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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Category talk:Settlement

From Barbarians of Gor

What is a clan
It is important to understand that the term clan is being used in two different ways. The first is the reference to the Conan Exiles mechanical player grouping function which is called a clan. This is the functionality within the game that allows players to share inventory, a clan channel, have friendly fire, and build together.
The second is the concept of a clan as an insular social group formed around a Gorean family which in most of Gor is the Gens name. The term clan has also been used to refer to the same concept - a small familial group.

The goal this season is to shift the players perspective of their social grouping towards Gorean settlements such as villages, towns and cities with a lesser or secondary acknowledgement of the gens or clan unit in Gorean society.

However, this is going to take some time to reorient everyone’s thinking as we have a lot of players from outside of the Gorean role-play community that have primarily viewed their player groups from the mechanical clan or guild point of view. We are going to take it slow, it will be an iterative process.

Let me explain how the idea will function in Season 4

First, the mechanical clan size will be limited to six. If a group of players needs to expand beyond this, they will be expected to convert from a private clan to a public settlement. This is the mechanical limit and the server rule. But how does this work?

Overseer

At every settlement there will be an NPC Overseer. A player, who does NOT yet have a registered settlement, or who is in the process of changing their settlement, will be able to speak with the Overseer and join the settlement (clan). This puts them into the mechanical clan and they can interact with other players in the clan channel, see other players on the map, have access to clan resources and in all other ways integrate their role-play into a Gorean settlement acknowledging the settlement under “Home Stone Guesting Tradition".

This is a huge advantage in our onboarding process, as it will get new players immediately into one of the two admin-managed settlements with other players to make connections with. They will see players in their clans chatting, living in the settlement space, and as dots on the map. This should help a lot.
Private Clan
Unlike every previous season, you DO NOT need to form a clan immediately to gain access to the server! We WANT you to join one of the new SETTLEMENT clans.

Players may ALSO have a private clan if they wish. Obviously, we’d like to see less clans of one, or two, but both a private clan and settlement are accessible to the player. You are probably tilting your head and going 'But, how?'.

That same Overseer NPC that added you to the settlement you choose will switch you back into your private clan. It can only be done at the overseer, but it should not be a hardship.

In addition:

  • The unlock plus PERSONAL chests which can only be opened by the player will be made available to everyone right at the overseer for free - this should solve some concerns about in clan theft.
  • However, please remember the event log is public and tracks all access to containers. Mechanical theft of items is NOT ALLOWED per our rules.
  • !ToT, the new system, allows you to transfer your thrall to another player or another clan, so you can send them on ahead.

When should you have a private clan?

  • For example, if the settlement is so big that the warrior group wants to make sure their top tier gear is kept separate. Set up a clan, put up a warehouse, and up to six people at one time can join it. Get their stuff and go back to their settlement.
  • A group of merchants from separate settlements want to work together organizing and selling their inventory.
  • A secret hideout is needed for shady or under handed role-play.
  • When you have a storyline that requires you to go build something special for it.

When a private clan is unnecessary?

  • When you just want to set up a place to talk in game; the ability to make your own channels that function like clan chats is enabled.
  • When you want to build your own house; the settlements are intended for you to have personal homes, either one's built for you, or by you. If you want to be close to the settlement center there will need to be some discussion - just like any large clan on any other server.

Public OOC Clans

In addition to settlements and private clans, the NPC Overseer will have a selection of "public clans" for the purposes of playing PvP games, going hunting, playing Kaissa. It will be a fixed list, but since these clans don't need any long term builds, they can be used any time you need a group to work together in a way that needs the low friendly fire setting - or work against each other to avoid the low friendly fire setting.

Settlement Information

Name of the Settlement:

Map Region Settlement is in:

Primary Point of Contact:

Secondary Point of Contact:

How many players at this time:

Fiction

We are going to want to get some fictional blurb on the website. This should be something that generally explains what you are answering here, as well as something that “sells” the idea of your settlement. Fiction should NOT include or mention any player as it will make everyone’s life easier not to have to update the wiki page often.

Civic Law and Governance

Will your settlement be following the civic law of the area? (Note: Following civil law allows for the implied involvement in setting the law with other settlements. Ask if I need to spell this out more.)

  • Yes
  • No

If yes, and in Aurumvale south of the fair, will your settlement be participating in the area’s caste structure?

  • Yes
  • No

If yes, will you be adding additional laws for your settlement?

  • Yes
  • No

If so, do you understand those additional laws cannot be enforced on Merchant Road?

  • Yes
  • No

If no, have you figured out how you are going to “wall off” your settlement without being on/over Merchant Road? Local laws for a settlement must be “gate kept” - which means there must be a clear entrance and posted laws. Not all locations have ways to create gate keeping without establishing a broad system of walls which are not good for lag. Consider your chosen spot. Ask for help and ideas if necessary.

If you are not going to be following civic law in your settlement, do you understand that means you are “on your own” from the standpoint of protection by the rest of those settlements that are following civic law? This is not to say you can’t establish alliances of course, just that no other settlement is obligated to uphold your laws.

  • Yes
  • No

Form of Government

What will your form of government be?

  • Free assembly such as we had in Vargor or like is done at an Assembly of Law in the north
  • Ubar/Chieftain Law - essentially a dictatorship
  • Elected Council of; head of caste, captains, elders, etc
  • Other (Please specify):

Role of Caste

Will caste be part of your settlement role-play?

  • Yes
  • No

How will it match normal Gorean caste?

Will it differ? If so, how?

Leadership Selection

How will leadership be chosen?

  • Election by whom?
  • Challenge?
  • Seniority?
  • Other (Please specify):

Handling Slaves

How will you handle slaves?

Are they all privately owned?

  • Yes
  • No

What will happen to new player slaves? (As part of our onboarding we are going to be funneling new player slaves through the new player towns. But if there is any type of city slave/hall bond plan for the settlement, you need to know who’s going to handle them and how. The goal of this season is to keep our new players, so if you don’t have a solution for this, let new slave players go through the starter town process which will have a structure for them.)

New Player Building Rules

What will your new player building​⬤