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Season Four is in full swing, this is the time to get in on the ground floor and help build a By the Book Gorean community.
PvP Days on Sat, Tues and Thur. PvP Intent on Sun, Mon, Wed and Fri.

Category:Server Setting: Difference between revisions

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Barbarians of Gor is a ''[[By the Book|by the book]]'' (BtB) Gorean role-play server that is set in a group of islands many hundreds of pasangs west of the mainland in the middle of Thassa (the sea). The group of islands is collectively known as [[World's End]], and this season we are playing on the island of New Sardar (Exile Lands Map). Goreans, from the mainland, are marooned on these islands with no opportunity to return home and must make the best of it on a small island surrounded by hostile flora, fauna and natives. This island is less then 200 pasang square and numbers a [[Population |population]] in the thousands, not tens of thousands.
Planet of Gor is a btb book server, looking to provide an accurate Gorean experience. The stories take place on a decent size island thats uncharted beyond the cluster of islands known as the World's end.


This season there is a significant threat from the native Stygians. A central town, [[Vargor (RP Hub)|Vargor]], is the only safe location for Goreans, their [[Slaves, Roleplay Options|slaves]] and Native allies to live. All story and role-play is centered around the immediate area of Vargor which is a melting pot of people from all over Gor.
**The Call of the New Land**


How will your character adapt to an unfamiliar land and the making of allies from those once enemies? Some things will change simply because you aren't in Kansas any more, and some things will [[In Character Restrictions|remain the same]]. Only the adaptable will survive.
**Rumors and Whispers**


''While it is valid for a character to be antagonistic towards other cultures, the setting is one of survival and characters may have to “adapt or die”. We encourage players to moderate their BtB opinions against the reality of the setting. There are many examples in the books of characters integrating, however temporarily, into situations not of their Home Stone/Land.<includeonly>[[: Category:Gor Roleplay |<Read More>]]</includeonly><noinclude>
*In the dim glow of candle-lit taverns and bustling marketplaces, whispers began to circulate about a mysterious new land across the ocean. Tales of this uncharted territory painted vivid pictures in the minds of those who listened. The stories spoke of lush landscapes, unspoiled by human hands, where towering trees reached for the sky and rivers sparkled like liquid diamonds under the sun.*


=Location=
**The Promise of Riches**
;Land Mass
:{{:World's End}}


;[[Population |Population/Wysiwyg]]
*Among the most enticing of these rumors were those of unimaginable riches waiting to be discovered. It was said that the land overflowed with gold and precious stones, treasures that promised wealth beyond the wildest dreams of any who dared to seek them. The prospect of fortune was a siren's call, pulling at the hearts of the brave and the adventurous.*
:{{: Population}}


==Vargor==
**A New Beginning**
;Vargor, the RP Hub
:{{:Vargor (RP Hub)}}


;Vargor, Laws & Elections
*For many, the tales of the new land were not just about wealth but also about the promise of a fresh start. The land was rumored to be a place where anyone could carve out a new life, free from the constraints of the old world. Families dreamt of fertile soil where crops would flourish, and individuals imagined opportunities that had been elusive in their current lives.*
:{{:Vargor, Laws}}


{| class=wikitable  align=right
**Gathering the Pioneers**
| [[Turan Quarter]] || {{: Turan Quarter}}
|-
| [[Torvald's Quarter]] || {{:Torvald's Quarter}}
|-
| [[Argentum Quarter]] || {{:Argentum Quarter}}
|}


*As the rumors spread, they ignited a spark within those who had always yearned for adventure. Pioneers began to gather, sharing their plans and pooling resources. They were a diverse group, bound together by a shared dream of discovery and a desire to explore the unknown.*


[[image:horizontalline.png|890px]]
**Becoming Part of the Legend**


=Season 3 Fiction=
The pioneers knew that settling in the new land would not be easy. It would require courage, resilience, and a willingness to face the unexpected. Yet, the allure of becoming part of something grand, of writing their own chapter in the history of this mythical place, was irresistible.
Season Three begins with the return of the Goreans and their Hyborian allies to New Sardar (Exile Map) where they settle in the small but culturally diverse area around Telith Island which has been called Vargor by its inhabitants. We invite you to join this Season where we will be introducing a DM/Seer lead plot line that pits the players against the Stygian clans.


<I>Ten thousand years ago, Howard’s World of Conan was happening on Earth during the Hyperborean age.  Ten thousand years ago the Priest Kings of Gor were taking people from the planet Earth and populating their planet.  What if various groups of Hyborians were taken and placed on a remote set of islands in the far western edge of the ocean, Goreans call Thassa.  Like the rest of the planet, the Priest Kings would limit the technology available to these Hyborian descendants. Little would change of their original cultures over the intervening millennial but eventually they would be more Gorean than Earthling, even if as unknown to the mainlanders as the Pani were for so very long.
**The Journey Begins**


When most of the Goreans and many of the natives of New Sardar took their chance to escape the impending volcanic eruption, the Stygian's of New Sardar began a crusade to dominate the exile lands. Those Goreans who remained behind, along with their Hyborian allies and Earth-born slaves settled in the area of Telith Island hoping the eruption would never come, but preparing for the worst.  
And so, with hearts full of hope and a spirit of adventure, they set sail. Their ships cut through the waves, leaving behind the familiar and heading toward the promise of the new land. As they ventured forth, they carried with them the hopes and dreams of all who believed in the tales of mystery and wonder.
 
The journey to the new land had begun, and with it, the creation of a new legend!
The worse turned out, not to be fire raining from the sky, but blood in the streets. The Stygians were able to amass enough of a force to threaten the small town of Vargor and have been fighting simply to survive the onslaught. When word of the troubles reached those on the island (Season Two on Siptah) the Goreans organized to return and help defend the town.</I>
 
 
[[image:horizontalline.png|890px]]
=Character=
[[image:serverssettingmap.jpg|right|400px]]Barbarians of Gor allows players to transport their previous Gorean characters into our setting through mishap while sailing. For those characters who are unlikely to get on a ship, we allow a generic hand waving of "I don't know how I got here" with the implication that someone brought them here against their will.
 
Those with ''modern-day'' Earth born characters are encouraged to have their character know enough Gorean to get by but can otherwise have arrived here directly via space ship or have first gone to the mainland and then arrive via a sea vessel mishap.
 
Hyborian characters have all been born on one of the three islands show on the map; New Sardar (Exile Map), World's End (Siptah Map) or New Tabor (Savage Wild Map). There is no other place that Hyborian characters to have been born - the whole of the Conan world existed 10,000 years before our current fiction - and on another planet. Additionally, these three islands are small and do not have large cities.  For example, New Sardar has only Vargor, Sepermeru and Asgard. New Tabor has only Muran. There is no main city on World's End.
 
==New Story==
;Free Persons
[[image:GorAi6.jpg|300px|right]]
:Your character's story arc must now align with the world in which they find themselves. Their Home Stone is far from here and there is no reasonable chance of return.  There is nothing to be gained as an outlaw, you must join forces with the other Goreans.
 
:For the success of the server we are not accepting character's who intend to "go their own way" and divide the player base. To reach a point where multiple RP centers can co-exist we must first grow the current population, for as we all know - if new players can't find RP quickly, they do not stay. [[:Category talk:Server Setting|<Read Me>]]
 
;Slaves
:{{:Slaves, Roleplay Options}}
 
==[[Races]]==
{{:Races}}
 
 
[[image:horizontalline.png|890px]]
 
=Best Practices=
==[[By the Book]]==
{{: By the Book}}
 
==[[In Character Restrictions]]==
{{:In Character Restrictions}}
 
==[[Caste, a Reality Check]]==
{{:Caste, a Reality Check}}
 
==[[Medicine, Gor|Medicine]]==
{{:Medicine, Gor}}
 
==[[Slavery is a Sliding Scale]]==
{{:Slavery is a Sliding Scale}}
 
==Thralls==
Conan Exiles has functioning combat NPCs called Thralls. These thralls can be used in almost any fictional way a player can imagine including a free man of their clan, a free woman of their clan, a guard protecting them, an owner, a free companion, a slave, etc. We encourage free women and slaves to make use of these thralls as their primary mode of combat using what is known as an "authority build", in which the thralls fight for you allowing you to maintain the fiction of being non-combative. These thralls also allow free women and slaves the freedom to travel with the fiction that they are either "with their guards" or "in the company of their owner/clan free men".  However, please note that the IC restrictions for woman and weapons still applies -- a "slave thrall" walking around with a two handed sword is not by the book.
 
;Note: The word "Thrall" in Conan Exiles refers to the the mechanical NPC of any gender and is not the same as the Gorean thrall of Torvaldsland.
 
==[[Conflict Progression and Resolution]]==
{{:Conflict Progression and Resolution}}
 
{{:BottomBar}}

Latest revision as of 00:11, 12 November 2024

Planet of Gor is a btb book server, looking to provide an accurate Gorean experience. The stories take place on a decent size island thats uncharted beyond the cluster of islands known as the World's end.

    • The Call of the New Land**
    • Rumors and Whispers**
  • In the dim glow of candle-lit taverns and bustling marketplaces, whispers began to circulate about a mysterious new land across the ocean. Tales of this uncharted territory painted vivid pictures in the minds of those who listened. The stories spoke of lush landscapes, unspoiled by human hands, where towering trees reached for the sky and rivers sparkled like liquid diamonds under the sun.*
    • The Promise of Riches**
  • Among the most enticing of these rumors were those of unimaginable riches waiting to be discovered. It was said that the land overflowed with gold and precious stones, treasures that promised wealth beyond the wildest dreams of any who dared to seek them. The prospect of fortune was a siren's call, pulling at the hearts of the brave and the adventurous.*
    • A New Beginning**
  • For many, the tales of the new land were not just about wealth but also about the promise of a fresh start. The land was rumored to be a place where anyone could carve out a new life, free from the constraints of the old world. Families dreamt of fertile soil where crops would flourish, and individuals imagined opportunities that had been elusive in their current lives.*
    • Gathering the Pioneers**
  • As the rumors spread, they ignited a spark within those who had always yearned for adventure. Pioneers began to gather, sharing their plans and pooling resources. They were a diverse group, bound together by a shared dream of discovery and a desire to explore the unknown.*
    • Becoming Part of the Legend**

The pioneers knew that settling in the new land would not be easy. It would require courage, resilience, and a willingness to face the unexpected. Yet, the allure of becoming part of something grand, of writing their own chapter in the history of this mythical place, was irresistible.

    • The Journey Begins**

And so, with hearts full of hope and a spirit of adventure, they set sail. Their ships cut through the waves, leaving behind the familiar and heading toward the promise of the new land. As they ventured forth, they carried with them the hopes and dreams of all who believed in the tales of mystery and wonder. The journey to the new land had begun, and with it, the creation of a new legend!

Pages in category "Server Setting"

The following 15 pages are in this category, out of 15 total.