Category:Season Four: Difference between revisions
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Season Four will be on New Tabor which is represented by the Savage Wilds map. A build area spanning from the southern savannahs to the snow line, along the two inland lakes will be available. The design this season is for the build area to be along one “Merchant Road” rather than in a wagon wheel like it is now. | Season Four will be on New Tabor which is represented by the Savage Wilds map. A build area spanning from the southern savannahs to the snow line, along the two inland lakes will be available. The design this season is for the build area to be along one “Merchant Road” rather than in a wagon wheel like it is now. | ||
There is a northern non-caste hub called [[Hulneth]], and a southern caste hub called [[Argentora]]. There are five additional regions, and players may choose to live where they wish, and the collective community in each region will decide the laws of [[Nordhagen]] and [[Aurumvale]]. Due to simplicity, we will be keeping only two sets of laws, and with the exception for [[ | There is a northern non-caste hub called [[Hulneth]], and a southern caste hub called [[Argentora]]. There are five additional regions, and players may choose to live where they wish, and the collective community in each region will decide the laws of [[Nordhagen]] and [[Aurumvale]]. Due to simplicity, we will be keeping only two sets of laws, and with the exception for [[Homestone, Law and Outlaws|local laws]], the laws apply to all of the regions in the territory. | ||
The two hubs, Hulneth (in Nordhagen), and Argentora (in Aurumvale) will be admin-managed player-ran PUBLIC clans. With the switch to Tot, we gain the ability for players to switch clans via their scripting language. | The two hubs, Hulneth (in Nordhagen), and Argentora (in Aurumvale) will be admin-managed player-ran PUBLIC clans. With the switch to Tot, we gain the ability for players to switch clans via their scripting language. |
Revision as of 14:40, 10 June 2024
Season Four will be on New Tabor which is represented by the Savage Wilds map. A build area spanning from the southern savannahs to the snow line, along the two inland lakes will be available. The design this season is for the build area to be along one “Merchant Road” rather than in a wagon wheel like it is now.
There is a northern non-caste hub called Hulneth, and a southern caste hub called Argentora. There are five additional regions, and players may choose to live where they wish, and the collective community in each region will decide the laws of Nordhagen and Aurumvale. Due to simplicity, we will be keeping only two sets of laws, and with the exception for local laws, the laws apply to all of the regions in the territory.
The two hubs, Hulneth (in Nordhagen), and Argentora (in Aurumvale) will be admin-managed player-ran PUBLIC clans. With the switch to Tot, we gain the ability for players to switch clans via their scripting language.
- Independent clans are limited to six people
- Any clan that wishes to grow beyond six must convert to a public settlement that allows for any player to join and for the settlement leadership (clan guild master) to be changed in role-play.
Because we can set up for players to easily switch clans, it is going to be very viable for players to be in a small clan AS WELL AS being a member of a nearby settlement or one of the two hubs.
What Happened?
The decision to leave the familiar shores of New Sardar was not one taken lightly. For generations, the people of this fair island had lived and laughed and loved, their lives shaped by the sharp challenges of the land. Yet, as the years passed, a growing sense of unease began to take hold, a feeling that their very way of life was under threat.
It began with rumors, whispers carried on the wind of a rare ore, one not native to the soils of New Sardar but abundant on the distant shores of New Tabor. This was Eldarium, a metal of unparalleled strength and resilience, said to be the key to forging the weapons that would give them an edge against their relentless foes. And though the people of New Sardar had long made do with the resources at hand, the lure of Eldarium, of the security it represented, proved too great to resist.
Yet, it was not just the promise of Eldarium that spurred the exodus. The long and brutal conflict with the Stygians, those dark-robed warriors from the shadowed lands, had made it clear that the survival of the Goreans hung in the balance. And while, The knowledge of the physician caste was deep and founded in the ancient ways of the earth, their medicine was hobbled by a lack of technology, leaving them ill-equipped to combat the threat of unknown plagues and diseases.
It was only recently, Tiberius Rau, the administrator of the Argentum colony on the Island of Last End finally was about to recreate the power cells needed for medical advancement. And it was the people of Murun, that great metropolis on the shores of New Tabor, who would lead the way in unlocking the secrets of this technology. The builders and physicians of Murun, with their understanding of the mechanical and medical arts, would be the ones to bring this knowledge to fruition, to recreate the advanced machines and medicines that made Gor a world of wonder and discovery. Yet, Gorean politics clouded by Hyborian stubbornness would see the people of Murun refusing to share their technology. The people of Last End furious with the broken promise to trade medicines for power cells had declared war on their island neighbor.
Drawn by the promise of Eldarium, and the plunder of Murun medical technology, more and more Gorean made the decision to leave New Sardar. The people of New Sardar were not fleeing, they were forging a new path, one that would lead them into a future of unparalleled possibility. And though the road ahead would be fraught with challenge, they walked it with their heads held high, their hearts filled with the indomitable will to survive, to thrive, and to create a new home, a new Gorean way, amidst the untamed beauty of New Tabor.
Changing This Season
- Build Rules
- Player Vendors
- PvP Rules
- IC Restrictions
- Clan rules
- Homestone, Law and Outlaw
- How do we handle Home Stones? What are laws versus codes, rights and tradition? What does it mean to be an outlaw? What are Local Laws and how do they differ in Season Four from Civic laws? <Read Me>
Pages in category "Season Four"
The following 10 pages are in this category, out of 10 total.