Talk:Stealing (Rules)
From Barbarians of Gor
Take 2
So far below is the first draft of the rules, this is the second and is more of a thinking out loud.
Draft One
Cultural
It is generally cultural to steal from those not of your homestone on Gor. Not all of the Gorean cultures agree on this, but generally, might makes right is a Gorean point of view. However, stealing is a broad term and includes at least the following;
- Capture
- Most cities on Gor acknowledge Capture Rights which is the capturing of free women not of your homestone.
- Robbery/Mugging/Highwayman
- Because the laws of a city "extend only to their walls", robbery is common outside of the cities. However, being caught within a city holding someone up at sword point to rob them is almost always a crime. Punishment varies.
- Thieving/Pilfering
- Like the above this is normal outside of the city walls, and happens relatively often to homes not in a city. Given we have a lot of those in our world, it is bound to happen. Obviously, there are examples of some sneaking into a city, stealing what they can and leaving. Within a city, with laws, this would be a crime.
- Pillaging/Raiding
- Much like a robbery above, the concept of pillaging for supplies is the norm on Gor. Pillaging happens primarily by armed men who attack a settlement to steal the other cities goods. Pillaging is not likely to happen by one to another of their own homestone, for it would be such an outrageous act, the attacker is declaring themselves an outlaw.
- Note
- "Extend only to their walls" is going to mean something different within our role-play community as our "cities" are actually "towns" and much smaller with homes just outside of the walls, or even no actual walls at all. So for the purposes of this article, consider it to be "within view of their walls".
Mechanical
- Base Game
- When a container is unlocked anyone can access it, not just clan members. When a container is locked, only clan members can access it.
- Unlock Plus
- Unlock plus is set to allow you to damage a container (or door) and at a certain percentage the container will become unlocked and you can access it. Please note, that if a player does damage to a container with a weapon, it will not activate thralls on guard mode.
- Ravencrest
- All of the features of the Ravencrest mod are active, including the ability to craft and place books on another's territory.
Guidelines
- Leave an unlocked chest somewhere with supplies in it to be stolen or for good to be left. A common term for this is drop box and its somewhere near the front of the town or home.
- Do not take more than you can personally carry -- no thralls may be used to carry goods.
- If a thrall is killed in the process, please loot their equipment and either take it, or put it in the drop box.
- Leave a note. You don't have to give yourself away, but at least let the player know they were robbed. If you are in disguise leave a description of the disguise.
- If there are ANY thralls around where the theft occurred, even those visible on craft stations, they WILL get a good look at you. If you do not provide a detailed disguise in the note, the robbed player can make a reasonable guess at your appearance in combination with the clan log.