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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Talk:Argentum Hills

From Barbarians of Gor

Overview

Port Argentum is a typical Central Gorean (Greco-roman) City with a Pani (Asian) flair. The "city walls" extend all the way to map coordinates E12-13 & F12-13. Port Argentum is not a new settlement being at least a century old. It was originally founded by a native of Argentum on the mainland. Julianus Munius Docilus ruled as Ubar for most of the life of the city but now has a new Administrator and Ubar. Port Argentum is the destination of choice for central Goreans, Pani, and other caste-base Goreans looking for a role-play experience with politics, art, scholarship and of course war.

Getting Started

Attention New Slaves
Do not stand around in the kennels expecting someone to come get you. Talk to the NPC in the kennel for your role-play and then go out and interact with others. You are as responsible for generating role-play for yourself as everyone else.

Players are out and about roleplaying, gathering supplies, building homes and playing the game. They will return to the hub for crafting, events and role-play but don't expect everyone to be standing around waiting for you. Figure out your back story, why you are here, how you got here, and then jump in.

House Alliance

Not all houses (clans) "allied" to Port Argentum via the clan alliance function are official citizens or allies. Some clans contain only slaves and the alliance indicates ownership of the slave by the hub. Some clans contain only free women who are either temporary guests of the hub or direct citizens in their right. Some clans, especially those who have free men, are likely to be role-play clans with their own leadership who have sworn allegiance to the Port. Conan's clan system can be viewed in may ways.

  • If you arrive as a slave with no owner then you were likely picked up off the shore and claimed by the town. You would have likely started your role-play within the town's kennel building. Your "clan alliance" would then be viewed as indication that Port Argentum owns you.
  • If you are single free woman with no companion or family to speak of upon your arrival then you will have been brought to the town and likely treated at the local hospital. Your clan alliance to the hub is therefore a temporary courtesy extended to survivors until they are healed and back on their feet. It is expected that you will join another "role-play" clan which has its own chieftain. However, if you intend to remain solo you will want to request citizenship from the Ubar or Administrator. They may grant you permission immediately or set you to some task to complete.
  • If you are a free man and the leader of your own role-play clan then your alliance with the hub can be viewed as some manner of actual alliance -- either oath-sworn alliance or a light agreement of support and peaceful coexistence within the region. If you intent to remain solo, you may become a citizen of the town rather than an allied clan.

How you view your mechanical clan "alliance" with the hub is up to you but be advised outright treachery will be handled as such. Other players, also allied to the hub, should have a reasonable expectation that all allies are committed to the laws and traditions of the region. While conflict happens, and role-play takes unexpected turns, do not use the mechanical alliance system as part of a disguise or external plot.

Citizenship

If you wish to do any of the following you will want to attend one of the weekly events or schedule role-play with the Ubar or Administrator.

  • Become a citizen of Port Argentum. (Role-play only as you are already mechanically allied.)
  • Officially ally your clan with Port Argentum. (Role-play only as you are already mechanically allied.)
  • Sever alliance with Port Argentum. (Role-play and mechanics, as an alliance can only be severed directly with the Administrator NPC when being actively played by staff.)

Laws

The laws of Port Argentum apply within the city walls itself and the immediate surroundings which are represented by the four surrounding map tiles as detailed above.

  1. Climbing over the walls of Port Argentum is an act of aggression and may be responded to with force.
  2. Free Woman of Port Argentum are not to be accosted, including no face stripping or enslavement. If a free woman is acting slave like, either by dress or behavior, they can be locked in the kennels until a leader or magistrate can rule on the situation. Should a free woman resist being detained by martial means against a free man of the hub they will be enslaved. This does not apply to their male-human-npc-thrall guards. (All free women can defend themselves against non-allies.)
  3. Slaves owned by the town must be purchased from the town's slaver.
  4. Stealing from an ally within the hub is a crime.

Starter Items

There are four boxes with starter items for new players. These boxes are along the wall behind the carpenter/artist shop in front of the blacksmith. Items placed in these boxes are free to new players and may be deconstructed if supplies exceed storage capacity.

  1. Take only what you need.
  2. Don't use the boxes as "I don't know what the fuck this is so I'm going to just drop it here for someone else to figure out." Instead put it in the deconstruction barrel where someone can easily junk it.
  3. Make gifts of high end gear and tools rather than low end junk.
  4. Help keep the boxes organized by moving items to their correct boxes and deconstructing unused excess.

Crafting

Port Argentum should have all of the crafting stations you need to play the game. However, new players should note the following bits.

  • We use the Shani's mod which has miniaturized versions of the crafting tables. These miniature versions do more than the base game items and are generally preferred. Learning to recognize the smaller crafting stations takes a little experience, consequently, we have provided at least one larger and more recognizable version of the base game stations for new players to more quickly orient. Typically, these mini stations are placed on or near base game crafting stations.
  • Crafting times are short. You should be able to make your items and pick them up right away or relatively soon. Items left on the crafting stations may belong to someone else, please bring your own supplies! However, do not leave valuable supplies unattended on the crafting stations, as they may get used by new players.

Where is The?

List of harder-to-find items

  • There is an apothecary, a tanner and carpenter, and a black smith to the left side of the city.
  • The kennels are in the back right.
  • The garden and stables are on the far right end of the docks.
  • There is no wheel of pain or fashionista bench for you to use because they are not usable by allied clans, you will need to craft your own.
  • The cooking area is an open air kitchen just past the tavern on your left and has stoves, preservation box, frying pan, fluid press, grinder and fermentation barrel.

Building

Players are ENCOURAGED to build near the hub. We have the land claim radius sent very low intentionally. (Conan players who are use to the idea of not building in render distance should be advised that this is not the intention of this server).

For Map Zones D6-7 & E6-7 the following rules, in addition to the server building rules, are in effect
  1. Buildings must be made of thematic styles. This includes: Desert Town (Cement), Murayama, Aquilonian, Argossean, Khitan, Turanian,and Yamatai.
  2. No castles or palaces right near the hub that would look dumb! Stick to small homes and manor houses. If you are building for a clan near the hub then 1.5 story outer walls are fine, but try to keep buildings under three wall tiles tall and "city suburb feeling".
  3. Keep it consolidated - don't spread out and take up more room than you need, respect your fellow players.

If you are unwilling or unable to meet the aesthetics of the area then please build farther away.


History

Founded more than a century ago, Port Argentum was founded by Julianus Munius Docilus, a native of Argentum on the mainland. Julianus ruled as Ubar for most of the history of Port Agentum. However, things changed a few years ago when Tiberius Rau, an innovative builder with a specialty in chemistry arrived in World’s End.

He had come searching for a place where he could live away from the outlawry of Turan Cove which was ruled by his father-in-law Anbar al Amhara. Tiberious has made the mistake of accepting the submission of his free companion, Layla al Amhara, Anbar’s daughter. Anbar’s outrage was as palpable as the island’s maelstrom. Unwilling to do harm to each other Tiberious chose to move to Port Argentum hoping to have the opportunity to demonstrate his ingenuity and proficiency in the sciences.

Little did he know that in World’s End, he would not only find what he was looking for, but would rediscover a great secret thought to be long lost. Of the builder caste, Tiberious was a mechanical genius and chemist. A crucial combination that allowed him to re-formulate the power source used on the mainland to power items such as glow bulbs, goads and mechanical equipment. This breakthrough would push Port Argentum to the forefront of the regional power struggle and the high caste council would elect Tiberious to the position of Administrator.

The Gorean Caste system exists in Port Argentum, including the caste of Assassins. Traditional Gorean gender roles and mannerisms, including dress, are upheld in Port Argentum to this day. Trained kajira, kajirus, exotic, and bred slaves are a flourishing industry.

Under the leadership of Tiberius Rau, Port Argentum continues to flourish, renowned for their citrus and avocados exports, skilled artisans, and scholarly pursuits, it is the destination for skilled tradespeople and scholars alike. It is a city of architectural wonder, from the tall marble columns, arena, bath houses and Pani tea house. And nearly as well known the local paga tavern sports some of the islands most beautiful and skilled paga slaves, who come with the cost of a the paga.

Today, Port Argentum is home to some wealthiest traders in the region, as well as a thriving hub for art and design. Though the secret of its battery-making may have been shared with the High Jarl of Torvald’s Landing, Port Argentum is still the only place where they are manufactured.