Sieging (Rules)
From Barbarians of Gor
Revision as of 19:46, 10 May 2023 by Branwyn (talk | contribs) (Created page with "When raiding isn't enough and wholesale destruction is necessary - we will mediate a negotiated solution that allows for full scale mechanics and role-play seiging of another clan, up to and including building damage and siege equipment. Read this page and open a moderation ticket. <includeonly> <Read More></includeonly><noinclude>category:Game Manualcategory:TOC {{:CombatDeathLinks}} {{:BottomBar}}")
When raiding isn't enough and wholesale destruction is necessary - we will mediate a negotiated solution that allows for full scale mechanics and role-play seiging of another clan, up to and including building damage and siege equipment. Read this page and open a moderation ticket.
- See Also
- PvP Combat (Rules) - As of Season 3 we are only a "RP before PvP" server, read the rules.
- Capture (Rules) - You've been captured? What are your RP rights? How long can it last, how do you escape?
- How to Capture - Capture in our game has mechanical functionality that you are expected to use, read this guide on the mechanics, how to set them up and how to use them.
- Mechanical Death - What does it mean if you die a mechanical death, is your character dead? Do you need to recreate your character?
- Perma-death/Maiming (Rules) - Your character can not be killed or maimed in an unplayable way without Admin agreement. See how this works.
- Stealing (Rules) - There are limits on what you can take after PvP. Otherwise, mechnical stealing from containers is disallowed. You may role-play stealing as long as you leave a note/clue.
- Sieging (Rules) - The storyline has developed to the point where our basic PvP Combat rules don't work? Learn how to start this process.