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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Talk:Hard Mode, Why

From Barbarians of Gor

We understand that it is the norm for RP servers to be set on easy mode, and we are glad that this suits those players. However, this is not what suits us. We prefer hard mode for a whole variety of reasons that are focused on the goals we have for the role-play and our own enjoyment of Conan Exiles, the game, which is such a perfect fit for Gor. Aside from the simple fact that many of us enjoy it, there are reasons why we believe it is a better option for us then "easy mode".

  • When items and skills are difficult to acquire they become more valuable. Valuing items in a role-play setting provides greater immersion and consistency. For those that like a realistic baseline for character "power levels" game mechanics can be far more effective then a lot of rules on just how rich, powerful, skilled your character CAN be. This is not true in all games, but Conan is excellent at this.
  • Item drop on death makes people really think about what happens if they lose a PvP fight, and by extension, how they might actually respond in a given situation to RP. This offers a more realistic experience then PvP having only role-play consequence, which is often hard to enforce without staff intervention.
  • Conflict can be generated from competing for and trading of resources. It can be very hard to create a player economy but it's all but impossible to do without something having value.
  • Many online role-players are actual gamers as well. If a player logs in and there is no role-play available AND nothing to do mechanically the tendency to log off increases dramatically. By offering things to do, you increase the likelihood that a player will stay on-line a little longer, and hopefully long enough that role-play happens.
  • Adds to immersion and creates shared narrative as part of the overall storyline of the “survival” aspect. When the world has no impact on our characters the amount of problems you have to "make up" to solve in role-play is much harder. When a world does have an impact on our character we can react to it and bring it into our role-play. Not everyone will do this, but that is a choice. For example, when you actually need armor, weapons, supplies, eat, etc. It can act as a roleplay generating tool.
  • Working together improves community bonds by allowing actual community projects to BE community projects. Players having to gather resources and build actual locations together
“Put your money where your mouth is”
When actual items can be expected when players brag about how much money they have, the legendary items they have, how many men they have, etc. It creates a baseline that is shared by the entire community.

Tot!Custom

Why does this server not use TOTs?

We realize a number of players do not understand why we have chosen not to use Tot!Custom or even all of the rest of the Tot!s suite of tools. And we don't expect you to agree with our reasoning, but we do want to explain that we do HAVE our reasons.

First, the mods are in Alpha, and while we understand other servers are using it, as programmers ourselves, we are simply not willing to install code the developer *themselves* isn't willing to mark as a beta, much less ready for production.

Secondly, Tots!Custom's strength lies in its ability to transmog items, use tattoo's, multi-color hair, non-human eyes and much much more - that does not fit the aesthetic we are looking for. Consequently, if we are ever forced to change (because of current mods no longer being supported), we are likely to turn off 90% of it.

Third, we believe that when role-play environments offer a wide range of special character customizations, it attracts players where the look of their avatar becomes too important. Right or wrong, we believe that this generates a tendency to encourage players who prefer to *doll house* or are *head canon rpers*. And this is not the server for that. Our fiction, our mechanics *and* our aesthetic is intended' to be gritty.

Finally, perhaps we are wrong, perhaps we may need to change eventually anyway. But that isn't today, and it isn't tomorrow. If and when we are forced to relook out our mod list, either due to a wipe or a mod not longer being supported, we may reconsider Tots!Custom.

If you still want to discuss it, feel free to DM Torolf directly.


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