Category:Season Four: Difference between revisions
From Barbarians of Gor
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
Current player leadership will be asked to consider running one of the established villages in the regions as a settlement (player-managed public clan) with the same option for players to join by speaking with the Region Overseer. Public clans will have the right to manage the placement and aesthetics of buildings in their area. | Current player leadership will be asked to consider running one of the established villages in the regions as a settlement (player-managed public clan) with the same option for players to join by speaking with the Region Overseer. Public clans will have the right to manage the placement and aesthetics of buildings in their area. | ||
Because we can set up for players to easily switch clans, it is going to be very viable for players to be in a small clan AS WELL AS being a member of a nearby settlement, region village or one of the two hubs.<includeonly> [[Category:Season Four |<Read More about what has changed in Season Four>]]</includeonly><noinclude>[[Category:TOC]] | Because we can set up for players to easily switch clans, it is going to be very viable for players to be in a small clan AS WELL AS being a member of a nearby settlement, region village or one of the two hubs.<includeonly> [[:Category:Season Four |<Read More about what has changed in Season Four>]]</includeonly><noinclude>[[Category:TOC]] |
Revision as of 14:27, 10 June 2024
Season Four will be on New Tabor which is represented by the Savage Wilds map. A build area spanning from the southern savannahs to the snow line, along the two inland lakes will be available. The design this season is for the build area to be along one “Merchant Road” rather than in a wagon wheel like it is now.
There is a northern non-caste hub called Hulneth, and a southern caste hub called Argentora. There are five additional regions, and players may choose to live where they wish, and the collective community in each region will decide the laws of Nordhagen and Aurumvale. Due to simplicity, we will be keeping only two sets of laws, and with the exception for local laws, the laws apply to all of the regions in the territory.
The two hubs, Hulneth (in Nordhagen), and Argentora (in Aurumvale) will be admin-managed player-ran PUBLIC clans. With the switch to Tot, we gain the ability for players to switch clans via their scripting language as well as with a “hot swap” feature that can be managed by clan leaders.
Current player leadership will be asked to consider running one of the established villages in the regions as a settlement (player-managed public clan) with the same option for players to join by speaking with the Region Overseer. Public clans will have the right to manage the placement and aesthetics of buildings in their area.
Because we can set up for players to easily switch clans, it is going to be very viable for players to be in a small clan AS WELL AS being a member of a nearby settlement, region village or one of the two hubs.
Pages in category "Season Four"
The following 10 pages are in this category, out of 10 total.