Category:Server Setting: Difference between revisions
From Barbarians of Gor
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==New Story== | ==New Story== | ||
[[image:GorAi6.jpg|300px|right]] | |||
;Free Persons | ;Free Persons | ||
:Your character's story arc must now align with the world in which they find themselves. Their Home Stone is far from here and there is no reasonable chance of return. There is nothing to be gained as an outlaw, you must join forces with the other Goreans. | :Your character's story arc must now align with the world in which they find themselves. Their Home Stone is far from here and there is no reasonable chance of return. There is nothing to be gained as an outlaw, you must join forces with the other Goreans. | ||
:For the success of the server we are not accepting character's who intend to "go their own way" and divide the player base. To reach a point where multiple RP centers can co-exist we must first grow the current population, for as we all know - if new players can't find RP quickly, they do not stay. [[:Category talk:Server Setting|<Read Me>]] | :For the success of the server we are not accepting character's who intend to "go their own way" and divide the player base. To reach a point where multiple RP centers can co-exist we must first grow the current population, for as we all know - if new players can't find RP quickly, they do not stay. [[:Category talk:Server Setting|<Read Me>]] | ||
;Slaves | ;Slaves | ||
:{{:Slaves, Roleplay Options}} | :{{:Slaves, Roleplay Options}} |
Revision as of 18:32, 7 February 2024
Barbarians of Gor is a by the book (BtB) Gorean role-play server that is set in a group of islands many hundreds of pasangs west of the mainland in the middle of Thassa (the sea). The group of islands is collectively known as World's End, and this season we are playing on the island of New Sardar (Exile Lands Map). Goreans, from the mainland, are marooned on these islands with no opportunity to return home and must make the best of it on a small island surrounded by hostile flora, fauna and natives. This island is less then 200 pasang square and numbers a population in the thousands, not tens of thousands.
This season there is a significant threat from the native Stygians. A central town, Vargor, is the only safe location for Goreans, their slaves and Native allies to live. All story and role-play is centered around the immediate area of Vargor which is a melting pot of people from all over Gor.
How will your character adapt to an unfamiliar land and the making of allies from those once enemies? Some things will change simply because you aren't in Kansas any more, and some things will remain the same. Only the adaptable will survive.
Location
- Land Mass
- World's End lies somewhere west of the known world of the Gorean mainland on the Planet of Gor. In our Barbarian's of Gor fiction "World's End" refers to the myth of lands in the western part of Thassa (the sea). <Read Me>
- Medicine
- Medicine on Gor is surprisingly advanced for the setting, especially in the bigger cities. Most of that medicine is available on this island. However there does seem to be some rather advanced herbalism and alchemistry; it is probably very unfamiliar to most main land physicians, but should be easy enough to learn. (Torvaldsland and other barbarian tribe "healers" would pick it up just as fast.) <Read Me>
- Population/Wysiwyg
- For most things, including population, we follow the rule of WYSIWYG which means "What you see is what you get". Consequently, the population of World's End is directly related to the number of hostile NPCs, NPC thralls and players found in the game world. All players may count their fictional clan size to include themselves, their actual player clan members, and the maximum thrall count on the clan screen. <Read Me>
- Vargor, the RP Hub
- Barbarians of Gor has one primary role-play hub with many regions such as; a northern Gor non-caste district, a central Gor greco-roman district, a southern Gor desert district, and an asian district. All role-play, events and server storylines are central to Vargor and its immediate surroundings. Vargor is reminiscent of many northern free ports such as Kassau, Skjern, and Lydius. The regions around the central town proper are comprised of cultural unique areas, many of which are directly allied to Vargor as protectorates. Small allied clans are settled in the surrounding area and are easily accessible via foot, mount or caravan.
Vargor is player run not admin run, with leadership positions being chosen by election. The future of Vargor is in the hands of the players and the developing role-play. <Read More>
- Vargor, Laws & Elections
- Most Gorean behavior is dictated by tradition rather than law. Goreans are, for the most part, traditionalists and law abiding. Vargor's laws specifically address modesty, theft, property damage, assault, merchant law, submission, and slave law. Most minor issues are handled by immediate ruling or challenge, with more significant issues being brought before the court for litigation. <Read More>
Turan Quarter | Turan Cliffs is home to any who hail from the southern deserts of Gor such as the cities of Turia, Tor and Turmas. The region is lead by a Pasha who sits in the Kasbash in the regions center. The build style of the region is desert/moroccan. <Read More> |
Torvald's Quarter | Torvaldsaer in the far north west corner of Vargor is home to those who hail from Torvaldsland. The building style is strictly viking. The region is ruled by a High Jarl when one is chosen. <Read More> |
Argentum Quarter | Argentum Hills is home to those who hail from central Gor north of the Tahari and south of the Laurius river. The building style is strictly greco-roman. The region is ruled by a patrician when one is chosen. <Read More> |
Season 3 Fiction
Season Three begins with the return of the Goreans and their Hyborian allies to New Sardar (Exile Map) where they settle in the small but culturally diverse area around Telith Island which has been called Vargor by its inhabitants. We invite you to join this Season where we will be introducing a DM/Seer lead plot line that pits the players against the Stygian clans.
Ten thousand years ago, Howard’s World of Conan was happening on Earth during the Hyperborean age. Ten thousand years ago the Priest Kings of Gor were taking people from the planet Earth and populating their planet. What if various groups of Hyborians were taken and placed on a remote set of islands in the far western edge of the ocean, Goreans call Thassa. Like the rest of the planet, the Priest Kings would limit the technology available to these Hyborian descendants. Little would change of their original cultures over the intervening millennial but eventually they would be more Gorean than Earthling, even if as unknown to the mainlanders as the Pani were for so very long.
When most of the Goreans and many of the natives of New Sardar took their chance to escape the impending volcanic eruption, the Stygian's of New Sardar began a crusade to dominate the exile lands. Those Goreans who remained behind, along with their Hyborian allies and Earth-born slaves settled in the area of Telith Island hoping the eruption would never come, but preparing for the worst.
The worse turned out, not to be fire raining from the sky, but blood in the streets. The Stygians were able to amass enough of a force to threaten the small town of Vargor and have been fighting simply to survive the onslaught. When word of the troubles reached those on the island (Season Two on Siptah) the Goreans organized to return and help defend the town.
Character
Barbarians of Gor allows players to transport their previous Gorean characters into our setting through mishap while sailing. For those characters who are unlikely to get on a ship, we allow a generic hand waving of "I don't know how I got here" with the implication that someone brought them here against their will.
Those with modern-day Earth born characters are encouraged to have their character know enough Gorean to get by but can otherwise have arrived here directly via space ship or have first gone to the mainland and then arrive via a sea vessel mishap.
Hyborian characters have all been born on one of the three islands show on the map; New Sardar (Exile Map), World's End (Siptah Map) or New Tabor (Savage Wild Map). There is no other place that Hyborian characters to have been born - the whole of the Conan world existed 10,000 years before our current fiction - and on another planet. Additionally, these three islands are small and do not have large cities. For example, New Sardar has only Vargor, Sepermeru and Asgard. New Tabor has only Muran. There is no main city on World's End.
New Story
- Free Persons
- Your character's story arc must now align with the world in which they find themselves. Their Home Stone is far from here and there is no reasonable chance of return. There is nothing to be gained as an outlaw, you must join forces with the other Goreans.
- For the success of the server we are not accepting character's who intend to "go their own way" and divide the player base. To reach a point where multiple RP centers can co-exist we must first grow the current population, for as we all know - if new players can't find RP quickly, they do not stay. <Read Me>
- Slaves
- Every server/sim has a slightly different set of rules as to how a player can go about playing their slave role. This article will seek to address the most commonly asked questions, such as who do I get an owner, how do I change owners, can I use weapons, where can I go, what should I do? <Read Me>
Races
Our server offers two "races" for players to choose from; Gorean, and Earthling. (These races are less actual races and more references to geographical locations like we might say Asian or European.)
- Goreans are those characters who were born on the mainland of Gor which includes the large continent and surrounding islands represented in the book series by John Norman.
- Earthlings are those characters taken from modern day earth to be brought to Gor primarily to become slaves.
Further information for those new to the fiction can be found here: <Read Me>
Best Practices
By the Book
It is our intention to create a game environment that is suitable for By the Book Gorean role-players. We have carefully curated our selection of mods and scripts with this in mind, and intend to continue doing so. However, there are limits on what we are willing to enforce. <Read Me>
In Character Restrictions
Updated 6/13/24 Chainmail has been restricted. There are codified rules on how you must dress and act on Gor. Many of these are actual laws in some of the cities and can be enforced in character with a wide variety of punishments. These minimum restrictions apply to all characters regardless of their background. These standards are much more flexible than the books and is intended to be a compromise between the ideal and the reality of role-play. Do not ignore this list, we will enforce it if necessary. <Read Me>
Slavery is a Sliding Scale
The transition of a free woman to slave is not like a light switch where one moment she is a free woman the next she is a slave. There are a series of actions and decisions that drive a free women in to the generally irreversible position of slave. This article is a general concept document for new to Gor players. <Read More>
Thralls
Conan Exiles has functioning combat NPCs called Thralls. These thralls can be used in almost any fictional way a player can imagine including a free man of their clan, a free woman of their clan, a guard protecting them, an owner, a free companion, a slave, etc. We encourage free women and slaves to make use of these thralls as their primary mode of combat using what is known as an "authority build", in which the thralls fight for you allowing you to maintain the fiction of being non-combative. These thralls also allow free women and slaves the freedom to travel with the fiction that they are either "with their guards" or "in the company of their owner/clan free men". However, please note that the IC restrictions for woman and weapons still applies -- a "slave thrall" walking around with a two handed sword is not by the book.
- Note
- The word "Thrall" in Conan Exiles refers to the the mechanical NPC of any gender and is not the same as the Gorean thrall of Torvaldsland.
Pages in category "Server Setting"
The following 15 pages are in this category, out of 15 total.