RP Hub, nor the admin assistance.
  • This is an ideal situation for nomadic people, or a region comprised of private homesteads who want to work together peacefully.

RP Hubs

Only the Sardar Fair hub is public and considered neutral. Other RP Hubs follow the same rules as would be expected of any Gorean settlement -- "The Gorean is suspicious of the stranger, particularly in the vicinity of his native walls. Indeed, in Gorean the same word is used for both stranger and enemy." Outlaw of Gor

Sardar Fair

Season One Archive

Vargor (Town)

Barbarians of Gor has one primary role-play hub with many regions such as; a northern Gor non-caste district, a central Gor greco-roman district, a southern Gor desert district, and an asian district. All role-play, events and server storylines are central to Vargor and its immediate surroundings. Vargor is reminiscent of many northern free ports such as Kassau, Skjern, and Lydius. The regions around the central town proper are comprised of cultural unique areas, many of which are directly allied to Vargor as protectorates. Small allied clans are settled in the surrounding area and are easily accessible via foot, mount or caravan.

Vargor is player run not admin run, with leadership positions being chosen by election. The future of Vargor is in the hands of the players and the developing role-play. <Read More>

Ironhall (Town)

Season One Archived

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