Building and Bases (Rules)
From Barbarians of Gor
Season 4: Private clans are being reemphasized in favor of Gorean settlements. The build area is restricted to the COLORED highlighted areas on the map. No residential building is allowed in the Fair Grounds. There are new pre-built buildings available this season at the /warp craft area.
Players are encouraged to join a player-ran village and required to build within the build zone along Merchant Row. Exceptions
(Player-ran villages) are public and anyone can join. Most villages will require you to (discuss housing options) before you build. Many villages will have pre-built homes available for you to move into and decorate. Speak to the officers, look in discord and/or check the notice boards.
- The following guidelines are in place
- Match the style of the region. Region aesthetics are posted on this page.
- Keep buildings to a size suitable to a single family home in accordance with other buildings in the area.
- Do not build on cliffs or over Merchant Road
- Cliffs
All buildings must be accessible via walk/run from merchant road without climbing, using elevators or other man-made elevation structures requiring more than two sets of stairs. If you can not realistically reach the building by cart you should find a new location.
- Merchant Road
Merchant Road, the brown line on the map, can not be blocked, covered or in any other way impeded. Any structure found to block the road is subject to immediate destruction.
Further, Merchant Road is under the auspices of the Merchant Guild and the laws of Nordhagen and Aurumvale, thus no town, village, person, clan, camp or house may impose additional laws or rights upon the road or those passing through.
- Private clan builds
Clans of 6 or less may build within the build area. We hope that this will grow organically, and that small clans will remain active in the nearest village/town.
Once a clan has reached 6 members they may apply to become a public settlement.
All clans are obligated to accept and enforce the laws of the area. However, clan and house rights are accord as long as visitors are apprised of the rules at the time of their visit.
- Settlement
With the exception of lag issues you may apply to grow your clan into a settlement. Your settlement may be built around Merchant Road as long as only the laws of the area are in effect and a reliable thoroughfare is provided.
There are exceptions for villages that wish different or additional laws.
Exceptions
- Currently only panther bands are exempt from the build area restriction, and may build any where that is realistic for role-play.
- See Also