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| Barbarians of Gor is a ''[[By the Book|by the book]]'' (BtB) Gorean role-play server that is set in a group of islands many hundreds of pasangs west of the mainland in the middle of Thassa (the sea). The group of islands is collectively known as [[World's End]], and this season we are playing on the island of New Tabor (Savage Wilds Map). Goreans, from the mainland, are marooned on these islands with no opportunity to return home and must make the best of it on a small island surrounded by hostile flora, fauna and natives. This island is less then 200 pasang square and numbers a [[Population |population]] in the thousands, not tens of thousands.
| | Planet of Gor is a btb book server, looking to provide an accurate Gorean experience. The stories take place on a decent size island thats uncharted beyond the cluster of islands known as the World's end. |
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| This season the people of Vargor on New Sardar have left their home and migrated to New Tabor for the promise of Eldarium and advanced medical technology. How will your character adapt to an unfamiliar land and the making of allies from those once enemies? Some things will change simply because you aren't in Kansas any more, and some things will [[In Character Restrictions|remain the same]]. Only the adaptable will survive. <includeonly>[[: Category:Gor Roleplay |<Read More>]]</includeonly><noinclude>
| | **The Call of the New Land** |
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| [[image:horizontalline.png|890px]]
| | **Rumors and Whispers** |
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| <I>And so, the stage is set, the curtain raised. The once-thriving villages of Nordhagen and Aurumvale, from the snow-shrouded halls of Icewind to the sun-baked streets of Shensha's Outpost, lie empty, waiting for the arrival of new blood, new stories. The whispers of the past still linger, echoes of a time when the people of Hulneth and Argentorum, of Vargrheim's Bite and Broken Pass, had lived and laughed and loved. Yet, this is not a tale of nostalgia, but rather, an invitation to forge something new, something uniquely your own.
| | *In the dim glow of candle-lit taverns and bustling marketplaces, whispers began to circulate about a mysterious new land across the ocean. Tales of this uncharted territory painted vivid pictures in the minds of those who listened. The stories spoke of lush landscapes, unspoiled by human hands, where towering trees reached for the sky and rivers sparkled like liquid diamonds under the sun.* |
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| Imagine yourself standing on the windswept shores of Vargrheim's Bite, the icy waters lapping at your feet as you gaze out upon the endless expanse of the northern lake. Or perhaps you find yourself amidst the broken landscape of Kowareta Hashi, the sheer white stone cliffs rising like sentinels around you as you navigate the labyrinthine valleys. Maybe it is the sun-drenched savannah of the Tegsh Tal that calls to you, the grasslands stretching out to the horizon as you ride the fierce kaiila, the shaggy bosk roaming freely at your side.
| | **The Promise of Riches** |
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| Wherever you choose to make your mark, know that you are not merely stepping into the footprints of those who came before, but rather, you are the pioneers of a new era, the authors of a tale yet untold. The history of Nordhagen and Aurumvale is rich and varied, a tapestry woven from the threads of countless stories and adventures. And now, it is your turn to add your own chapter to that tapestry, to leave your indelible mark upon the land and its people.
| | *Among the most enticing of these rumors were those of unimaginable riches waiting to be discovered. It was said that the land overflowed with gold and precious stones, treasures that promised wealth beyond the wildest dreams of any who dared to seek them. The prospect of fortune was a siren's call, pulling at the hearts of the brave and the adventurous.* |
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| So let us raise a bowl of paga, to new beginnings, to the forging of a new future from the ashes of the past. Let us come together, as strangers become friends, as allies and adversaries, as the very soul of Nordhagen and Aurumvale is reborn. The stage is set, the curtain is rising. Now, it is your turn to take the reins, to seize the day, to write the next great chapter in the annals of this storied land.
| | **A New Beginning** |
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| In the world of Gor, a person's Home Stone is not just a physical stone, but a reflection of their very soul. It is a place of strength and of vulnerability, of joy and of sorrow. And so, as you embark on this grand adventure, remember that the home you build, be it in the northern halls of Hulneth or the sun-baked streets of Argentorum, will be a testament to your character, a living embodiment of your deepest desires and highest aspirations.
| | *For many, the tales of the new land were not just about wealth but also about the promise of a fresh start. The land was rumored to be a place where anyone could carve out a new life, free from the constraints of the old world. Families dreamt of fertile soil where crops would flourish, and individuals imagined opportunities that had been elusive in their current lives.* |
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| Look to the shining towers of Argentorum as your guide, that great bastion of Gorean learning and tradition. Let the wisdom of the Scribes and the courage of the Warriors inspire you as you forge your own path, as you build a new life amidst the rich tapestry of Nordhagen and Aurumvale. Embrace the principles of honor and discipline, of duty and service, that have ever been the bedrock of the Gorean way. And yet, do not be afraid to add your own unique mark, to leave your indelible stamp upon the land and its people.</I>
| | **Gathering the Pioneers** |
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| =Season Four Overview=
| | *As the rumors spread, they ignited a spark within those who had always yearned for adventure. Pioneers began to gather, sharing their plans and pooling resources. They were a diverse group, bound together by a shared dream of discovery and a desire to explore the unknown.* |
| {{:Category:Season Four}}
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| =Season 4 Fiction=
| | **Becoming Part of the Legend** |
| <I>The island of New Tabor bears its name as a testament to the fury of the sea, bestowed upon it some 150 years past when a mighty storm shattered a fleet of Gorean ships swept off course on their way to the Twelve Islands. The survivors, proud warriors and cunning rogues alike, clung to the rocky shores and vowed to forge a new home. To this day, New Tabor remains a bastion of Gorean tradition, its spirit undiluted compared to the neighboring islands of New Sardar and the Island of Last End.
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| At the island's heart lies the city of Murun, a sprawling metropolis that dwarfs its counterparts on the sister isles. Yet, for all its size, Murun is no den of welcoming smiles. The Hyborian and Gorean inhabitants gaze upon outsiders with a mixture of suspicion and hostility, their blades sharpened and ready. Any who dare to settle too close to Murun's weathered walls shall feel the full force of the city's wrath, for these warriors will not be threatened.
| | The pioneers knew that settling in the new land would not be easy. It would require courage, resilience, and a willingness to face the unexpected. Yet, the allure of becoming part of something grand, of writing their own chapter in the history of this mythical place, was irresistible. |
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| Yet, amidst the simmering tension, opportunity's clarion call echoes across the waters. The people of Vargor, driven by hunger for rare minerals and the lost secrets of advanced healing, bid farewell to New Sardar's familiar shores. They brave the unpredictable fury of Thassa, setting course for the untamed promise of New Tabor. Yet, upon arrival, they find the gates of Murun closed to them. Resettlement along the abandoned stretches of Merchant Road, east of the brooding city, is their only recourse.
| | **The Journey Begins** |
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| This southern road, a serpent of abandoned settlements, winds through valleys bathed in golden light, the earth rich with the potent essence of Sa-Tarna. It strikes north, hugging the shores of inland seas that mirror the sky above, and plunging into the unspoiled wilderness where northern snows leave their lingering kiss. The inland lakes, shards of fallen heavens, glimmer with the promise of untapped abundance and trade for those bold enough to claim it. It is here, amidst the arrival of these determined newcomers and the rapid reshaping of the land, that our tale truly begins.</I>
| | And so, with hearts full of hope and a spirit of adventure, they set sail. Their ships cut through the waves, leaving behind the familiar and heading toward the promise of the new land. As they ventured forth, they carried with them the hopes and dreams of all who believed in the tales of mystery and wonder. |
| | | The journey to the new land had begun, and with it, the creation of a new legend! |
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| [[image:horizontalline.png|890px]]
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| =Location=
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| ;Land Mass
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| :{{:World's End}}
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| ;[[Population |Population/Wysiwyg]]
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| :{{: Population}}
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| ==[[Merchant Road]]==
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| {{: Merchant Road}}
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| ==[[Aurumvale]]==
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| {{: Aurumvale}}
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| ==[[Nordhagen]]==
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| {{:Nordhagen}}
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| ==[[Fair Grounds]]==
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| {{: Fair Grounds}}
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| =Character=
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| [[image:serverssettingmap.jpg|right|400px]]Barbarians of Gor allows players to transport their previous Gorean characters into our setting through mishaps while sailing. For those characters who are unlikely to get on a ship, we allow a generic hand waving of "I don't know how I got here" with the implication that someone brought them here against their will.
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| Those with ''modern-day'' Earth-born characters are encouraged to have their character know enough Gorean to get by but can otherwise have arrived here directly via spaceship or have first gone to the mainland and then arrived via a sea vessel mishap.
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| Hyborian characters have all been born on one of the three islands shown on the map; New Sardar (Exile Map), World's End (Siptah Map), or New Tabor (Savage Wild Map). There is no other place that Hyborian characters to have been born - the whole of the Conan world existed 10,000 years before our current fiction - and on another planet. Additionally, these three islands are small and do not have large cities. For example, New Sardar has only Vargor, Sepermeru, and Asgard. New Tabor has only Muran. There is no main city on World's End.
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| ==New Story==
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| ;Free Persons
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| [[image:GorAi6.jpg|300px|right]]
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| :Your character's story arc must now align with the world in which they find themselves. Their Home Stone is far from here and there is no reasonable chance of return. There is nothing to be gained as an outlaw, you must join forces with the other Goreans.
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| :For the success of the server we are not accepting characters who intend to "go their own way" and divide the player base. To reach a point where multiple RP centers can co-exist we must first grow the current population, for as we all know - if new players can't find RP quickly, they do not stay. [[:Category talk:Server Setting|<Read Me>]]
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| ;Slaves
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| :{{:Slaves, Roleplay Options}}
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| ==[[Races]]==
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| {{:Races}}
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| [[image:horizontalline.png|890px]]
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| =Best Practices=
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| === [[Home Stone, Law and Outlaws]] ===
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| {{: Home Stone, Law and Outlaws}}
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| [[image:Gor400.jpg|300px|right]]
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| ===[[By the Book]]===
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| {{: By the Book}}
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| ===[[In Character Restrictions]]===
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| {{:In Character Restrictions}}
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| ===[[Medicine, Gor|Medicine]]===
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| {{:Medicine, Gor}}
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| [[image:401.jpg|300px|right]]
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| ===[[Slavery is a Sliding Scale]]===
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| {{:Slavery is a Sliding Scale}}
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| ===Thralls===
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| Conan Exiles has functioning combat NPCs called Thralls. These thralls can be used in almost any fictional way a player can imagine including a free man of their clan, a free woman of their clan, a guard protecting them, an owner, a free companion, a slave, etc. We encourage free women and slaves to make use of these thralls as their primary mode of combat using what is known as an "authority build", in which the thralls fight for you allowing you to maintain the fiction of being non-combative. These thralls also allow free women and slaves the freedom to travel with the fiction that they are either "with their guards" or "in the company of their owner/clan free men". However, please note that the IC restrictions for women and weapons still apply -- a "slave thrall" walking around with a two-handed sword is not by the book.
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| ;Note: The word "Thrall" in Conan Exiles refers to the mechanical NPC of any gender and is not the same as the Gorean thrall of Torvaldsland.
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| ===[[Conflict Progression and Resolution]]===
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| {{:Conflict Progression and Resolution}}
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| {{:BottomBar}}
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